3.80 star(s) 82 Votes

Silverraaven

Newbie
Mar 17, 2018
50
42
This could be neat. I'll give it a try and say what I think afterwards. People complaining about difficulty is kinda promising tbh. :ROFLMAO:
edit: ah, Youngster Jason. I see. Guess I'll be doing as bit of grinding then.
 
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sonmuong

Newbie
Oct 8, 2017
25
8
To dev: Since you are a solo dev and have daytime work but still make a masterpiece at night, I appreciate your job. Wish you all the best and love the game.
 

Unknownadd

Member
Sep 23, 2017
143
210
The game concept is interesting and I hope you do continue developing it.

Is the game hard? Uh...no. Not really.
Is it grindy? Oh...hell yes. That is about in line with normal pokemon games though. Try playing Gen1 with a fire starter. No type advantage on the early gyms and you get railroaded just as bad there. :p

Possible UX suggestion to promote replay may be a difficulty option that scales XP gain to reduce the grind slightly. You are making a hentai game and you will constantly get complaints about difficulty because the Venn diagram between people who play porn games and people who want challenging gameplay is a pretty slim overlap that skews heavily towards 'ez-mode' when it comes to hentai games.

Alternatively, just add similar XP trainers like the Audino trainer in more places. Like a level 10/15 trainer in the starting area similar to Audino to grind the early levels and cash. People who want a challenge can skip it and people who want to speed things up can use it. Repeat this as you progress with different variations as you develop more to make it insteresting.

Personally I missed the XP share. :( Would've been nice to be given that with the starter package or made it more obvious to get instead of somewhere else that you can soft lock yourself out of it. Maybe use the calling features of the pokegear to get it through the mail if you didn't exhaust her dialog in person before the gym and get it through the mail. Could also consider putting it for sale in the pokemart with the first badge.

Would look forward to seeing more content with the pokegirls going forward. Either the popular classics, some alternative evolutions for the female pokemon variations, or more results from those breeding experiments.

Maybe get rid of the 'hidden grove' and instead shift the narrative to that locked stairwell in the lab. It would make sense for there to be the proper 'facilities' for the breeding experiments and raising pokemon to interact with. Maybe make it a virtual space like the computer box is supposed to be narratively so it can be visited from storage PCs as you travel to interact with and flesh out your collection of poke-wifus.

So narrative is: Rescue Bunneary > Take to the lab to be healed > Interact with her in the lab > Add to virtual enviroment to revisit/play with from any PCs. The PC would then also act as a building gallery as you go without having to make something new or do backtracking travel to revisit.
 
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Scy7he

Member
Nov 29, 2018
453
351
There is no function for that in RPGM xp as far as I know. But I will be adding a gallery of sorts that allows you to see all available sex scenes in the game. This feature will be implemented much later. If you desperately want to see the scenes, just do a little digging into the game's graphics folder.
hmm if hiding textbox isn't possible in rpgm xp, can you create a pause frame between 2 scenes? (so we can see the whole image without textbox at that pause frame)
 

TimThrall

Member
Feb 19, 2019
146
139
If I can make 1 request (consider it a dream that i always wanted to do) can you make a scene where we we punch a Mr. Mime. No scratch that... slap it with a Magikarp!!! Just so everyone is aware i have no grudge against Mr. Mime, just think he has a punchable face. thank you for reading.
 

FunFuntomes

Engaged Member
Mar 24, 2021
2,184
3,286
Maybe get rid of the 'hidden grove' and instead shift the narrative to that locked stairwell in the lab. It would make sense for there to be the proper 'facilities' for the breeding experiments and raising pokemon to interact with. Maybe make it a virtual space like the computer box is supposed to be narratively so it can be visited from storage PCs as you travel to interact with and flesh out your collection of poke-wifus.

So narrative is: Rescue Bunneary > Take to the lab to be healed > Interact with her in the lab > Add to virtual enviroment to revisit/play with from any PCs. The PC would then also act as a building gallery as you go without having to make something new or do backtracking travel to revisit.
so you want toplay with digimon?
 

Prince Vevit

Member
Jul 5, 2021
236
842
I like how seriously the game takes itself. Its presented very genuinely. Refreshing when the landscape for these type of games is usually "welcome to fuckville where you will coerce and rape/be raped by everything around you!". The game is also fairy difficult, but fair, doesn't hold your hand or anything, puts the powerful tool in your hand and sets you off. And honestly, having to actually 'earn' H scenes by getting through appropriate gameplay is also refeshing. A pokemon game for adults should treat you like an adult, and it does. As a side not that doesnt really effect quality, the unique sprites have a strange, heavy black outline that can clip strangely and contrast with the existing assets. The two 'fakemon' look really good imo. I hope the project can continue smoothly and relatively quickly.
 

