- Nov 10, 2017
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Message skip [CTRL] is already implemented, but that's for dialogues. Didn't actually check if it works for battles, probably not.@吉国大輝
When it comes to the pacing, have you thought about adding a speed up feature for the battles? Some RPGM games let you hold ctrl to speed up animations and make battles feel three times as fast. It's really helpful for sections where you're just trying to walk to the next location and you know you're strong enough to fight without worry. Getting from one story point to the next in shorter time may help with how the pacing feels.
Could also add more H scenes to distract people Mostly joking, but if it fits the narrative I'm not complaining
I technically could take a look at adding some auto-battle that would speed stuff up, maybe even tied to ctrl like dialogues skip, because that's a valid point, when going back to certain areas, player's level may be high enough to just go through enemies like hot knife through butter.
Other or additional option could be some kind of oil, since that's a thing, that would stop random encounters for [x] number of steps, like a repel from Pokemon franchise.
But that's only for overworld, in dungeons there are no random encounters and mobs do not respawn as I find both annoying as fuck. That's why when in world map, mobs don't attack on roads during the day and night can be skipped.
But those are valid points, so I will definitely consider and probably implement. It will mainly depend on (considering needed time):
- if there is a plugin that does what I need? Yes? Awesome.
- if there is a plugin that almost does what I need? Yes? I will have to modify and add some code to it.
- There isn't a plugin like that? Well, shit. Time to make my own.
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