4ltpr00n

New Member
Oct 11, 2020
2
0
Is there a way to walk to the resort? For some reason when I click on the resort on the map nothing happens
 

Droid Productions

[Love of Magic & Morningstar]
Donor
Game Developer
Dec 30, 2017
7,307
18,788
Is there a way to walk to the resort? For some reason when I click on the resort on the map nothing happens
That's a weird one. Could you get me the log file, let's see if there's anything strange happening there.

Windows: %USERPROFILE%/AppData/LocalLow/FlexibleMedia/Paradise Lust
OSX:
Saves: ~/Library/Application Support/FlexibleMedia/Paradise Lust
Log file: ~/Library/Logs/FlexibleMedia/Paradise Lust

Linux: $XDG_CONFIG_HOME/unity3d/FlexibleMedia/Paradise Lust
 

OG Bluntwrap

New Member
May 27, 2018
6
6
Yea, I literally can't unlock the bungalows on the current update. I have every quest as complete as I can.

"Let's split up gang" quest I'm stuck at 2/3 because bungalows won't unlock.

All girls have advance other girls stories quest.

Olga's quest is telling me to get closer to her but she's maxed at 75. I've tried skipping days to see if things will trigger to no avail.
 

misfolk

Active Member
Jan 22, 2021
928
1,416
Didn't DarkCookie and DrBones told us it's not possible to update a handdrawn h game monthly ? How is this dev able to ?
Multiple artists and a strategically chosen simpler art style. Look at the latest scenes, they use around three discrete tones for shading bare skin. Summertime Saga isn't exactly What A Legend! either, but each image still requires more effort to draw. Not *that* much effort, of course.
 

Droid Productions

[Love of Magic & Morningstar]
Donor
Game Developer
Dec 30, 2017
7,307
18,788
Multiple artists and a strategically chosen simpler art style. Look at the latest scenes, they use around three discrete tones for shading bare skin. Summertime Saga isn't exactly What A Legend! either, but each image still requires more effort to draw. Not *that* much effort, of course.
I wouldn't say StS is a much more complex art-style (What a Legend, or Innocent Witches, are both more expensive art-styles to draw); there are however multiple artists on the project (3 interns, two fulltime 2D artist/animators, and three occasional contract artists).
 

4ltpr00n

New Member
Oct 11, 2020
2
0
That's a weird one. Could you get me the log file, let's see if there's anything strange happening there.

Windows: %USERPROFILE%/AppData/LocalLow/FlexibleMedia/Paradise Lust
OSX:
Saves: ~/Library/Application Support/FlexibleMedia/Paradise Lust
Log file: ~/Library/Logs/FlexibleMedia/Paradise Lust

Linux: $XDG_CONFIG_HOME/unity3d/FlexibleMedia/Paradise Lust
One thing I noticed is that when I extracted the zip file of the game, one of the music assets .bundle was too long to extract so I had to skip it. the error code was 0x80010135: Path too long
 

sasxmjcn

Member
Dec 8, 2020
157
163
One thing I noticed is that when I extracted the zip file of the game, one of the music assets .bundle was too long to extract so I had to skip it. the error code was 0x80010135: Path too long
that could be Windows limit on directory path and file name length is about 255 characters limt, try unzipping into a different folder
 
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Droid Productions

[Love of Magic & Morningstar]
Donor
Game Developer
Dec 30, 2017
7,307
18,788
One thing I noticed is that when I extracted the zip file of the game, one of the music assets .bundle was too long to extract so I had to skip it. the error code was 0x80010135: Path too long
Yeah, at that point all bets are off, it's likely throwing an assert when changing locations (different music).

Try to unzip it to somewhere like c:\tmp or something; windows file extractor sucks balls, and will choke on file paths if they're >230 characters.
 
Jul 28, 2018
496
306
One thing I noticed is that when I extracted the zip file of the game, one of the music assets .bundle was too long to extract so I had to skip it. the error code was 0x80010135: Path too long
Use or another extractor that supports long file paths or (as already mentioned) shorten the path to the destination folder.
 
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narwhal19

New Member
Feb 25, 2022
2
2
Anyone know where to find the sketchbook? I think I picked it off the table by the TV in a previous patch, now I have the quest to find it but it's not in my inventory or anywhere I can find in game. I got the paints from the cupboard.
 

Vodka10K

Member
Jun 26, 2021
116
96
Yeah, at that point all bets are off, it's likely throwing an assert when changing locations (different music).

Try to unzip it to somewhere like c:\tmp or something; windows file extractor sucks balls, and will choke on file paths if they're >230 characters.
As far as I know, modern versions of compression utilities have "longPathAware" element set to "true" in the application manifest, so they shouldn't have these problems when used on up-to-date Windows systems.



XML:
<application xmlns="urn:schemas-microsoft-com:asm.v3">
    <windowsSettings xmlns:ws2="http://schemas.microsoft.com/SMI/2016/WindowsSettings">
        <ws2:longPathAware>true</ws2:longPathAware>
    </windowsSettings>
</application>
I'm curious, could this attribute be also set in the Paradise Lust executable manifest to finally get rid of this long path Unity problem?
 
Last edited:

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,676
34,434
As far as I know, modern versions of compression utilities have "longPathAware" element set to "true" in the application manifest, so they shouldn't have these problems when used on up-to-date Windows systems.



XML:
<application xmlns="urn:schemas-microsoft-com:asm.v3">
    <windowsSettings xmlns:ws2="http://schemas.microsoft.com/SMI/2016/WindowsSettings">
        <ws2:longPathAware>true</ws2:longPathAware>
    </windowsSettings>
</application>
I'm curious, could this attribute be also set in the Paradise Lust executable manifest to finally get rid of this long path Unity problem?
The problem is that Windows can't handle paths that are longer than 256 characters. So, no matter how you extract it, that will always be a problem (at least until Windows fixes it).
 
Jul 28, 2018
496
306
As far as I know, modern versions of compression utilities have "longPathAware" element set to "true" in the application manifest, so they shouldn't have these problems when used on up-to-date Windows systems.
Unfortunately, the .zip support built into Windows has not been updated for a very long time and does not support long file paths.

I'm curious, could this attribute be also set in the Paradise Lust executable manifest to finally get rid of this long path Unity problem?
Paradise Lust works fine with long file paths. It previously came with files 200 characters+ deep in the archive.
 
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