Devlog (30 May 25)
Finding it a long process to do the battle/sex sequence
Yep. Setting up the battle/sex scenario with ten characters against an unknown number of monsters in a massive underground chamber is time-consuming, with most images being 30-45 minutes per render, plus the length of some renders of particular monsters exceeding 2 hours (image provided below). Stupid me, I had set the characters in a four-way crossroad with monsters coming in from all directions. Initially, I was under the impression that I would limit the number of characters and monsters by one-quarter. Still, when setting up camera locations, I found that some required the presence of a character or more from one or more of the other three avenues. Of course, I discovered this issue
AFTER I had completed several monster attacks on one of the four spokes.
A 2+ hour render.
Now, I am constructing the other three avenues of the battle by single renders, blah-blah-blah.
In other words, this is a lengthy process done by a semi-
OCD-inflicted renderer, which adds even more time to completion.
It has been worth the extra time devoted so far. I have removed the previous 26 renders (now at 48 new ones). The prologue will be render-intensive, with multiple semi-animated scenes for spell activity, the entry of creatures through portals, the creation of one of the four portals, and more. These animations will not necessarily be in later chapters, leaving future renders mainly for story progression.
I know, way back when, about a year ago, I had thought by this time, I would be working on chapter three or four. Then
IRL kicked in
HARD. I am still working on this game, something I have put a
LOT of work into over the past few years. I will complete this game unless death claims me first.
