simply BEN

Active Member
Aug 22, 2017
602
676
I don't know if its only me, but the game crashes a lot.
the game is pretty hardware hungry so make sure you close all unnessesary apps so your CPU can focus almost only on the game and have alot of HDD and DDR space free. The game somehow seems to use a lot more hardware power than it should be, like the dev is mining bitcions in the background or something...
 
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spsp24

Member
Jul 12, 2020
113
194
I don't know if its only me, but the game crashes a lot.
No problems here with that, but I am running it on a pretty new PC, everything updated etc.
some specific problem with your hardware maybe?
(This game runs basically on anything newer than a Pentium 4)

Under Windows you might check the task manager to see which processes run, since this is a Unity game it should run 2 processes under the exe: the game itself and the Unity Crash handler
Does it generate a crash report in the game folder?
 

packard1928

Forum Fanatic
Nov 16, 2018
4,012
3,971
where is the tree house? people say you can gget white blue flower there but cant find it
go to the cave. go in. then look back out ... up at the top click and there is a message for the treehouse. go to first I ythink an look at the dummy. flowers are just left of it.
 
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Droid Productions

[Love of Magic & Morningstar]
Donor
Game Developer
Dec 30, 2017
7,308
18,796
1658116015800.png


We're hard at work on the July release, called Faces of Passion. This one is really raven centered, who gets her own scene and participates in another one. They're both available on the Steam Beta branch right now; the official release should be the end of the month some time.
 

sexypeanut

Well-Known Member
Jun 30, 2020
1,884
2,965
View attachment 1931728


We're hard at work on the July release, called Faces of Passion. This one is really raven centered, who gets her own scene and participates in another one. They're both available on the Steam Beta branch right now; the official release should be the end of the month some time.
I don't remember Raven having those tattoos... this island really provides everything you need!
 

Droid Productions

[Love of Magic & Morningstar]
Donor
Game Developer
Dec 30, 2017
7,308
18,796
I don't think this is supposed to be in the game yet. Either that or I somehow went to the future.
Getting set up :)

One of the things most people get wrong about 2D art is the pipeline involved in getting it in.

It goes something like:
1. Conceptualization (what the fuck are we doing?)
2. Storyboard (if we were, like, real devs we'd draw these, but since we're making porn a lot of it is photobashed)
3. Drawing (this is where an actual artist, usually in PSD, will go in and draw what we storyboarded, ink it and color it)
4. Animation (in Spine2D, so we can keep download sizes sensible and have frame-by-frame control)
5. Final script (what are they actually saying?)
6. Scripting (the coder goes in and makes sure script works as planned)
7. Puppeteering (final polish; characters hold up items when talking about it, have the right emotions, camera zooms in and shakes, sounds trigger, etc).

All of this is a pipeline, so content that won't show up until December is in stage 1-2, stuff that shows up in September or October is in stage 3, stuff that won't show up until August is in 4-5, and stuff that will show up this month is in 6-7.

This, btw, highlights why blaming people like the What a Legend team for their slow progress are just flat out wrong. 2D is just a hell of a lot of more work than 3D (like with Love of Magic). There's a fulltime writer, and a trainee for him (we double up several jobs right now, because at some point in the future we'll split the teams and make two of them), a full time coder/scripter (in addition to me, doing code), a 2D artist, a puppeteer, two animators (one of them also does 2D art, the other also does puppeteering) and a couple of freelancers that have contributed to locations and sex scenes. The What a Legend team is 2 people (husband and wife); they're doing gods work, and I'm amazed they're as productive and at as high quality as they are.

Anyways, probably a longer answer than you expected :) That's why occasionally you find half-made stuff in the Steam Beta branch, because that's where we test stuff ourselves, and right now the Cath/Gabby sketch is in stage 7.
 

MiKaEl90

Member
Jun 25, 2017
220
286
Getting set up :)

One of the things most people get wrong about 2D art is the pipeline involved in getting it in.

It goes something like:
1. Conceptualization (what the fuck are we doing?)
2. Storyboard (if we were, like, real devs we'd draw these, but since we're making porn a lot of it is photobashed)
3. Drawing (this is where an actual artist, usually in PSD, will go in and draw what we storyboarded, ink it and color it)
4. Animation (in Spine2D, so we can keep download sizes sensible and have frame-by-frame control)
5. Final script (what are they actually saying?)
6. Scripting (the coder goes in and makes sure script works as planned)
7. Puppeteering (final polish; characters hold up items when talking about it, have the right emotions, camera zooms in and shakes, sounds trigger, etc).

All of this is a pipeline, so content that won't show up until December is in stage 1-2, stuff that shows up in September or October is in stage 3, stuff that won't show up until August is in 4-5, and stuff that will show up this month is in 6-7.

This, btw, highlights why blaming people like the What a Legend team for their slow progress are just flat out wrong. 2D is just a hell of a lot of more work than 3D (like with Love of Magic). There's a fulltime writer, and a trainee for him (we double up several jobs right now, because at some point in the future we'll split the teams and make two of them), a full time coder/scripter (in addition to me, doing code), a 2D artist, a puppeteer, two animators (one of them also does 2D art, the other also does puppeteering) and a couple of freelancers that have contributed to locations and sex scenes. The What a Legend team is 2 people (husband and wife); they're doing gods work, and I'm amazed they're as productive and at as high quality as they are.

Anyways, probably a longer answer than you expected :) That's why occasionally you find half-made stuff in the Steam Beta branch, because that's where we test stuff ourselves, and right now the Cath/Gabby sketch is in stage 7.
And I probably gave a shorter explanation than what was needed. I checked the roadmap and figured that it was part of the testing phase. The only thing is that I managed to trigger it when opening Cath's solo sketch on the wall. Not sure if you guys overlapped them intentionally just to test some things out or if it's an incoming bug because I couldn't figure out why they overlapped in the first place unless you guys just copy-pasted the code from Cath's sketch for this new CG.

Side note: I don't think it's that different for 3D games either(good ones anyways). I'm a 2D fan myself but from what I know the difference is in the visuals team where work can be managed by 1-2 people since there isn't much "handmade talent" needed for the art or animation. This is mostly why I like 2D more, variation. There can be 100 3D games that look exactly the same made by different people, but there can only be as many 2D games as the artist can manage.
 
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