Unknownadd

Member
Sep 23, 2017
143
210
so you want toplay with digimon?
Uh...have you played the pokemon games? You capture pokemon by sucking them into small balls that can shrink and fit on a belt. You store pokemon by digitally uploading them into computer or downloading them back into balls.

That ship already sailed long ago. Digimon just anthropomorphized their creatures more than pokemon did in the earlier generations.
 
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TimThrall

Member
Feb 19, 2019
146
139
Yes I have like three post back to back but i'm not sure if anyone asked this question and i'm too lazy to go sleuthing through all these posts but, are EVs (effort values) in place? In the original pokemon games EVs were gathered alongside the grind for EXP. An example would be if I had Level 1 ralts. The Ralts has set set stats that can increase by 1.... God I'm a NERD!!! Long story short Using rare candies to lvl hurts your Pokemans.
 
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444blade5

Newbie
Dec 24, 2017
32
26
Finally some fair criticism. Its beginning to hurt my eyes seeing the dichotomy of players here, some saying the game is still too easy, others whining about it being too hard. I will take into consideration of all the stuff you've mentioned, although overworld H scenes are supposed to be a rarity due to the lore of the game (fucking pokemon is still taboo, which is why you fuck em in the Hidden Grove, and not in the open) but yeah Earning extra money and making the H scenes more obvious are reasonable suggestions.
Awesome! Glad I could help!

The overworld H scene thing is completely fair. I didn't really think about that side of it tbh. I do think it'd still be a good idea to somehow get some overworld light H content to keep player attention, but I agree it doesn't have to be the pokemon. I know we found a pokeporno mag in the Professor's office. Maybe there could be a geocache style system where there is a dude that has hidden a bunch of caches around the overworld. When you open them you get a small item like a repel and some pokeporn. Could even have a little note attached that has a clue for the next cache.
 

Lewyn Collins

Engaged Member
Nov 16, 2021
2,980
3,434
So, after playing for about 3 hours now, I feel I can write a bit of a review.
For the most part the game is well done and a generally great time, the only "gripe" I guess I have is that you seem to have pokemon learning....shall we say "very powerful" moves WELL before they should have any right to learn them.
Lass Laurie's level 14 Pidgeotto knowing Aerial Ace is one example of this, it shouldn't know that move until somewhere around level 50, knowing it that early is....I can only assume, your method of adding difficulty to this game?
Thats fine I guess, but it doesn't feel great to spend 2hrs grinding out your team to lvl 15 in the grass (with shit-tastic xp by the way) and get 4 of them one-hit because a bird knows a move 45 levels earlier than it should (Aerial ace is insanely fast, basically guaranteeing that pokemon goes first, it was gross).

Otherwise, a great effort on you and your team's (if there is one, I don't know) part, it feels like a pokemon game so far (even only 3hrs in) and aside from the moveset issue, doesn'tfeel too unfair if you play a bit smarter.
I look forward to seeing where you take this!
There is a thing called "rate thread" and that¡s where this big comment should be. I recommend you copy paste this message there, a moderator could come here and delete this.
 

Lewyn Collins

Engaged Member
Nov 16, 2021
2,980
3,434
That was what i intitially thought, too.
But the more i played and looked into it, the more i'm sure that everything is designed by reason.
May be luck or coincidence, but there are so many things that just work together once spotted and used.
Like certain pokémon with a certain lv that learn certain moves at a certain later level...
Or the items, you can find, you can click on. The moves you have access to, the trainers you can beat.

There's a lot of thought that was put into all of this, at least in my honest opinion, that is.
Took me about 1:41 hours to finish the current content - didn't faint (unwillingly) and didn't run into 'too much grind for no reason'.

I do like the take of that you actually need to know how to build a working team and how to use moves against certain types. Something, most people never learned. It's not hard, nor bad designed. It's made for actual pokémon players. Sure, there's a certain challenge, but without it you'd just run through the entire game within 20 minutes, tops.
Let's be honest here, that Zangoose with hone claws may have been a little to much for a first battle :LOL:. After that though? I think it's a fair challenge, specially because the other trainer's pokemon give you a lot of exp.
 

Lewyn Collins

Engaged Member
Nov 16, 2021
2,980
3,434
Very cool game! I can't wait for future updates.

I'm also working on making a Pokemon style H game, but in Unity. As a fellow game dev, here's a few bugs I found and some tips. I hope they help!

