As a player, I understand your frustration. I have used the skip unseen text numerous times.clowns234 Am getting sick of having to start anew at every update cause old saves don’t work. I’m dropping my pledge until this is sorted.
Please add the option to turn this option OFF as well. Some of us remember where our saves are and having to enter more text when trying to save is annoying as fuck if it's not something that can be deactivatedNamed saves is on my list of things to do.
Then add saves that work to the game. I had 4 routes, Tim, Tom, Lisa and Alice, Lisa with Tom and others. Add saves end of 11 in all routes to start 12.As a player, I understand your frustration. I have used the skip unseen text numerous times.
As a dev, I can only point out that this project is first and foremost a learning experience for me and my main focus is to improve and get to the end with a methodology that I can use for future projects. For those who follow along with me, I appreciate the support and the feedback.
As far as I know, there are no more issues with the saves or the 'continue' option. I've tested it every way I can think of. Saves from v11 should work with v12.Then add saves that work to the game. I had 4 routes, Tim, Tom, Lisa and Alice, Lisa with Tom and others. Add saves end of 11 in all routes to start 12.
It takes my computer one to two minutes to skip from beginning to end, depending on what choices the game chose.About saves and restarting the game at each update,
Personally, I don't mind starting from scratch because it's not a long game compared to others.
I save only at a choice when it comes up, that way I can either change my mind if using a save or refer to a chart I've written out showing all possible combinations of choices.
I really hope so. None of my saves end .10 work on the .11p version. I just get 'tags' errors.As far as I know, there are no more issues with the saves or the 'continue' option. I've tested it every way I can think of. Saves from v11 should work with v12.
I made a major change in how the tag names work in this last update, so no saves would ever work. But as I said before, that issue should be fixed now.I really hope so. None of my saves end .10 work on the .11p version. I just get 'tags' errors.
Twins Tim and Tom, and their cousin Alice all have paths leading to Lisa (the twins Mom). How quickly they get there, if at all, will depend on your choices. I think the choices are fairly straight forward. For example, if you want Lisa and Alice to hook up, make sure your choices favor that (i.e. kiss when you get the chance).Hey, is there an overview or can someone tell me roughly how many routes there are and if possible the important choices to get to these routes. Also, are there always just two choices per scene or can there be more depending on prvious choices from different routes?
Thank you for the answer.Twins Tim and Tom, and their cousin Alice all have paths leading to Lisa (the twins Mom). How quickly they get there, if at all, will depend on your choices. I think the choices are fairly straight forward. For example, if you want Lisa and Alice to hook up, make sure your choices favor that (i.e. kiss when you get the chance).
There are about ten choices that affect the game so far, plus one or two random dialogs. To see every possible render would be a lot.Thank you for the answer.
Can you roughly say how many Savegames I will need to see all content / all paths? Are more than 2 necessary?
Have you tried the joiplay app? I am told it works.Like the play so far unfortunately the last update for Android will not download so have to wait for next update bummer
Personally I would save that Idea until your game is completed.I am kicking around the idea of allowing you to choose which 'team' (Alice, Tim, or Tom) you are on at the start and then there would only be choices that affect that path, but that wouldn't be for a while.
Is that with Tim or Tom?Reworked
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It's a rework in Lisa's scene with Tim.Is that with Tim or Tom?
In my code, I set up a multipersistent file 'favson' that is stored in the appdata/roaming/persistent folder.clowns234 - I installed Favorite Son 0.11p, and there is a bug that I hope you will fix. If you go to C:\Users\USERNAME\AppData\Roaming\RenPy, this game creates two persistent folders. It creates one in the FavoriteSon-1641926162 folder, as it should. But it also creates on in C:\Users\USERNAME\AppData\Roaming\RenPy, which is shouldn't. Please remove the extra persistent folder.