- Oct 19, 2022
- 10
- 1
That's a weird one. Could you get me the log file, let's see if there's anything strange happening there.Is there a way to walk to the resort? For some reason when I click on the resort on the map nothing happens
Same here dude. Having torn poster #1 and no idea where the rest are. Any help world be great.View attachment 2020322
Poster #1. Where is it?
Android uses lower quality textures to reduce the load on low-end devices; I assume that's what's happening?Is anyone else having this problem where the characters look like pixels. View attachment 2554938
I'm on a samsung s20 is that low-end?Android uses lower quality textures to reduce the load on low-end devices; I assume that's what's happening?
Multiple artists and a strategically chosen simpler art style. Look at the latest scenes, they use around three discrete tones for shading bare skin. Summertime Saga isn't exactly What A Legend! either, but each image still requires more effort to draw. Not *that* much effort, of course.Didn't DarkCookie and DrBones told us it's not possible to update a handdrawn h game monthly ? How is this dev able to ?
I wouldn't say StS is a much more complex art-style (What a Legend, or Innocent Witches, are both more expensive art-styles to draw); there are however multiple artists on the project (3 interns, two fulltime 2D artist/animators, and three occasional contract artists).Multiple artists and a strategically chosen simpler art style. Look at the latest scenes, they use around three discrete tones for shading bare skin. Summertime Saga isn't exactly What A Legend! either, but each image still requires more effort to draw. Not *that* much effort, of course.
One thing I noticed is that when I extracted the zip file of the game, one of the music assets .bundle was too long to extract so I had to skip it. the error code was 0x80010135: Path too longThat's a weird one. Could you get me the log file, let's see if there's anything strange happening there.
Windows: %USERPROFILE%/AppData/LocalLow/FlexibleMedia/Paradise Lust
OSX:
Saves: ~/Library/Application Support/FlexibleMedia/Paradise Lust
Log file: ~/Library/Logs/FlexibleMedia/Paradise Lust
Linux: $XDG_CONFIG_HOME/unity3d/FlexibleMedia/Paradise Lust
that could be Windows limit on directory path and file name length is about 255 characters limt, try unzipping into a different folderOne thing I noticed is that when I extracted the zip file of the game, one of the music assets .bundle was too long to extract so I had to skip it. the error code was 0x80010135: Path too long
Yeah, at that point all bets are off, it's likely throwing an assert when changing locations (different music).One thing I noticed is that when I extracted the zip file of the game, one of the music assets .bundle was too long to extract so I had to skip it. the error code was 0x80010135: Path too long
UseOne thing I noticed is that when I extracted the zip file of the game, one of the music assets .bundle was too long to extract so I had to skip it. the error code was 0x80010135: Path too long
As far as I know, modern versions of compression utilities have "longPathAware" element set to "true" in the application manifest, so they shouldn't have these problems when used on up-to-date Windows systems.Yeah, at that point all bets are off, it's likely throwing an assert when changing locations (different music).
Try to unzip it to somewhere like c:\tmp or something; windows file extractor sucks balls, and will choke on file paths if they're >230 characters.
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings xmlns:ws2="http://schemas.microsoft.com/SMI/2016/WindowsSettings">
<ws2:longPathAware>true</ws2:longPathAware>
</windowsSettings>
</application>
The problem is that Windows can't handle paths that are longer than 256 characters. So, no matter how you extract it, that will always be a problem (at least until Windows fixes it).As far as I know, modern versions of compression utilities have "longPathAware" element set to "true" in the application manifest, so they shouldn't have these problems when used on up-to-date Windows systems.
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I'm curious, could this attribute be also set in the Paradise Lust executable manifest to finally get rid of this long path Unity problem?XML:<application xmlns="urn:schemas-microsoft-com:asm.v3"> <windowsSettings xmlns:ws2="http://schemas.microsoft.com/SMI/2016/WindowsSettings"> <ws2:longPathAware>true</ws2:longPathAware> </windowsSettings> </application>
Unfortunately, the .zip support built into Windows has not been updated for a very long time and does not support long file paths.As far as I know, modern versions of compression utilities have "longPathAware" element set to "true" in the application manifest, so they shouldn't have these problems when used on up-to-date Windows systems.
Paradise Lust works fine with long file paths. It previously came with files 200 characters+ deep in the archive.I'm curious, could this attribute be also set in the Paradise Lust executable manifest to finally get rid of this long path Unity problem?