Bugs:
1. Nurse Joy's sprite disappears when healing pokemon in Eros Town.
2. You can't talk to the waiter in the resturant in Eros town unless you go behind the counter.
3. The stove top in the resturant in Eros town has no collision.
4. The title card when entering Eros town says that the town is called Erasmus town. The signboard says Eros town
5. When going south from Eros town toward Route 1, the door on the cottage doesn't load until you pass into Route 1.
6. Not sure if this is a bug, but in the starting building, going through doors one way plays an animation and the otherway does a fade cut.

Tips:
1. The first battle is very difficult if people didn't find the items in the first room. Maybe instead of having the items in the PC introduce the player to using items in battle as a strategy by having the Rival give you the potions and telling you to use them in the battle. If they still lose the battle, have the rival give them a hint that items are very useful in battle. This will help players who have never played pokemon or ones who did but didn't use items learn how to play this more competitive style of pokemon battles.
2. It's not super clear what items are interactable or not. For example the leftovers in the starting room are super valuable for the first fight, but it's not super clear that you can pick them up. I also noticed that the sprite for the leftovers was used later on in the game in another house, but couldn't be interacted with this time. I'd try to make interactable items clear that you can interact with them. This can be done by making all interactable the same sprite (the pokeball sprite) or by adding a little shine effect that plays every so often ontop of the sprite.
3. The main character's hair is a different resolution from the rest of his sprite. The same goes for the professor. It might be better to try and stick to a single resolution for sprite work. It makes the characters that don't stick to that resolution feel out of place. This also applies to the pokemon sprites, which look awesome btw.
4. The side quest for the Lopunny scenes should be pretty front and center if you want the game to be a Hentai game. It's pretty easy to miss if you aren't exploring. I'd recommend having a dialog pop-up when you pass near the cave saying that you hear growling and a cry for help coming from the cave. Then when you save the Buneary she should run out of the cave and lead you to the area you can interact with her, instead of the player having to know where it is.
5. I'd try to implement some casual H content while playing the game normally. Like animations when attacking that show a pair of boobs, more trainer sprites that have little clothes on like the Gym leader, or finding another trainer and their pokemon doing the deed behind a tree. Most people looking for a game like this are expecting H content front and center. If you have to hunt for it, you'll lose a large portion of your audience before you even have it. These small little bits of H content will keep your players playing till they can get the good H scenes of the game.
6. It'd be nice to have a way for the player to earn money outside of trainer battles. Due to the higher difficulty, if you lose a few too many times even with using items, you won't have enough money to continue playing. While this is mostly an edge case as most players aren't that bad, it'd be a nice feature. As a plus it would also help those who don't want to grind, b/c they can just make some money and use items to win battles instead of training the pokemon up.
This is some good review right here. What's the name of the game you're working on? Is it published in here?
 
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mr__person__

Member
Jan 18, 2020
459
925
Its ok

Its Ok. I do not fear the Nintendo banhammer. Those selfish buggers shut down one of my favourite fan-made pokemon games ever; Pokemon Uranium version. This is retribution. Hahaha.
I mean more power to you if you want to continue with the game, but when Nintendo sends takedown notices I'm not so sure "lol nah" will be the best response.
 
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Lewyn Collins

Engaged Member
Nov 16, 2021
2,980
3,434
Finally some fair criticism. Its beginning to hurt my eyes seeing the dichotomy of players here, some saying the game is still too easy, others whining about it being too hard. I will take into consideration of all the stuff you've mentioned, although overworld H scenes are supposed to be a rarity due to the lore of the game (fucking pokemon is still taboo, which is why you fuck em in the Hidden Grove, and not in the open) but yeah Earning extra money and making the H scenes more obvious are reasonable suggestions.
I'd like to do some of that as well, as a veteran poke player:

1.- First rival battle: I noticed you have to win the battle wheter you like it or not to advance, which doesn't happen in pokemon games. Since you can get romantic points with the rival, how about you get a point for winning and none by losing, and you can still advance if you lose?
2.- Zangoose: the problem is not the poke itself, but him combined with hone claws. I mean, hone claws boosts his attack, which is okay, and his accuracy, not cool. Since at that point you'll need to abuse double team to survive the battle, a zangoose with hone claws might be a little to much for the inexperienced. I'd recommend you change that move for leer, for example, or another status move that doesn't boosts his accuracy, at least for that first battle.

To be honest, I can't think of many more errors by myself. I really wish you change those things though. They won't be a problem for me, but for someone not used to pokemon those 2 first battles could make the difference, specially because since they would have just started the game they wouldn't mind to stop playing at that point.
 
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3.80 star(s) 82 Votes