- Jun 21, 2017
- 497
- 2,169
Difficult? No. Tedious? Kinda.I think this might be worth adressing, since I'm not the only one seeing the slowdows. Maybe break the city up in two chunks? It is already seperated by a bridge, and by not forcing the whole thing to load at once would probably reduce the problem by a lot. (Don't know how easy it would be to do, never really messed with rpgmaker)
The issue with splitting the city in two is that it kinda screws the continuity in terms of overworld design. Its the same in pretty much every pokemon game. The only areas segregated into different zones are building interiors, while exteriors are all interconnected (with the exclusion of elevated areas, like some cities having two layers, kind of like this game's Eclipse City and the Sewers). The only example this game has of this "splitting up" is at the entrance of Nephilim forest, where the continuity can be altered a little since I was changing the tiles used for the overworld design. (try walking back and forth from the forest and into Eros Town and you can see the clear asset change).
I can take your suggestion to create two zones and have the player be transported before they can see how it affects the city, but that is going to be a longer process that would probably be part of the next update prior to gym 3. Thank you for your time.