No I just hate having to wait to the actual game to progress because of some gimmick.
Last time there was a what if, I raised the same concerns to be dismissed with, "but it's just 3 days" now there is another what if and again no update, so that's at least a week of unnecessary delay for a gimmick. And next month it will be another adding even more delay.
I might be more annoyed with this because it's probably another just check and it is another ntr, making it 2 in a row for a game where it's supposedly a optional bad end. Even if it wasn't I'd feel the same, and i feel that same when any game does this.
Okay, but lets flip this around. Have you worked on a project? A long, extended project? You can be absolutely passionate and love something, but still be subjected to burn out after awhile. In a game like this, the dev sees all the dialogue, knows it all, has to read, re-read, re-re-read and still find out he has bugs and typos later, which means he has to go back and fix things again.
The thing is, little projects or side things like this becomes some creative liberty in what otherwise is a story progressing in a way that isn't flexible and it stays the same tone through the whole development process. Characters tend to develop into...well their own actual character. As such the writing gets limited. So thanks to "what-ifs" or other projects, devs get a chance to just write and get the creativity juices flowing without having to break or ruin the story.
Yes, it might "delay" the project in your eyes and many others, but in all honesty, its a far less delay then if someone burns out or completely suffers from writer's block. Many young/new devs get crushed and can't realize their vision because they underestimate how much commitment it takes to do even a small fraction of their story. It's not a one and done thing, and that can be very frustrating.
So its not like I don't understand your point of view and where you're coming from, but I think it's better to make it less about how you want things now, vs the over-all picture. The game is developing smoothly, even if all these "breaks" add up to a month or even a year, it doesn't matter since the story still moves forward and gets released.