Case Log #12 Ch5
I hope you all had a wonderful Christmas, if you celebrate such things. One the development side, January should be quite a bit better than both November and December has been. I realized that my optimism still gets the better of me...nearly all the time, so please keep that in mind when you read my posts. It's never that I mean to deceive, it's just that my normal is much closer to positive than negative...and I use "normal" in the loosest sense possible
Anyway. Currently 335 images rendered in total. Scene 6 is set up to some degree, it's a couple of locations out of which one is new. Outside of rendering I've gotten some help with coding, which means that the game is transfering to the latest version of Renpy. The previous plan was to clean everything up prior to releasing chapter 10, but in the interest of not breaking anything later on I will (careful with the optimism, see above) work on a few things now. The coding help means that a few things will be added, fixed, or improved. The main menu will get a little boost with something I tried to do myself, but failed at and it will include links to discord, patreon and subscribe star for the game. The character cards will be locked until the characters are introduced in the game. The opacity of the text box will be adjustable in settings. The gallery will be live. The saves will be nameable. I think that might be it for the UI. It will unfortunately result in saves being broken.
I will add some code, so I can call back certain moments that affect the story, change the coding for animations which should fix the drop out of the music during the animation (still not going to mess with the existing animations as that seems like too much at the moment, and it shouldn't affect the saves once I do). A new music library. I've found a site that I can subscribe to and easily create AI music that will be mine in all legal aspects. It won't be exactly what I want, but neither is scouring the internet for acceptable tunes with questionable legal rights. I will also be more specific with which song plays for which scene (currently not the case). I will also try to add some more sound effects, specifically during the flashbacks and a couple of other sound cues that make sense.
I decided that the map is not a priority and I'm second guessing myself on the quality of it in its current state. It's definitely something that I want to include as an added dimension of the Rackham City, but for now it is on the backburner.
Cheers !