Zeruvex
Active Member
- Mar 22, 2020
 
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Wondering how mc and Sophie's escapade will pan out because of Sophie's relocation. Dont want them to be apart
	
		
			
		
		
	
								Not speaking for the dev, but seems like the perfect opportunity for the ol' "didn't take the job" trope... If it's not, I'm gonna skip a few updates.Wondering how mc and Sophie's escapade will pan out because of Sophie's relocation. Dont want them to be apart
Not speaking for the dev, but it seems like the perfect opportunity for him/her to pivot this ending into his/her second game. I predict Sophie is about to board the plane and for MC related reasons decides to head back. As her and MC make beef jerky on the couch while watching TV, the news shows that the plane she was about to get on crashes and everyone on board dies.Not speaking for the dev, but seems like the perfect opportunity for the ol' "didn't take the job" trope... If it's not, I'm gonna skip a few updates.
EDIT: Dunno what the trope is called, or where to find it on tvtropes, but then again, they don't have .6=sex either... Go figure.
I"m unfamilar with this line?Sophie looks at MC, MC looks into the screen (breaking the fourth wall) and says "Who was phone!?"
Neat poster. I wish I could remember what the name of the Alias font was.Roll end credits and a sneak peak to the sequel...
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Nevermind. Figured it out lol. Just had to keep skipping a bit.Hello. I really like this game. I think I'm coming to the final stages but im stuck on Sophie's part. The hint says "what a rough day, im feeling especially exhausted. Can't wait to get home and get some sleep". I've skipped few days and still no Sophie story. Am i doing something wrong?
Seeing as this title already dealt with how to get pregante, I sure do hope the sequel features a round of the infamousNot speaking for the dev, but it seems like the perfect opportunity for him/her to pivot this ending into his/her second game. I predict Sophie is about to board the plane and for MC related reasons decides to head back. As her and MC make beef jerky on the couch while watching TV, the news shows that the plane she was about to get on crashes and everyone on board dies.
Sophie looks at MC, MC looks into the screen (breaking the fourth wall) and says "Who was phone!?"
Roll end credits and a sneak peak to the sequel...
View attachment 855224
I"m unfamilar with this line?
I just tested this and the event in question will not trigger from midnight to five in the morning – you simply stayed up too late.Nevermind. Figured it out lol. Just had to keep skipping a bit.
Bugfixes, if you didn't get any bugs, you don't need the new version.Can anyone say what's the difference between version 0.75 and 0.75bV2. Because there are no extra scenes or content.
Proceed with Amy story, till you meet her at the pool at 13.00.Hi! Can someone help me? I'm stuck with Sophie. There is no hint available, I meet her at all the possible occasions but nothing new comes up. We've just had the air hockey game and the other.
You should answer your first question yourself based on the answer I can provide to your second one: while the general story line is somewhat set for her, there are basically two (and as far as I know not mutually exclusive) options of how to deal with her. You can either be understanding and helpful in other words showing her love, or be demanding and dominant making her your slut. These options feature very different dialogue and are mostly tied to specific renders (of her 541 renders 97 are exclusive).what to do with amy take advantage or comfort ? is there gonna be different paths with different scenes?
While Kendra already provided you with the answer, you still may want to remember what the tutorial had to say about that hint.Hi! Can someone help me? I'm stuck with Sophie. There is no hint available, I meet her at all the possible occasions but nothing new comes up. We've just had the air hockey game and the other.
Probably not, as you provided very little information. Which events did play and what hints are currently shown for them?Hi ! I'm stuck with Dani and Hikari. Is there anyone who know what I have to do ?
Use the Filmic Blender addon to get more out of the renders... look it up and you'll see whyHi everyone, hope you enjoy the update. I'm copying a post from Patreon in anticipation of comments/questions regarding the time it took for this update as well as a quick recap of the last 10 months.
TLDR:
"Will the next update take another 10 months!?"
Although this update took 10 months, it's not 10 months worth of content. The overwhelming majority of this time was spent on not only learning the software but figuring out how to implement some of the same functions that already exist in Daz. I discovered that there are many things in Daz I took for granted.
I expect the next and likely final update to be completed by the end of the year.
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Finally, after 10 months we have an update. I'd like to do a quick recap of the journey so far and why it took so long. (I'm lying, it's going to be a lengthy read)
December 2019, I was planning on releasing a Christmas special. After a week of frustrating bugs and errors in Daz, I was fuming and thought that there's got to be a better way. Poor Sophie would randomly look like a shark attack victim because Daz would bug out on simple tasks in the animation timeline. Seriously, how the hell does this happen?
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Daz is an excellent program when it comes to doing the core things it was designed to do, which is being able to quickly pose and render beautiful still images with ready to go assets. Animation, simulations, modeling and a plethora of other tools are non-existent or very primitive. Frustrated and annoyed, I reached out toYou must be registered to see the linksasking if he'd like to explore the option of leaving Daz with me to another software. It's always easier learning new things with someone else. We spent a lot of time learning, bouncing ideas off each other and troubleshooting things together. Thank you, you grumpy cuddly teddy bear <3
First up was Cinema 4D, a fun but pricey software. After nearly a month of learning it, watching tutorials and trying to figure out how to bring our Daz characters in, we realized it's not the best option for what we're trying to do. At least I got to make this cute little submarine from a tutorial, so... worth?
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Next up was Blender. Turns out this free software has everything I need to make a great game.
- Sculpting (Make quick adjustments and customization on anything)
- Modeling (Can make anything from scratch or quickly edit and customize existing assets)
- Simulations (cloth, soft body, fluid, fire/explosions, collisions, hair)
- Advanced Character Rigs (No longer using premade pose libraries, everything is posed from scratch to fit the scene)
- Animation (Robust animation tools that make it a fun and enjoyable experience. No more shark attacks!)
- Performance (I can preview my animations in real time rather than guessing what its going to look like and having to render it every time for an accurate preview like in Daz. Projects open in 10 seconds not 5 minutes.)
- Data Exchange (Other software that do certain things better can easily be incorporated into Blender)
Most of these perks of Blender, although nice, are not needed for Personal Trainer. Other than the animation tools, I can fake the rest using Photoshop. However, everything listed is an absolute requirement for my next game, which will not be possible to make in Daz.
I've mentioned this several times already but Personal Trainer was always intended to be a learning project. It's a guinea pig for learning the technical side of things. This is why it has renders from three different engines and has so many inconsistencies in visual quality, writing and doesn't take itself seriously whatsoever. My goal was to learn as much as I can while also hopefully giving you guys an enjoyable experience and a laugh or two.
Please keep in mind that just because Blender is capable of all these things doesn't mean that I'm completely capable just yet. It's a learning process which is reflected in this update. Some animations look just as janky as my old ones and some look pretty damn good. Some renders look like a regression and some look great. I'm still learning and improving. The good news is that the biggest obstacle now is my own knowledge/capabilities rather than fighting the software itself like poor Sophie's Jaws attack I showed earlier. I wanted to get through the huge learning curve now rather than bringing these sorts of inconsistencies into my next game.
Finally, I'd like to get ahead of a question I know many will have.
"Will the next update take another 10 months!?"
Although this update took 10 months, it's not 10 months worth of content. The overwhelming majority of this time was spent on not only learning the software but figuring out how to implement some of the same functions that already exist in Daz. I discovered that there are many things in Daz I took for granted.
I expect the next and likely final update to be completed by the end of the year.
Thank you all for your continued patience and support. I hope you enjoy this update.