Not sure if dev still reads these but here's what I think this game needs:
- A map
- A way to check EXP until next level
- The ability to swap move positions
- Some type of H tracker (which I think is probably already in the works)
- A gallery (lol)
- Maybe some adjustments to make the game "flow" better. The game doesn't ever get hard out of nowhere, which is fine, but the beginning does slap you in the face. There's also no
- Keyboard support FROM WHAT I PLAYED so I couldn't just spam space through each battle while power leveling. Maybe just some lighter levels in the early routes, but even some of the gyms felt out of order, so
- A "guide" on which gym to head to next (after the map I guess)
- A fast battle or text skip in battles PLEASE, especially for power leveling.
- A more tidy UI
- Exp share PLEASE at least make it after end game, the whole "dev room" with satisfaction points takes way to long to grind out due to how long and tedious the romance is right now, and sitting there swapping after battle start into a mon for people like Magikarp and Kakuna is terrible.
I think this should all generally be on the roadmap. I had no issues with catch rates like some others, but I also didn't look for a Breloom to False Swipe -> Sleep Spore and catch the harder ones. I just caught what I needed to for the prof and left it at that. If the game gets polished and has rewards for catching a bunch of mons, I'd love it. Also, shinies? Also, Cynthia??