- Feb 12, 2020
- 539
- 412
InterestingI plan 2 make my own fan version of dis game in RPGMMV. >w<
Project haz been start, although please do not wait 4 meh because I'm kinda slow do to IRL work. XwX
View attachment 4149486
And the reason I say fan art is because I added neko ears and tail. X3
so like... is the game has in-battle rape or just defeated cutscene? cause i dont see anything saying about itMoved project from RPG Maker MV 2 RPG Maker MZ, and really liking the set up, mar functions 2 work with. ^w^
Mar seek peek at my progress. :3
View attachment 4155532 View attachment 4155536 (title now haz particles effect and gun rotates) and View attachment 4155537 (windows now have custom borders and etc), I am now working on maps. ^w^
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Moved project from RPG Maker MV 2 RPG Maker MZ, and really liking the set up, mar functions 2 work with. ^w^
Mar seek peek at my progress. :3
View attachment 4155532 View attachment 4155536 (title now haz particles effect and gun rotates) and View attachment 4155537 (windows now have custom borders and etc), I am now working on maps. ^w^
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My mod is still in alpha stage. >w<so like... is the game has in-battle rape or just defeated cutscene? cause i dont see anything saying about it
I think it would be more unfair to him considering that he got his Patreon and Pixiv taken down.*suck suck* Nice milk
Buuuuut jokes aside can someone pleaaaase post the pictures alreadyyyy?
It's so unfair for the rest of us that it's paid ;(
you do know where you are right? a pirate forumI think it would be more unfair to him considering that he got his Patreon and Pixiv taken down.
Actively wrecking the dev's work would result in NOTHING being made.you do know where you are right? a pirate forum
Supports wat f9account said to a point, primarily it depends on dev's reactions/actions, because in the end even a dev is human so they will do wat humans do (sumtimes I wonder who the real demons are myself). X3Actively wrecking the dev's work would result in NOTHING being made.
There's a time for restraint and judgment, even amongst pirates.
Not trying to be rude at all, but I don't think this answered the question that was asked.My mod is still in alpha stage. >w<
I plan 2 set up a side character preview with the character mini self for the state of character and battles will be fought on the map (hopefully). :3
Is kinda like the image below, where U press [Z] to kick and [X] to fire on the map. ^w^
And when hit another event the dmg is calculated and event enemy takes dmg depending on it. :3
Dats the general idea/goal I had in mind, although I would don't get 2 focused on dis mod I'm making, because it could get scrapped. XwX
I curious to know when this rpg version will be out?Moved project from RPG Maker MV 2 RPG Maker MZ, and really liking the set up, mar functions 2 work with. ^w^
Mar seek peek at my progress. :3
View attachment 4155532 View attachment 4155536 (title now haz particles effect and gun rotates) and View attachment 4155537 (windows now have custom borders and etc), I am now working on maps. ^w^
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Not at all, for "Kantoraketti" - It'll have in-battle if U can call it dat (since the battles are in real time), and for " PicalousCage " - Yes it's an RT-RPG with reused animations from the base game since I'm not a pixel dev myself. :3Not trying to be rude at all, but I don't think this answered the question that was asked.
As stated be4, please do not get UR expectations 2 high for dis FanMod work, as it could get abandoned do to unforeseen circumstances such as my IRL Work, and other factors, so release date may be within 1 month or never, and I will post a notice on dis page of my progress or abandonment. X3I curious to know when this rpg version will be out?
Uwu its okay no worriesNot at all, for "Kantoraketti" - It'll have in-battle if U can call it dat (since the battles are in real time), and for " PicalousCage " - Yes it's an RT-RPG with reused animations from the base game since I'm not a pixel dev myself. :3
Hopefully dat clears up things. >w<
As stated be4, please do not get UR expectations 2 high for dis FanMod work, as it could get abandoned do to unforeseen circumstances such as my IRL Work, and other factors, so release date may be within 1 month or never, and I will post a notice on dis page of my progress or abandonment. X3
Will start making a Progress Update like one below from now on. ^w^
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Progress Update 0.1
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So, as I have been working in RPGMMZ I
have came to realize the fatal flaw of dis
program, The version I'm using 1.7.0,
and the flaw I fould is dat when U edit the
variable in variable list the editor
DOES NOT update variables in the event
on the fly with the new name so now I
have 2 start with a clean slate again
because of dat. TwT
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I'm really sorry, but that still doesn't answer what was asked. They essentially asked where will be the sex animations? Will they happen during combat? Or at the end of combat if the player is defeated?Not at all, for "Kantoraketti" - It'll have in-battle if U can call it dat (since the battles are in real time), and for " @PicalousCage " - Yes it's an RT-RPG with reused animations from the base game since I'm not a pixel dev myself. :3
Hopefully dat clears up things. >w<
I'm really sorry, but that still doesn't answer what was asked. They essentially asked where will be the sex animations? Will they happen during combat? Or at the end of combat if the player is defeated?
if you want a reference, there is this game called The World’s Egg - For Those Who Dream, it essentially has in-battle H-Scene and Game Over H-Scene you can also tried to escape during enemy grab or just losened to recover HPWell, IDK on dat one, I was hoping to have a H Anim play during combat where the enemy grabs U, and U can escape like U do in the original game, although when U escape the enemy may be knocked a few squares away from UR character and turn 50% transparent for like 2 seconds (dis way U don't get a pinned). :3
Although we'll have 2 wait and see, currently I have 2 redoing the entire variable system and update the RPGMMZ from 1.7.0 to 1.8.0 which I think may solve my problem with variables not updating their names after U change em in the variable list. >w<