Oh, I understand fully what's involved and why it breaks saves. I'm a software developer myself (just not a game dev, at least not yet anyway).
My desire for a roadmap is so that I don't invest a lot of my time playing a version (or versions) that will then have their saves broken on a soon-to-coming release. I'd rather wait until after the structural changes to restart. With respect, I'm not a tester for this particular game (unlike for the games in my sig) so I'd rather not spend my time testing the game's latest additions. I just want to enjoy playing PE, and having to keep restarting drastically lessens my enjoyment because it wastes a lot of my time to get back to where I was. Time I can spend on other things. No offense intended.
Perfectly understandible. We tend to have a general idea of where we want to take things next, but stuff can crop up that looks like it needs more immediate fixes. We will probably keep things in a pattern of 2 content-focused releases, 1 gameplay-focused release for a while. There's a lot on the code side that still needs to be cleaned up, but if we spend 3-6 months tinkering with gameplay, people are going to feel starved for new content. Additionally, taking a "writing break" lets us circle the wagons a bit when we're planning future content. For now, our plans for the next few months (definitely subject to change) are:
April:
Clothing, mall, fetish, and economy rework
May:
More friend (up to midgame) and cheerleader
First half of school slut (perhaps more)
Planning about arcade tournament
Planning about teacher's endings
June:
Early Bully
More cheerleader
Rest of school slut
Teacher's pet ending
Trophy wife ending (time permitting)
July:
Not sure. Adding acceptance system is a possibility, but we're still considering the value of this system.
Add Arcade tournament system
Guardian planning
Aug:
Midgame bully
More cheerelader
More teacher endings
Arcade tournament writing