I used to write estimates for contract proposals. I would love more accurate release dates for this game, but I recognize it isn't an assembly line project where you can just load historical actuals and spin a Gantt Chart to follow. It's a creative work, and by its very nature doesn't have an explicit plan to adhere to. Obviously there's an outline, but a lot of the content is thought up while it's being produced. There's a back and forth to the workflow, outlining, rendering, writing, and often more renders are needed to support the writing. Trying to predict when it'll be complete is not an exact science, that's why it's called an "estimate".
Another aspect that many seem to forget is that each chapter has satisfying story progression for every character. On top of that, many of these plot lines are interconnected. So it's not as simple as cutting unfinished scenes and bumping them to the next chapter in order to meet an arbitrary deadline. If the dev did that, it could leave the current chapter a disjointed mess requiring extra work anyway just to make it coherent.
I'm too old to be offended by words like simp, shill, cope, etc. Honestly I'm just disappointed by the entitlement and unrealistic expectations on display here, by people who should just be thankful that someone else is paying for this game to be produced.
Having said all that, if we don't get a release this weekend I will be quite vocal in my disappointment.