I think it would be more unfair to him considering that he got his Patreon and Pixiv taken down.*suck suck* Nice milk
Buuuuut jokes aside can someone pleaaaase post the pictures alreadyyyy?
It's so unfair for the rest of us that it's paid ;(
I think it would be more unfair to him considering that he got his Patreon and Pixiv taken down.*suck suck* Nice milk
Buuuuut jokes aside can someone pleaaaase post the pictures alreadyyyy?
It's so unfair for the rest of us that it's paid ;(
you do know where you are right? a pirate forumI think it would be more unfair to him considering that he got his Patreon and Pixiv taken down.
Actively wrecking the dev's work would result in NOTHING being made.you do know where you are right? a pirate forum
Supports wat f9account said to a point, primarily it depends on dev's reactions/actions, because in the end even a dev is human so they will do wat humans do (sumtimes I wonder who the real demons are myself). X3Actively wrecking the dev's work would result in NOTHING being made.
There's a time for restraint and judgment, even amongst pirates.
Not trying to be rude at all, but I don't think this answered the question that was asked.My mod is still in alpha stage. >w<
I plan 2 set up a side character preview with the character mini self for the state of character and battles will be fought on the map (hopefully). :3
Is kinda like the image below, where U press [Z] to kick and [X] to fire on the map. ^w^
And when hit another event the dmg is calculated and event enemy takes dmg depending on it. :3
Dats the general idea/goal I had in mind, although I would don't get 2 focused on dis mod I'm making, because it could get scrapped. XwX
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I curious to know when this rpg version will be out?Moved project from RPG Maker MV 2 RPG Maker MZ, and really liking the set up, mar functions 2 work with. ^w^
Mar seek peek at my progress. :3
View attachment 4155532 View attachment 4155536 (title now haz particles effect and gun rotates) and View attachment 4155537 (windows now have custom borders and etc), I am now working on maps. ^w^
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Not at all, for "Kantoraketti" - It'll have in-battle if U can call it dat (since the battles are in real time), and for " PicalousCage " - Yes it's an RT-RPG with reused animations from the base game since I'm not a pixel dev myself. :3Not trying to be rude at all, but I don't think this answered the question that was asked.
As stated be4, please do not get UR expectations 2 high for dis FanMod work, as it could get abandoned do to unforeseen circumstances such as my IRL Work, and other factors, so release date may be within 1 month or never, and I will post a notice on dis page of my progress or abandonment. X3I curious to know when this rpg version will be out?
Uwu its okay no worriesNot at all, for "Kantoraketti" - It'll have in-battle if U can call it dat (since the battles are in real time), and for " PicalousCage " - Yes it's an RT-RPG with reused animations from the base game since I'm not a pixel dev myself. :3
Hopefully dat clears up things. >w<
As stated be4, please do not get UR expectations 2 high for dis FanMod work, as it could get abandoned do to unforeseen circumstances such as my IRL Work, and other factors, so release date may be within 1 month or never, and I will post a notice on dis page of my progress or abandonment. X3
Will start making a Progress Update like one below from now on. ^w^
-------------------------------------------------
Progress Update 0.1
-------------------------------------------------
So, as I have been working in RPGMMZ I
have came to realize the fatal flaw of dis
program, The version I'm using 1.7.0,
and the flaw I fould is dat when U edit the
variable in variable list the editor
DOES NOT update variables in the event
on the fly with the new name so now I
have 2 start with a clean slate again
because of dat. TwT
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I'm really sorry, but that still doesn't answer what was asked. They essentially asked where will be the sex animations? Will they happen during combat? Or at the end of combat if the player is defeated?Not at all, for "Kantoraketti" - It'll have in-battle if U can call it dat (since the battles are in real time), and for " @PicalousCage " - Yes it's an RT-RPG with reused animations from the base game since I'm not a pixel dev myself. :3
Hopefully dat clears up things. >w<
I'm really sorry, but that still doesn't answer what was asked. They essentially asked where will be the sex animations? Will they happen during combat? Or at the end of combat if the player is defeated?
if you want a reference, there is this game called The World’s Egg - For Those Who Dream, it essentially has in-battle H-Scene and Game Over H-Scene you can also tried to escape during enemy grab or just losened to recover HPWell, IDK on dat one, I was hoping to have a H Anim play during combat where the enemy grabs U, and U can escape like U do in the original game, although when U escape the enemy may be knocked a few squares away from UR character and turn 50% transparent for like 2 seconds (dis way U don't get a pinned). :3
Although we'll have 2 wait and see, currently I have 2 redoing the entire variable system and update the RPGMMZ from 1.7.0 to 1.8.0 which I think may solve my problem with variables not updating their names after U change em in the variable list. >w<
Looks nice!-------------------------------------------------
Progress Update 0.2
-------------------------------------------------
Dis is kind of change log tbh. X3
- Added footstep sounds from the game's
original audio and a sum modified ones from
pixabay. >w>
- Added mechanic for gaining ST and losing
ST (ST - Stamina). <w<
- Added heartbeat sounds from freesounds
(for those of U and meh dat likes dat kinky
stuff). :3
- Added modified PFP for HUD (sumwat
animated and reacts to player's HP). >w<
- Added HP gauge frame (changes color
depending on player's TP which is the
used as the H-Bar instead). >w>
- Added HP gauge filler (Changes color
and fill level between 3 images depending
on player's HP). ^w^
Next goals:
-------------------------------------------------
Implement MP gauge dats used as Stamina
instead. >w<
Implement TP gauge dats used as Pleasure
instead. >w<
Once those two goals are met I'll UPDATE
this progress post again. :3
Dat way I don't murder the thread like I
did in my Mugen Repack release (link is in
my signature, enjoy). ^w^
View attachment 4170171
Re-download the file (could have got corrupted during a DL), and try again it with (Prefer)RAR or 7Zip. >w>Anyone know a fix for this, I've looked through the last like 50 pages of the thread but couldn't find an answer.
We need more drawings!!You must be registered to see the links
Thanks for the reply, will try this and see if it works.Re-download the file (could have got corrupted during a DL), and try again it with (Prefer)RAR or 7Zip. >w>
I have the exact same problem with this and other games I tried to download. Idk how to fix it.Anyone know a fix for this, I've looked through the last like 50 pages of the thread but couldn't find an answer.
Is there a way to put full screen? And how can I use the cheats?Fan Patch Version 7
MEGA
Previous versions
Changelog
Instructions
- Added a cheats section to the pause menu
- Added insta-kill cheat
- Added excitement reset cheat
- Simplified room skip cheat
- Added note to controls menu saying how to unbind
- HOTFIX: fixed a crash caused by using the keyboard to enter the gallery
Extract the archive contents and run 'parasite_in_city.exe'
That was a long "few months", but I've reached some stability and can resume working on the patch. That being said, updates from me will still be sparse.
For anybody who is using my patch as a foundation for further modding, the attached archive contains the code changes needed to migrate from patch 6 to patch 7. New scripts are included as separate files in the 'scripts' and 'objects' folders while partial script changes are in the file 'patch7.diff'. I suggest using notepad++ to inspect the diff file. If you need any more info to apply the changes send me a PM and I can send you the entire files for versions 6 and 7 and earlier if need be.
The most significant change from me is configurable keybinds, otherwise I've just been fixing bugs and making small quality of life additions. mk40 based his work on version 4 of my patch and made a few UI and gameplay changes. Joetermin based his on version 6 of my patch and added some of the animations posted in this thread as well as a survival mode akin to Call of Duty Zombies