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AkagiVoid

Active Member
Feb 12, 2020
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Actively wrecking the dev's work would result in NOTHING being made.

There's a time for restraint and judgment, even amongst pirates.
Supports wat f9account said to a point, primarily it depends on dev's reactions/actions, because in the end even a dev is human so they will do wat humans do (sumtimes I wonder who the real demons are myself). X3
 
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Mar 13, 2023
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My mod is still in alpha stage. >w<
I plan 2 set up a side character preview with the character mini self for the state of character and battles will be fought on the map (hopefully). :3
Is kinda like the image below, where U press [Z] to kick and [X] to fire on the map. ^w^
And when hit another event the dmg is calculated and event enemy takes dmg depending on it. :3

Dats the general idea/goal I had in mind, although I would don't get 2 focused on dis mod I'm making, because it could get scrapped. XwX

Not trying to be rude at all, but I don't think this answered the question that was asked.
 

OMEGASTRIKE28

Member
Aug 18, 2024
389
276
141
Moved project from RPG Maker MV 2 RPG Maker MZ, and really liking the set up, mar functions 2 work with. ^w^
Mar seek peek at my progress. :3
View attachment 4155532 View attachment 4155536 (title now haz particles effect and gun rotates) and View attachment 4155537 (windows now have custom borders and etc), I am now working on maps. ^w^

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I curious to know when this rpg version will be out?
 

AkagiVoid

Active Member
Feb 12, 2020
807
701
155
Not trying to be rude at all, but I don't think this answered the question that was asked.
Not at all, for "Kantoraketti" - It'll have in-battle if U can call it dat (since the battles are in real time), and for " PicalousCage " - Yes it's an RT-RPG with reused animations from the base game since I'm not a pixel dev myself. :3
Hopefully dat clears up things. >w<


I curious to know when this rpg version will be out?
As stated be4, please do not get UR expectations 2 high for dis FanMod work, as it could get abandoned do to unforeseen circumstances such as my IRL Work, and other factors, so release date may be within 1 month or never, and I will post a notice on dis page of my progress or abandonment. X3

Will start making a Progress Update like one below from now on. ^w^


-------------------------------------------------
Progress Update 0.1
-------------------------------------------------
So, as I have been working in RPGMMZ I
have came to realize the fatal flaw of dis
program, The version I'm using 1.7.0,
and the flaw I fould is dat when U edit the
variable in variable list the editor
DOES NOT update variables in the event
on the fly with the new name so now I
have 2 start with a clean slate again
because of dat. TwT


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OMEGASTRIKE28

Member
Aug 18, 2024
389
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Not at all, for "Kantoraketti" - It'll have in-battle if U can call it dat (since the battles are in real time), and for " PicalousCage " - Yes it's an RT-RPG with reused animations from the base game since I'm not a pixel dev myself. :3
Hopefully dat clears up things. >w<




As stated be4, please do not get UR expectations 2 high for dis FanMod work, as it could get abandoned do to unforeseen circumstances such as my IRL Work, and other factors, so release date may be within 1 month or never, and I will post a notice on dis page of my progress or abandonment. X3

Will start making a Progress Update like one below from now on. ^w^


-------------------------------------------------
Progress Update 0.1
-------------------------------------------------
So, as I have been working in RPGMMZ I
have came to realize the fatal flaw of dis
program, The version I'm using 1.7.0,
and the flaw I fould is dat when U edit the
variable in variable list the editor
DOES NOT update variables in the event
on the fly with the new name so now I
have 2 start with a clean slate again
because of dat. TwT


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Uwu its okay no worries

Take your time
 
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Mar 13, 2023
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Not at all, for "Kantoraketti" - It'll have in-battle if U can call it dat (since the battles are in real time), and for " @PicalousCage " - Yes it's an RT-RPG with reused animations from the base game since I'm not a pixel dev myself. :3
Hopefully dat clears up things. >w<
I'm really sorry, but that still doesn't answer what was asked. They essentially asked where will be the sex animations? Will they happen during combat? Or at the end of combat if the player is defeated?
 

