4.50 star(s) 25 Votes

MrPocketRocket

Pecker PI
Game Developer
Apr 30, 2023
246
1,424
Really solid game. I love Gabrielle the most. I know she will have a big presence next chapter, which I am super excited for, I just hope she doesn't disappear again after this chapter. Cause it felt like after the party, she wasn't there at like all, so even if she isn't the focus of a particular chapter, I just want her to show up a little and do some things and mainly not disappear from the game like it felt like last time.
It is a bit of a balancing act to forward the LIs stories outside of the immediate interaction for the story. As I have it planned there are a few LIs that will carry over to the next "case" and develop more as we go. The hard part is to get all of them into every chapter. I'm hoping that once I get to finish the first case it will be easier to build in scenes that are meaningful for all the LIs. I'm aiming for purposeful development with all LIs AND continue the story, it some times becomes difficult to have all in every chapter. Obviously easier with Gabrielle, Valerie and Victoria, so they will have proper parts in the future.
 

MrPocketRocket

Pecker PI
Game Developer
Apr 30, 2023
246
1,424
Those are the only one with proper parts? Are the rest like a barbie doll then?


sorry, really shouldn't post before caffein :)
Not at all. I mentioned them as they are naturally close to environments that the MC spends a good portion of his time at: Office & Gym. Nothing more, nothing less. I should have worded that differently. Any woman that MC has proper interactions with will have a path, some will just take longer.
 

HornyyPussy

Board Buff
Apr 26, 2020
16,273
38,126
Not at all. I mentioned them as they are naturally close to environments that the MC spends a good portion of his time at: Office & Gym. Nothing more, nothing less. I should have worded that differently. Any woman that MC has proper interactions with will have a path, some will just take longer.
I'll take it you missed my terribly bad joke there ;)
 

TheRadiator

Newbie
Aug 29, 2023
58
147
Mod for the game with choice hints ("walkthrough") + some more game settings


==============================
Oct. 6, 2024
Updated the Mod for the new game version v0.4
==============================


Download Mod v0.4 / Episode 4 (~1MB)
Pixeldrain -

Android port from the game compressed
with integrated Mod v0.4 (~250MB)
Pixeldrain -
You don't have permission to view the spoiler content. Log in or register now.

Some ingame pics of the Mod:
View attachment 3451981 View attachment 3451982 View attachment 3451983
Found a bug in the hints for a choice after inviting Natasha to the Berg party in Chapter 1. The choice has a green hint of (Natasha affection +1), but the choice actually sets Natasha affection to -1.

You don't have permission to view the spoiler content. Log in or register now.
 

KoGa3

Engaged Member
Modder
Donor
Aug 14, 2018
3,222
35,282
Found a bug in the hints for a choice after inviting Natasha to the Berg party in Chapter 1. The choice has a green hint of (Natasha affection +1), but the choice actually sets Natasha affection to -1.

You don't have permission to view the spoiler content. Log in or register now.
Thanks, I'll fix that with the next version.
 
  • Like
Reactions: TheRadiator

DevinHesi

Forum Fanatic
Uploader
Oct 29, 2021
4,674
40,544


1733074137979.png

I'm back! Managed a few renders for scene 5 and looking forward to continuing the journey. I'm comfortable with saying that scene 5 will be done next time I sit down to render. Currently I have 15 scenes planned for chapter 5. Which I think is about the right amount of content for a meaningful update. Hopefully a little quicker than the last one.

Cheers!
 

Darkdevil66

Magnificent Bastard
Donor
Apr 16, 2020
1,734
43,801
ch5s5bk.png



I thought I could finish scene 5 and almost did this weekend, so I'm going to call this the 1/3rd mark. The main reason its taking a bit longer than expected is the hair asset for Detective Turis, which requires some finessing. 300 renders total, so some ok progress. Curiously no Daz crashes. Detective Turis helps Pecker out with the investigation that eventually takes us back to City Hall and Bellarosa's speakeasy later in the chapter.
 

DevinHesi

Forum Fanatic
Uploader
Oct 29, 2021
4,674
40,544


Since it's sunday, I'll post a quick update. It's been a good writing week, but no rendering. I'll have everyone's holiday gift ready on the 26th (sorry, tried for 24th but that will not happen). So I will post an image on 26th and a proper case log on 29th.

Happy Holidays everyone!
 

DevinHesi

Forum Fanatic
Uploader
Oct 29, 2021
4,674
40,544


1735305632724.png

I wasn't going to invest in any silly Christmas assets, but who can resist the joy of the season? Me? Nope. I'm quite keen when it comes to my own weaknesses. Curious, huh? I thought you all deserved something a little sexier than your common bearded north-poler.

Cheers!
 

