I'm exactly the same. Too much drama really puts me off.
That's why I love games like Triangle and Knights Tale. Just nice little stories full of wholesome goodness. There is enough drama in real life that I don't need when i'm relaxing.
It's one of the reasons i'm one of the few that took a massive shit on Acting Lessons when people kept praising it. It wasn't even because of the fire but more by the time the fire happened I was already drama'd out because the dev skull fucked pacing until it was dead and every update was drama on top of drama on top of drama so by the time the big drama came around I really couldn't give a shit anymore.
That and it happened too fast without letting that particular 3 way build up more. If you are going to have a huge dramatic moment like that then you need at least 2 updates with no drama whatsoever to level the tone off, focus on those characters and their budding relationship, make people love them and want them to get thier happily ever after THAN hit them with the drama.
Ranting.
Point is, some devs rely far too heavily on drama.
Some really good VN's do skate the drama line but some just go too far overboard.
I can't stand Niichan's game for the same reason of the "too much drama". In Niichan's games everyone has a sad (usually traumatic) backstory (aside MC from MBML who is the victim of the rage of someone with a tragic backstory, and it's not even his fault but his father's) and while i don't mind dramas(when the drama make sense and has a slow but steady pacing) in Niichan's games you're "force-feed" dramas in each chapter, basically carpet-bombing your mind with dramas without having the time to digest them.
Then there are games that want to show drama, but truth is that nothing really happens. An example of this concept is My New Family and Lost & Found:
In the first game, at some point MC gets paranoid because he is scared that he MAY become like his abusive father, despite the fact that there aren't any hints of him being mean at all(aside when he bullied the girl who bullied Lucy back in high school, and even then, it's portrayed like a noble act of justice) and it gets solved with a 10-lines dialogue with Alice(the loli-sister) the very same day MC becomes paranoid
In the second game, similarly the mean Sister(Kylie) is mean to MC right away, for no reason, she doesn't know him personally(well...weirdly enough, she does, but i guess she never learned his real name, which is weird but i'll explain soon) but she acts like a jerk to him, until a day later, she discovers that MC was the guy she used to play World of Warcraft with and that she had a crush on, and saved her from her step-father attempting to rape her by calling the police(by tracking her IP totally hacker-style and discovering where she lives)....weird how she didn't recognize his voice, huh? And only half of a decade has passed since then. Weird how (based on the dialogues and MC's narration in the prologue) it seems they spent years playing together but never once asked for real-life names, or asked each other where they were living during random conversations, or about their family situations...
So there are games where the drama is too intense, and games where the drama gets brushed off in a few lines...when it should be a bit more explored, or the drama is so pointless that it shouldn't be there AT ALL.
In this, i like My Real Desire, because the pacing allows you to digest one drama, by solving another or having non-dramatic days while MC just...does his things.