AkagiVoid

Active Member
Feb 12, 2020
807
701
155
I'm really sorry, but that still doesn't answer what was asked. They essentially asked where will be the sex animations? Will they happen during combat? Or at the end of combat if the player is defeated?

Well, IDK on dat one, I was hoping to have a H Anim play during combat where the enemy grabs U, and U can escape like U do in the original game, although when U escape the enemy may be knocked a few squares away from UR character and turn 50% transparent for like 2 seconds (dis way U don't get a pinned). :3
Although we'll have 2 wait and see, currently I have 2 redoing the entire variable system and update the RPGMMZ from 1.7.0 to 1.8.0 which I think may solve my problem with variables not updating their names after U change em in the variable list. >w<
 
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Kantoraketti

Member
Mar 10, 2019
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Well, IDK on dat one, I was hoping to have a H Anim play during combat where the enemy grabs U, and U can escape like U do in the original game, although when U escape the enemy may be knocked a few squares away from UR character and turn 50% transparent for like 2 seconds (dis way U don't get a pinned). :3
Although we'll have 2 wait and see, currently I have 2 redoing the entire variable system and update the RPGMMZ from 1.7.0 to 1.8.0 which I think may solve my problem with variables not updating their names after U change em in the variable list. >w<
if you want a reference, there is this game called The World’s Egg - For Those Who Dream, it essentially has in-battle H-Scene and Game Over H-Scene you can also tried to escape during enemy grab or just losened to recover HP
 

AkagiVoid

Active Member
Feb 12, 2020
807
701
155
-------------------------------------------------
Progress Update 0.3
(Please watch my Signature section for
status updates, dat way U all know wats
going on and why there hazn't been any
updates since the 0.3 release. >w<)
-------------------------------------------------

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Last edited:

OMEGASTRIKE28

Member
Aug 18, 2024
389
276
141
-------------------------------------------------
Progress Update 0.2
-------------------------------------------------
Dis is kind of change log tbh. X3

- Added footstep sounds from the game's
original audio and a sum modified ones from
pixabay. >w>

- Added mechanic for gaining ST and losing
ST (ST - Stamina). <w<

- Added heartbeat sounds from freesounds
(for those of U and meh dat likes dat kinky
stuff). :3

- Added modified PFP for HUD (sumwat
animated and reacts to player's HP). >w<

- Added HP gauge frame (changes color
depending on player's TP which is the
used as the H-Bar instead). >w>

- Added HP gauge filler (Changes color
and fill level between 3 images depending
on player's HP). ^w^

Next goals:
-------------------------------------------------
Implement MP gauge dats used as Stamina
instead. >w<

Implement TP gauge dats used as Pleasure
instead. >w<

Once those two goals are met I'll UPDATE
this progress post again. :3
Dat way I don't murder the thread like I
did in my Mugen Repack release (link is in
my signature, enjoy). ^w^

View attachment 4170171
Looks nice!
 

eoeo399

New Member
Mar 25, 2024
11
4
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Fan Patch Version 7
MEGA
Previous versions

Changelog
  • Added a cheats section to the pause menu
  • Added insta-kill cheat
  • Added excitement reset cheat
  • Simplified room skip cheat
  • Added note to controls menu saying how to unbind
  • HOTFIX: fixed a crash caused by using the keyboard to enter the gallery
Instructions
Extract the archive contents and run 'parasite_in_city.exe'


That was a long "few months", but I've reached some stability and can resume working on the patch. That being said, updates from me will still be sparse.

For anybody who is using my patch as a foundation for further modding, the attached archive contains the code changes needed to migrate from patch 6 to patch 7. New scripts are included as separate files in the 'scripts' and 'objects' folders while partial script changes are in the file 'patch7.diff'. I suggest using notepad++ to inspect the diff file. If you need any more info to apply the changes send me a PM and I can send you the entire files for versions 6 and 7 and earlier if need be.



The most significant change from me is configurable keybinds, otherwise I've just been fixing bugs and making small quality of life additions. mk40 based his work on version 4 of my patch and made a few UI and gameplay changes. Joetermin based his on version 6 of my patch and added some of the animations posted in this thread as well as a survival mode akin to Call of Duty Zombies
Is there a way to put full screen? And how can I use the cheats?
 
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