Deleted member 6553732
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- Sep 29, 2023
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Possibly. I'm not a dev or an animator, but I believe if we can tweak the animations we can do something like this. At worst maybe what we can do is have multiple versions of the character data that we can swap out manually.Nah, that would be an insane amount of work to redo each sprites with this outfit. I also seriously doubt having an option to change the player look is something that can be done.
Tweaking/improving/polishing the current sprites is probably a better way to spend time on this.![]()
Very nice.Here's a patch update (mega)
Bugfixes
Other
- Fixed missing sounds from patch 1
- Player now gets pregnant after fly threesome animation
- Flys no longer ignore the player after breaking free of a threesome with the green shirt zombie
- Player can no longer run in place during boss intro
- Added enemy6 (humanoid facehugger) to F7 window
- Changed the player character sound effects during enemy6 animation (stages only)
- Allow player to override camera zoom (F1 zoom in, F2 zoom out)
I don't mind. Knock yourself out.Very nice.
Btw jerglekakan, I hope you don't mind that I work from your update to do my edits. Just know that I will credit you and add a link to your posts when I'll release my edited data file. But please, let me know if it's a problem for you. If you're okay with this, maybe we could even try to coordinate our work on this?
And on that matter, would you mind sharing which part in particular you edited with the new patch? (Except for the pregnancy with the fly threesome, I also did that on my end). I could retrofit everything I did so far to your fan patch 2 (good thing I wrote down every edits I did separately), but it would be more practical for me to just add/edit what have been changed since fan patch 2.
Just point me toward the name of which code has been edited, I'll figure out the rest by comparing with both data files opened.
Otherwise, well I'll redo everything manually I guess. Gonna be a huge pain in the butt to redo everything, but I'll manage.![]()
Very nice, thank you for having in count the things i mentioned. Played and all its working without a problem!Here's a patch update (mega)
Bugfixes
Other
- Fixed missing sounds from patch 1
- Player now gets pregnant after fly threesome animation
- Flys no longer ignore the player after breaking free of a threesome with the green shirt zombie
- Player can no longer run in place during boss intro
- Added enemy6 (humanoid facehugger) to F7 window
- Changed the player character sound effects during enemy6 animation (stages only)
- Allow player to override camera zoom (F1 zoom in, F2 zoom out)
That redesign of menu looks nice! I still can't accept the change of font because of so much time playing with the previous one and taking some affection to it, but its interesting.For those who didn't like to have to handle the zombie horde in Stage 3:
View attachment 2995697
I’ve tried messing a bit with the code and found that there’s two types of « final boss » (or enemy5 as called in the game)Did you got a problem trying to include the final boss to the de-bug menu or its just something to add later? Wouldnt be surprised if because being a special enemy it has some conditions to make it work right like the fact that is a static enemy unless that walking animation can be used, but atleast we have all others to mess around.
Maybe, it could fit with what you say, as if it were something beta that the creator removed at the last second, I guess.the first sound could be of the girl getting her pants pulled down and seeing the tentacle rise up from the ground to fuck her, or when she gets lifted up by the fat zombie.
The last sound could be of the male zombies when they cum inside her.
Good art, looks very cool!!
It looks very good, it really reminds us a lot of left 4 dead, and removing the horde of zombies is a great addition, however, do they also disappear in the battle against the boss?For those who didn't like to have to handle the zombie horde in Stage 3:
View attachment 2995697
GREAT, GREAT, BUT GREAT PATCH!! YOU ARE WONDERFUL AND IT IS A BLESSING WHAT YOU DO FOR THIS GREAT GAME!!Here's a patch update (mega)
Bugfixes
Other
- Fixed missing sounds from patch 1
- Player now gets pregnant after fly threesome animation
- Flys no longer ignore the player after breaking free of a threesome with the green shirt zombie
- Player can no longer run in place during boss intro
- Added enemy6 (humanoid facehugger) to F7 window
- Changed the player character sound effects during enemy6 animation (stages only)
- Allow player to override camera zoom (F1 zoom in, F2 zoom out)
I actually didn't notice the two types of enemy5. What I did was I added ob_enemy5 as an option and, although it spawned in, there were a few issues with it. In particular, there was no way for it to start a scene with the player character, so I decided to leave it out for now. I'll revisit it at some pointDid you got a problem trying to include the final boss to the de-bug menu or its just something to add later? Wouldnt be surprised if because being a special enemy it has some conditions to make it work right like the fact that is a static enemy unless that walking animation can be used, but atleast we have all others to mess around.
That thought has occurred to me a few times, but it slipped my mind for this past update.As another addition would recommend a button to make an instant fall (F?) and putting the new commands on the controls menu (Q) down the full screen command or another corner.
It's a more involved change than the things I've been doing so far, but I believe it is possible.On a side note could be possible to remap de buttons? In case anyone wanted to play one handed or something (totally not me).
This one has been a bit flakey in my testing. The flys can still initiate a scene, as you mentioned, and I believe the small facehuggers can as well, but it may be that all the other enemies in the game can't. The thing is, there's code in a few spots that check the player's excitement level and change the enemies' behavior at level 5 (which is when the forced masturbation starts), so I think this behavior is intentional and not a bug.Enemies doesn't try to start h-scenes with character when she's on the floor with the horny meter full (ofc useful when trying to reduce it but not when just trying to make them have their way with her haha) and when you get up and finish the masturbation the enemies doesn't attack until you shoot or kick at all first, the flies still makes you take damage as normal since they dont have a proper attack animation
Yes, it completly disable the horde. I know it makes the boss fight way less stressfull, but it's intended to be a cheat like the infinite ammo and health, it's not supposed to be something balanced in that regard.It looks very good, it really reminds us a lot of left 4 dead, and removing the horde of zombies is a great addition, however, do they also disappear in the battle against the boss?
It's tastes and colors at this point.That redesign of menu looks nice! I still can't accept the change of font because of so much time playing with the previous one and taking some affection to it, but its interesting.
In my case, I going with a mod to change and tweak the game to some extend, as well as adding some additonnal polish to the game visual. So yeah, different approach for me if anybody was wondering, I guess what I teased so far kinda revealed where I was going with my approach.As to why that's relevant, my goal with this line of changes is to keep the original game as intact as possible, so I'm hesitant to go against the PixelFactory's intention (the level 3 wave of zombies already does that a little bit). I'm looking to patch the game, not mod the game. For now.
Likewise, it would be interesting to fight the calmer boss, it feels like a horde-time fight.Yes, it completly disable the horde. I know it makes the boss fight way less stressfull, but it's intended to be a cheat like the infinite ammo and health, it's not supposed to be something balanced in that regard.