That's very good point. We will see the best way to check with you guys what you prefer. If users prefer just a "quick saving/loading" option instead of the current saving system. The only difference is that the quick saving, saves the game in an empty slot without having to enter in the saving screen, so it's faster.Quite understandable if you disable rollback because of that. The absence is mitigated by having a robust save/load feature that allows players to save/load quickly without fiddling around in a clunky interface or dealing with limited save slots. Hope you are implementing a text backlog system so that the player can go back and check out the text they missed reading or inadvertently skipped.
The only problem is that the saving files are located in different folders, so we could add the quick saving but without removing the current one.
There is a backlog but by now is limited to the current scene. Let see if we can add support for the whole game not matter what scene you are in.
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