punksrebel49

Member
Jun 21, 2023
150
97
Little teaser of the player sprites overhaul, which includes but is not limited to:
- Fixes to the inconsistant pistol shape on multiple sprites.
- Eyes and eyebrows color tweak, and in some case adding missing eyebrows.
- Nipples poking through character's top in cases where it should be visible (she isn't wearing any bra after all).
- Tweaks and standardization of the player character body proportion between each animations.
- Correction of multiple pixel positions and/or pixel colors error.
This will be a continuous effort to improve and standardize all sprites as much as possible, so it will be done step by step.

Here's a comparison of the standing idle animation and reload animation which are pretty much done:
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They look very cool! It is truly admirable the effort you are contributing to the game, it is to be respected.
 

Billzz121

Newbie
May 11, 2020
18
27
Little teaser of the player sprites overhaul, which includes but is not limited to:
- Fixes to the inconsistant pistol shape on multiple sprites.
- Eyes and eyebrows color tweak, and in some case adding missing eyebrows.
- Nipples poking through character's top in cases where it should be visible (she isn't wearing any bra after all).
- Tweaks and standardization of the player character body proportion between each animations.
- Correction of multiple pixel positions and/or pixel colors error.
This will be a continuous effort to improve and standardize all sprites as much as possible, so it will be done step by step.

Here's a comparison of the standing idle animation and reload animation which are pretty much done:
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I like the constency with the eye color and gun shape, on the controls image the gun its also cutted in half probably cuz its a square jpg image and collides with the next one.
Some small observation its that her added eyebrows looks like she is not really worried about what is happening, and the reload one its like its her first time reloading a gun. Should have a more "concerning" or "focused" face i think.
And about the falling command, you will be using the one that she does on the omake where she falls and sits on the floor after the zombie/creature finish? That would be better i think and if someone wants the "normal" they can do it by pressing the button on the air, and maybe as the other user wants make that if you jump forwards or backwards and press the button she falls, rolls and stay on the position he is mentioning, this way having a way to implementing and making sense.
Good job as always!
 

mk40

Member
Jul 23, 2018
195
308
Some small observation its that her added eyebrows looks like she is not really worried about what is happening, and the reload one its like its her first time reloading a gun. Should have a more "concerning" or "focused" face i think.
Well, on the original sprites she didn't look concerned or worried either, so I kept a neutral face expression.

And about the falling command, you will be using the one that she does on the omake where she falls and sits on the floor after the zombie/creature finish?
See for yourself: https://f95zone.to/threads/parasite-in-city-pixel-factory.2426/post-11940703
 
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Mar 13, 2023
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21
I messed around and experimented with sprites but generally never finished them as it was just for fun more than anything. Again nothing ground breaking, it's mainly tweaks and improvements done to the original sprites (like error or missing details/shading, stuff like that).

Here's some edits I actually finished:

Note that the player character have the eyes changed to match with the what the original dev was going to do with the sequel. So the eyebrows are lighter and the eyelashes are darker in comparison to the original sprites, also the eyes color are changed to light blue.

Parasite Bee sex animation: Added the missing front limbs on the bee, some missing shading and other minor tweaks.
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Player birthing (Parasite Bee) animation: Completely reworked animation in comparison to the original. Also added a couple new sprites to improve the transition between some sprites.
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Player birthing (Facehugger) animation: Pretty much the same as above, but swapped the parasite bee with the facehugger from the 3rd level. Always thought this was missing from the game to be honest. I know other people have done similar edit too.
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Female Zombie sex animation: Nothing special on this one, mainly just a color swap for the female zombie to use the same skin color as the other zombie.
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Sorry for being majorly clueless, but is this a mod that's downloadable? Or will be at some point?
 

seva_morozow

Newbie
Sep 17, 2017
81
75
How do you actually apply the cheats? I uh... am still kinda unsure on these things sometimes.
1) Cheat engine either installed or portable
2) Search for process (for example: this game there are 2 processes called "parasite in city", you need the second one).
3)Either search values yourself or grab some cheat tables from here and open them via your cheat engine.
4)???
5) PROFIT!!!
 
Sep 26, 2023
6
1
I just changed the length of the animations with the first enemy (the one with a green jacket) so here are addresses I changed in the hex editor : 0x003633EC, 0x00363464, 0x0036352C
You just need to change the 03 hex value (value 3 basically) to something else (let's say 0A for 10), that'll make each animation loop 10*2 (an animation is made of 2 iterations it's pretty weird but it is what it is)

And about the cheat engine part : I fiddled a bit with it but I feel like it can break the game so easily so I prefer to do things more cleanly (by doing it with a hex editor with the data.win file), but I also used someone's cheat table for the animations (he got the address that controls the animation and a list of what each value corresponds to like 130 is for the first enemy's animation) and I got the ID number of the animations and that helped me make the changes I made earlier by reading the decompiled code and finding out how the animations works.

