AkagiVoid

Active Member
Feb 12, 2020
539
412
And just hit my first roadblock in RPG Maker MZ. X3

How to disable dash when MP is below 10. ?w?


(And if U reference YEP_DashToggle I will MURDER U because I got nu money 2 play for those plugins. >:/ )
 
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Kantoraketti

Member
Mar 10, 2019
103
65
Moved project from RPG Maker MV 2 RPG Maker MZ, and really liking the set up, mar functions 2 work with. ^w^
Mar seek peek at my progress. :3
View attachment 4155532 View attachment 4155536 (title now haz particles effect and gun rotates) and View attachment 4155537 (windows now have custom borders and etc), I am now working on maps. ^w^

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so like... is the game has in-battle rape or just defeated cutscene? cause i dont see anything saying about it
 

PicalousCage

Newbie
Jul 19, 2020
21
10
Moved project from RPG Maker MV 2 RPG Maker MZ, and really liking the set up, mar functions 2 work with. ^w^
Mar seek peek at my progress. :3
View attachment 4155532 View attachment 4155536 (title now haz particles effect and gun rotates) and View attachment 4155537 (windows now have custom borders and etc), I am now working on maps. ^w^

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Is this gonna be a parasite in the city RPG? Also will it just be reusing animations?
 

AkagiVoid

Active Member
Feb 12, 2020
539
412
so like... is the game has in-battle rape or just defeated cutscene? cause i dont see anything saying about it
My mod is still in alpha stage. >w<
I plan 2 set up a side character preview with the character mini self for the state of character and battles will be fought on the map (hopefully). :3
Is kinda like the image below, where U press [Z] to kick and [X] to fire on the map. ^w^
And when hit another event the dmg is calculated and event enemy takes dmg depending on it. :3

Dats the general idea/goal I had in mind, although I would don't get 2 focused on dis mod I'm making, because it could get scrapped. XwX

 

AkagiVoid

Active Member
Feb 12, 2020
539
412
Actively wrecking the dev's work would result in NOTHING being made.

There's a time for restraint and judgment, even amongst pirates.
Supports wat f9account said to a point, primarily it depends on dev's reactions/actions, because in the end even a dev is human so they will do wat humans do (sumtimes I wonder who the real demons are myself). X3
 
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Mar 13, 2023
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My mod is still in alpha stage. >w<
I plan 2 set up a side character preview with the character mini self for the state of character and battles will be fought on the map (hopefully). :3
Is kinda like the image below, where U press [Z] to kick and [X] to fire on the map. ^w^
And when hit another event the dmg is calculated and event enemy takes dmg depending on it. :3

Dats the general idea/goal I had in mind, although I would don't get 2 focused on dis mod I'm making, because it could get scrapped. XwX

Not trying to be rude at all, but I don't think this answered the question that was asked.
 

OMEGASTRIKE28

Newbie
Aug 18, 2024
61
29
Moved project from RPG Maker MV 2 RPG Maker MZ, and really liking the set up, mar functions 2 work with. ^w^
Mar seek peek at my progress. :3
View attachment 4155532 View attachment 4155536 (title now haz particles effect and gun rotates) and View attachment 4155537 (windows now have custom borders and etc), I am now working on maps. ^w^

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I curious to know when this rpg version will be out?
 

AkagiVoid

Active Member
Feb 12, 2020
539
412
Not trying to be rude at all, but I don't think this answered the question that was asked.
Not at all, for "Kantoraketti" - It'll have in-battle if U can call it dat (since the battles are in real time), and for " PicalousCage " - Yes it's an RT-RPG with reused animations from the base game since I'm not a pixel dev myself. :3
Hopefully dat clears up things. >w<


I curious to know when this rpg version will be out?
As stated be4, please do not get UR expectations 2 high for dis FanMod work, as it could get abandoned do to unforeseen circumstances such as my IRL Work, and other factors, so release date may be within 1 month or never, and I will post a notice on dis page of my progress or abandonment. X3

Will start making a Progress Update like one below from now on. ^w^


-------------------------------------------------
Progress Update 0.1
-------------------------------------------------
So, as I have been working in RPGMMZ I
have came to realize the fatal flaw of dis
program, The version I'm using 1.7.0,
and the flaw I fould is dat when U edit the
variable in variable list the editor
DOES NOT update variables in the event
on the fly with the new name so now I
have 2 start with a clean slate again
because of dat. TwT


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OMEGASTRIKE28

Newbie
Aug 18, 2024
61
29
Not at all, for "Kantoraketti" - It'll have in-battle if U can call it dat (since the battles are in real time), and for " PicalousCage " - Yes it's an RT-RPG with reused animations from the base game since I'm not a pixel dev myself. :3
Hopefully dat clears up things. >w<




As stated be4, please do not get UR expectations 2 high for dis FanMod work, as it could get abandoned do to unforeseen circumstances such as my IRL Work, and other factors, so release date may be within 1 month or never, and I will post a notice on dis page of my progress or abandonment. X3

Will start making a Progress Update like one below from now on. ^w^


-------------------------------------------------
Progress Update 0.1
-------------------------------------------------
So, as I have been working in RPGMMZ I
have came to realize the fatal flaw of dis
program, The version I'm using 1.7.0,
and the flaw I fould is dat when U edit the
variable in variable list the editor
DOES NOT update variables in the event
on the fly with the new name so now I
have 2 start with a clean slate again
because of dat. TwT


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Uwu its okay no worries

Take your time
 
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Mar 13, 2023
29
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Not at all, for "Kantoraketti" - It'll have in-battle if U can call it dat (since the battles are in real time), and for " @PicalousCage " - Yes it's an RT-RPG with reused animations from the base game since I'm not a pixel dev myself. :3
Hopefully dat clears up things. >w<
I'm really sorry, but that still doesn't answer what was asked. They essentially asked where will be the sex animations? Will they happen during combat? Or at the end of combat if the player is defeated?
 

AkagiVoid

Active Member
Feb 12, 2020
539
412
I'm really sorry, but that still doesn't answer what was asked. They essentially asked where will be the sex animations? Will they happen during combat? Or at the end of combat if the player is defeated?

Well, IDK on dat one, I was hoping to have a H Anim play during combat where the enemy grabs U, and U can escape like U do in the original game, although when U escape the enemy may be knocked a few squares away from UR character and turn 50% transparent for like 2 seconds (dis way U don't get a pinned). :3
Although we'll have 2 wait and see, currently I have 2 redoing the entire variable system and update the RPGMMZ from 1.7.0 to 1.8.0 which I think may solve my problem with variables not updating their names after U change em in the variable list. >w<
 
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Kantoraketti

Member
Mar 10, 2019
103
65
Well, IDK on dat one, I was hoping to have a H Anim play during combat where the enemy grabs U, and U can escape like U do in the original game, although when U escape the enemy may be knocked a few squares away from UR character and turn 50% transparent for like 2 seconds (dis way U don't get a pinned). :3
Although we'll have 2 wait and see, currently I have 2 redoing the entire variable system and update the RPGMMZ from 1.7.0 to 1.8.0 which I think may solve my problem with variables not updating their names after U change em in the variable list. >w<
if you want a reference, there is this game called The World’s Egg - For Those Who Dream, it essentially has in-battle H-Scene and Game Over H-Scene you can also tried to escape during enemy grab or just losened to recover HP
 
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