- Aug 26, 2017
- 23
- 28
Great art, great user interface, great story and setting, gives me the vibe of one of the simulation games of the 90s, but there are some flaws, even for a 01 alpha.
-there are some serious bugs outside of the usual ren'py internal variable errors or dead ends, had several times where the window disappered in a dialog with Alfidia about manage everything.
-the shedule, while it looks like an interesting feature of the game I had the most problems with it. had some issues where i couldn't add something to the shedule, while it was empty and some times the buttons seemed to be inverted. The biggest problem is, it's kinda pointless and it's lengthening the game. There is no real profit in adding several tasks to the shedule, you add a single task to the shedule and do the shedule, talking to someone can take a different amount of time, or maybe on the travel is a random encounter or simply going to a location and not knowing who to meet there, even if you do, for example (travel market/talk to merchant/...) you cant to because the talk to merchant option can only be sheduled if you are already on the market.
On the other hand the game works pretty good avoiding the shedule, exept of the tasks where you can't avoid the shedule for what I know, like 'end day' or 'think about last week'.
-some minor issues with the message system on the left side, looks really good until you use the end day command early and you the the entire messages for the day at once, might not be a big issue now, but might be when the player will be able to the grow the brothel is later versions and he is getting 10 to 20 messages each time interval.
Nevertheless, the game looks pretty promising, I'm really looking forward to a 0.2 or 0.3. Good luck to the devs.
-there are some serious bugs outside of the usual ren'py internal variable errors or dead ends, had several times where the window disappered in a dialog with Alfidia about manage everything.
-the shedule, while it looks like an interesting feature of the game I had the most problems with it. had some issues where i couldn't add something to the shedule, while it was empty and some times the buttons seemed to be inverted. The biggest problem is, it's kinda pointless and it's lengthening the game. There is no real profit in adding several tasks to the shedule, you add a single task to the shedule and do the shedule, talking to someone can take a different amount of time, or maybe on the travel is a random encounter or simply going to a location and not knowing who to meet there, even if you do, for example (travel market/talk to merchant/...) you cant to because the talk to merchant option can only be sheduled if you are already on the market.
On the other hand the game works pretty good avoiding the shedule, exept of the tasks where you can't avoid the shedule for what I know, like 'end day' or 'think about last week'.
-some minor issues with the message system on the left side, looks really good until you use the end day command early and you the the entire messages for the day at once, might not be a big issue now, but might be when the player will be able to the grow the brothel is later versions and he is getting 10 to 20 messages each time interval.
Nevertheless, the game looks pretty promising, I'm really looking forward to a 0.2 or 0.3. Good luck to the devs.