And lastly, I kinda made an "extension" of the game by adding a new animation (replacing an old one but still) by drawing the needed sprites in the PNG file (the last one is pretty empty so I can do it there pretty easily) then finding what's the coordinates of the new textures to change them in the according texture pages (a texture page is basically what defines one frame of the animation and to find which texture page you have to edit, you need to read the "sprite" file corresponding to the animation) and that's why I'm using the JSON decompiler : because I wouldn't have got that if I was just using a hex editor to find how animations works.

Anyway, here's a link to download my data.win file (can't attach it directly here unfortunately) so that you can see what I did (and maybe add something to it)
Link :
can you add this to the new mod that just came out? Also can you do more edits like this?
 
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mk40

Member
Jul 23, 2018
195
308
punksrebel49 You gonna be happy, the way jerglakakan implemented the function to manually fall in fanpatch v4 allows to get the falling animation you where asking earlier.
He handled it with a way better code (and way shorter on that matter) than what I did on my end. My method was more on the "brute force" side on thing, although was working without issue, it wasn't optimal at all. :ROFLMAO:
 

Poggersq

Well-Known Member
May 2, 2022
1,095
699
Nobody really knows anything. If the bugs are the real infection / parasite spreaders and, what exactly is spread by bite rather than semen.
yes, but we don't know that for the insects either.
it could be a catalystic fluid, or a transformer.
if not pregnancy there should at least be an infection type thing next patch (fan made).
 
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punksrebel49

Member
Jun 21, 2023
150
97
punksrebel49 You gonna be happy, the way jerglakakan implemented the function to manually fall in fanpatch v4 allows to get the falling animation you where asking earlier.
He handled it with a way better code (and way shorter on that matter) than what I did on my end. My method was more on the "brute force" side on thing, although was working without issue, it wasn't optimal at all. :ROFLMAO:
It feels good, and it's something I'm quite grateful for, I also hope to see your mod soon.
 

mk40

Member
Jul 23, 2018
195
308
It feels good, and it's something I'm quite grateful for, I also hope to see your mod soon.
Version 0.2 is coming don't worry. The initial rework of the player sprites is taking more time than planned because I keep finding small error/mistake which end up making me go back and re-edit the ones previously done.

So far, both standing idle, both melee attack, reload, all shooting stands are done.
I have to do the crouching idle and shooting sprites, as well as the masturbation sprites and re-import everything into the game file, and I'll call it good for 0.2.
 
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Billzz121

Newbie
May 11, 2020
18
27
Here's another patch update
MEGA

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Bugs:
- The fly animation is bugged on the Omake after the first standing scene, the protagonist falls on loop 4 times and then the fly goes to the left side of the screen, not allowing to summon another creature. If you summon another enemy before the fly the animation will loop, the fly will start the standing scene again, loop falling animation and then it goes to the left again. Also the protagonist will be moved a little to the right on her sitting position so it must be a detection problem.
(Side note, if you summon two flies and then the tentacle boss the protagonist will scream the second "yamete" sound. This happened on the normal version of the omake too).

- The final image on the intro gets skiped and starts the game if you press right on the previous one, could make that you have to press right again on the final image to start the game.

- Don't know if intentional, but the masturbation doesn't loop and neither the pregnancy.

- While zoomed in, the mouse cursor doesn't work properly both on window mode and fullscreen on the game over screen (bc its zoomed in aswell).

Ideas:
- It's really cool how all the falling animations were added taking in count what is happening when you press the button, but on the normal jumping up the animation is the normal standing one, could add the one when you get hit in the air by an enemy while jumping/hanging on a platform.

- Maybe make the fat zombie be able to grab you while hanging on something, and/or after broking a box and grabbing you in the air.

- Change the name displayed to the .exe on top left and list of opened programs like the other mod ("Parasite in City" instead of "parasite_in_city") and the icon instead of the GameMaker one.

Tried everything to find and didn't encounter any problem related to the added things, it's interesting and hot noting how the horny meter goes up as the scene keeps going and looping works really good, even being able to stay before, during and after the fat zombie climax haha. Excelent new version good sir!

P.D: lol
1698095903134.png
 
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