Darkdevil66

Magnificent Bastard
Donor
Apr 16, 2020
1,734
43,801
caselog512.png


Case Log #12 Ch5

I hope you all had a wonderful Christmas, if you celebrate such things. One the development side, January should be quite a bit better than both November and December has been. I realized that my optimism still gets the better of me...nearly all the time, so please keep that in mind when you read my posts. It's never that I mean to deceive, it's just that my normal is much closer to positive than negative...and I use "normal" in the loosest sense possible:)

Anyway. Currently 335 images rendered in total. Scene 6 is set up to some degree, it's a couple of locations out of which one is new. Outside of rendering I've gotten some help with coding, which means that the game is transfering to the latest version of Renpy. The previous plan was to clean everything up prior to releasing chapter 10, but in the interest of not breaking anything later on I will (careful with the optimism, see above) work on a few things now. The coding help means that a few things will be added, fixed, or improved. The main menu will get a little boost with something I tried to do myself, but failed at and it will include links to discord, patreon and subscribe star for the game. The character cards will be locked until the characters are introduced in the game. The opacity of the text box will be adjustable in settings. The gallery will be live. The saves will be nameable. I think that might be it for the UI. It will unfortunately result in saves being broken.

I will add some code, so I can call back certain moments that affect the story, change the coding for animations which should fix the drop out of the music during the animation (still not going to mess with the existing animations as that seems like too much at the moment, and it shouldn't affect the saves once I do). A new music library. I've found a site that I can subscribe to and easily create AI music that will be mine in all legal aspects. It won't be exactly what I want, but neither is scouring the internet for acceptable tunes with questionable legal rights. I will also be more specific with which song plays for which scene (currently not the case). I will also try to add some more sound effects, specifically during the flashbacks and a couple of other sound cues that make sense.

I decided that the map is not a priority and I'm second guessing myself on the quality of it in its current state. It's definitely something that I want to include as an added dimension of the Rackham City, but for now it is on the backburner.

Cheers !
 

DevinHesi

Forum Fanatic
Uploader
Oct 29, 2021
4,674
40,544


1736119693637.png

This may have been a record-breaking week of rendering (and some writing). I'm still going today, but it will only be another few renders as I need to set up the scene for the Red Hot Kitten speakeasy. Currently at 495 renders and definitely hit 500 today. Last Monday we were at 335, I believe. In the last 6 days, I've managed 5 days averaging 8 hours/day working on the renders. Scene 6 is done and I've almost finished the exterior part of scene 7 (which if you want to be picky, would have it's own scene number). So hitting just below 500 at the end of scene 6 probably means that the chapter render count will be around 1300 give or take. Not making any predictions on anything else, but I love the progress this week. Every week of January won't be like this one, but it's looking like a decent render month.

For scene 6, I redesigned Mayor Drake. Was going to kill her off, but it didn't really fit into the story, so I hope I made her more attractive as Pecker will get an opportunity to get to know her better in the future (not this chapter). I will work on her player card and others to round out the current characters before the update happens.
 

DevinHesi

Forum Fanatic
Uploader
Oct 29, 2021
4,674
40,544


1737080161936.png

All is well on my end and I got a surprise day of rendering in. I felt the need to render a promo image (something I don't particularly like doing as it always takes time away from what is important, but in the interest of growing Packer...it's probably something I'll have to do on a more regular basis). Rendering of scene 7 has started and I'll be back on Sunday or Monday to report the progress.

Cheers!
 

DevinHesi

Forum Fanatic
Uploader
Oct 29, 2021
4,674
40,544


1740877834125.png

Daz has been incredibly cooperative this week. Not a single freeze of the software. I applaud this! Of course, mostly it's ulcer medicine, not medicine that cures mind you...medicine that creates the ulcer. Which I am thoroughly opposed to. Yesterday I started scene 9, yes, we skipped right past scene 8 (which is done) and making some serious headway on scene 9. I added a short part to the scene which I think is pretty nice. Most of it will be the first training session with Victoria at Sam's request.

For the first time since that beautiful start of January, I feel good about the progress. What a crappy few weeks that followed. Natural disasters, computer disasters, but no personal disasters. So silver lining? I'm quite happy to write this log because things are moving at a pace that I like. The current render count is 790, which means that this week was a 135-render week. (exclamation point?)

So, with everything that has been going on, I've probably lost about 2 months and change working on the project. This in itself is obviously bad news. The upside though, is that in an uninterrupted period of working on Pecker, I could potentially get close to that very optimistic goal of 3 months. I'd say that 4 months for a chapter without any catastrophes is probably a sounder estimate. That's still pretty good. I'll keep plugging away.

Once chapter 5 is completed, I'll create a Steam page. It won't affect my patreons. I might ask for wish-list clicks, but that's it. I'll probably aim for chapter 8 release on Steam and that will affect the pace a little as I will aim to fix some renders in Chapter 1. Nothing major, but those renders were done on my mac air, and they are a little noisy:) When it comes down to it, the writing is much more important to me, but it's a package deal. I am still not sure about this plan. My first instinct was to release on Steam as the first case comes to a close and offer the finished product. But it seems that the general consensus is that unless you are selling BaD, it makes financial sense to do early releases on Steam. I'm not sure how that sits with my moral compass, but in the interest of trying to make it beyond the first case I might have to go down that road. Don't worry, the first case will 100% be finished, because you all have supported that very idea. The compass would be pretty upset if that goal was not reached.

There is more, but it's getting a little long. So...

Cheers!
 
4.50 star(s) 25 Votes