- Jun 16, 2017
- 720
- 2,052
If money for you is indeed a problem, then perhaps you should consider de-scoping all the features you have there. I rather have a piece of working software that is well done, knows its place, and does exactly what it sought to do than promise 10 things but deliver nothing concrete.Some random comments -
- This was / is our first game and we picked RenPy as the engine. That was a mistake. If we ever get enough support for the game, we'll switch to unity, but that's a cash issue
- I (dve) am funding the game 99.9% out of my own pocket. Right now we have about $15 a month in crowd funding
- I won't tell you how much I have sunk into the game, but it is a lot... like people's annual salary kind of amount
- We have *tons* of art in the pipeline that is complete, but the code is holding us back
- Thanks for the tip about `cygwin1.dll' and `minmax.exe' being 64 bit, I'll see if we can get it to 32 bit instead
- A2 was a known buggy release. There was supposed to be a A2.1 bugfix, but it didn't happen because I lost my job and had to scramble to find work
- We're back on track for a A2.1 bugfix relatively soon, hopefully soon to be followed by parts of the A3
- A3 will be when the majority of the core components are in the game. Until then it is fairly limited.
Here are some of the major features that are pipelined for completion:
Yes, I know that the game has taken a ridiculous amount of time to get to this point. I'm funding it out of my pocket for my own enjoyment basically. Later I would love to make money off of it, but not so far. Yes, the game *cannot* be hosted on Patreon, so I have to host a funding platform of my own development - and yes, that added a huge delay. So while I hear the complaints, and there's a lot of validity to them... Unless something changes you'll simply have to accept the slow pace of development.
- Bordello management - rewrite almost complete
- Baths - social status - mostly working
- Law Courts - authoritas/gravitas - needs work and testing
- Merchants - buy/sell resources - put off for later
- Farms - Buy / sell resource generation - use skeleton code from bordello
- Charis - Use Charis for social events - needs more coding
- Travel - working
- Quests system - working
- Time system - working
- Event system - working
- Random events - working
- Generated dialog - working
- Slave training - working
I would say the following are good enough for you to write an amazing game:
- Bordello management
- Charis
- Travel
- Quests system
- Time system
- Event system
- Random events
- Generated dialog
- Slave training
I can also help out if you share your repo with me.
Who else is on your team? Are you guys professionals? Amateurs? Your art is definitely outstanding. From my experience, my bottleneck is usually art. Code is generally simpler for me, as I do it professionally.