- Sep 28, 2022
- 53
- 99
Since the game is completed maybe it's no longer relevant to write any suggestion... but beyond a few more sexpositions I would have even added a relationship meter between the characters. The more fun they have with each other, the higher love point they will get, and more pleasure they will gain.
After a while this value may even decrease if their common fun is passive for too long. In this way maybe I wouldn't feel them like a soulless cyborg, and the game would consist of something other than just an animation gallery.
I would also add personality types, like dominant, submissive, shy, jealous, easygoing, negative, narcissistic, e.t.c. These could influence how the characters are compatible with each other, and could affect the speed of their common relationship/love meter.
I feel they rushed this game as well, just like the previous one.
After a while this value may even decrease if their common fun is passive for too long. In this way maybe I wouldn't feel them like a soulless cyborg, and the game would consist of something other than just an animation gallery.
I would also add personality types, like dominant, submissive, shy, jealous, easygoing, negative, narcissistic, e.t.c. These could influence how the characters are compatible with each other, and could affect the speed of their common relationship/love meter.
I feel they rushed this game as well, just like the previous one.