Devs, what about this? It's really annoying and game-breaking/softlocking :/P.s. and why sometimes the UI elements (choices you can choose/click) are disappearing over the textbox and never come back (even when you press Show/Hide UI) - i noticed this in the other version before, feels like something is bugging this out when you mouse-/space-/enter spaming too hard. Game breaking bug, you need to completly close and start the game new.
Glad someone asked this I was playing for the first time and none of the guides made sense to me. I was so confused as to how to proceed and it was honestly making very frustrated glad someone asked so I would be able to find a solution.Nope. We're debugging now to see what the fuck happened, since this is content we haven't touched in like a year. At a guess someone checked in something they shouldn't have; hopefully we have a fixed update out later today... obviously we need to see if anything *else* got fubar'ed at the same time
That's a weird one. Could you get me the log file, let's see if there's anything strange happening there.Is there a way to walk to the resort? For some reason when I click on the resort on the map nothing happens
Same here dude. Having torn poster #1 and no idea where the rest are. Any help world be great.View attachment 2020322
Poster #1. Where is it?
Android uses lower quality textures to reduce the load on low-end devices; I assume that's what's happening?Is anyone else having this problem where the characters look like pixels. View attachment 2554938
I'm on a samsung s20 is that low-end?Android uses lower quality textures to reduce the load on low-end devices; I assume that's what's happening?
Multiple artists and a strategically chosen simpler art style. Look at the latest scenes, they use around three discrete tones for shading bare skin. Summertime Saga isn't exactly What A Legend! either, but each image still requires more effort to draw. Not *that* much effort, of course.Didn't DarkCookie and DrBones told us it's not possible to update a handdrawn h game monthly ? How is this dev able to ?
I wouldn't say StS is a much more complex art-style (What a Legend, or Innocent Witches, are both more expensive art-styles to draw); there are however multiple artists on the project (3 interns, two fulltime 2D artist/animators, and three occasional contract artists).Multiple artists and a strategically chosen simpler art style. Look at the latest scenes, they use around three discrete tones for shading bare skin. Summertime Saga isn't exactly What A Legend! either, but each image still requires more effort to draw. Not *that* much effort, of course.
One thing I noticed is that when I extracted the zip file of the game, one of the music assets .bundle was too long to extract so I had to skip it. the error code was 0x80010135: Path too longThat's a weird one. Could you get me the log file, let's see if there's anything strange happening there.
Windows: %USERPROFILE%/AppData/LocalLow/FlexibleMedia/Paradise Lust
OSX:
Saves: ~/Library/Application Support/FlexibleMedia/Paradise Lust
Log file: ~/Library/Logs/FlexibleMedia/Paradise Lust
Linux: $XDG_CONFIG_HOME/unity3d/FlexibleMedia/Paradise Lust
that could be Windows limit on directory path and file name length is about 255 characters limt, try unzipping into a different folderOne thing I noticed is that when I extracted the zip file of the game, one of the music assets .bundle was too long to extract so I had to skip it. the error code was 0x80010135: Path too long
Yeah, at that point all bets are off, it's likely throwing an assert when changing locations (different music).One thing I noticed is that when I extracted the zip file of the game, one of the music assets .bundle was too long to extract so I had to skip it. the error code was 0x80010135: Path too long
UseOne thing I noticed is that when I extracted the zip file of the game, one of the music assets .bundle was too long to extract so I had to skip it. the error code was 0x80010135: Path too long