No it wouldn't. You want to get rid of a character because you hate the character. Not because it takes away from the story, but because you don't want to see him again. Saying the story would be would be better without him is just what you think and subjective. There are almost 300 reviews for this game all mostly positive. It's just you and a minority who don't like this game.
Again, you're confused. I like this game and I've repeatedly stated as much. I wouldn't be here offering sincere critique if I didn't. And yes, my critique is my subjective opinion, that's what that means. I'm not on here speaking anyone else's subjective opinion. Speaking my opinion is one of the purposes of this forum, as we've already been over. And it doesn't take a lot of insight to understand that having an overall favorable opinion of the game doesn't mean that you agree with every last thing in it. In fact, people who uncritically accepts every little thing in media that they enjoy are weirdly undiscerning to me. There's no good reason to be that way.
No, you wouldn't, because Hunter is the driving force behind the story. Everything the MC does is in reaction to Hunter's actions. If you take out Hunter, you won't have the same story. You can't get the same events, because in order to have them without Hunter, you have to change the characters, which means you'd have a different story.
People like this story because it's not your run of the mill story. It's not an MC doing dubious and underhanded things to get what he wants, but an MC trying to stop a character from doing dubious and underhanded things. If you take out the villain, you end up with an MC who's the villain, like in so many stories.
Yes, and you can make literally anything the driving force behind the story. It's an unusual example that people who aren't that into storytelling might not get, but a villain doesn't need to be a character. Circumstances can be a villain. The milieu or the setting could be the villain.
You can fill the storytelling role of Hunter with basically anything. Because in storytelling, anything goes. So the only reason to argue for specifically Hunter is if you want specifically Hunter. The only reason to argue for a burnt up turd to appear in the story is if you actively want a burnt up turd to appear. Because as the storyteller you get make that villain role be anything you want, including something that's not a character.
No it wouldn't. You want to get rid of a character because you hate the character. Not because it takes away from the story, but because you don't want to see him again. Saying the story would be would be better without him is just what you think and subjective. There are almost 300 reviews for this game all mostly positive. It's just you and a minority who don't like this game.
Again, you're confused. I like this game and I've repeatedly stated as much. I wouldn't be here offering sincere critique if I didn't. And yes, my critique is my subjective opinion, that's what that means. I'm not on here speaking anyone else's subjective opinion. Speaking my opinion is one of the purposes of this forum, as we've already been over. And it doesn't take a lot of insight to understand that having an overall favorable opinion of the game doesn't mean that you agree with every last thing in it. In fact, people who uncritically accepts every little thing in media that they enjoy are weirdly undiscerning to me. There's no good reason to be that way.
No, you wouldn't, because Hunter is the driving force behind the story. Everything the MC does is in reaction to Hunter's actions. If you take out Hunter, you won't have the same story. You can't get the same events, because in order to have them without Hunter, you have to change the characters, which means you'd have a different story.
People like this story because it's not your run of the mill story. It's not an MC doing dubious and underhanded things to get what he wants, but an MC trying to stop a character from doing dubious and underhanded things. If you take out the villain, you end up with an MC who's the villain, like in so many stories.
Yes, and you can make literally anything the driving force behind the story. It's an unusual example that people who aren't that into storytelling might not get, but a villain doesn't need to be a character. Circumstances can be a villain. The milieu or the setting could be the villain.
You can fill the storytelling role of Hunter with basically anything. Because in storytelling, anything goes. So the only reason to argue for specifically Hunter is if you want specifically Hunter. The only reason to argue for a burnt up turd to appear in the story is if you actively want a burnt up turd to appear. Because as the storyteller you get make that villain role be anything you want, including something that's not a character.
I still argue there's no objective measure for what would make this a "better" game. Removing one element or adding another; each change can have proponents and detractors. And honestly it's a slippery slope... what if someone can't stand Catherine? Should she be removed also? Should WWG have to create a multitude of branching routes so that every player can have a customized experience? Maybe that would be a better game, or maybe it would be an impossible-to-manage mess.
Perhaps you're right about one thing, that on some level people do want to see Hunter. This could be for various reasons: they could just have a twisted sense of humor, or they could be ugly old men themselves that appreciate the representation. Also there's a type of humiliation fetish where men enjoy seeing beautiful women get plowed by ugly bastards, but the thing is it's about degrading the women and enjoying their humiliation. If that sounds fucked up and misogynist, well that's because it is, but I try not to judge people's kinks, particularly in a fictional setting where no one gets hurt.
Lastly, on reducing a story to its constituent parts: some pieces are more important than others when given context by the rest of the story. Sure, they can be changed, just like a house can be lifted to pour a new foundation; the point is it's not so easy. Hunter isn't just a MacGuffin that gets the story going, he's an integral part.
P.S. I'm trying to debate in good faith and I've actually enjoyed our exchanges to some degree. Even if neither of us influence the other's opinion, it's nice to have an intellectual debate to keep the brain sharp.
No, I agree there is no objective measure for what would make this game better. Even in the most studied and well understood applications of art, we can only be objective in the most niche ways. I'm only offering my opinion and have never really proclaimed to have done anything else from the start. It's an attempt at constructive critique and a suggestion on how the game could be improved as I see it, not how anyone else necessarily sees it, because I cannot and do not pretend to speak for others.
As for it being a slippery slope, I disagree, I think Hunter stands well enough alone as a unique character in the story. Not liking Catherine is one thing but she's not that dissimilar from other characters in the game, and from the beginning this wasn't about Hunter simply being unlikeable but entirely disrupting my ability to enjoy the game.
And I get everything that you're saying about kinks, but what I've been arguing for is to keep all that in the NTR path. I'm willing to suggest that well over 90% of players who choose the NTR-free path does not enjoy being humiliated. That's kind of the whole aversion against NTR to begin with. So Hunter absolutely fills an important role in the story, IF you're on the NTR path. If the player already has chosen to not want to see any NTR, he's exclusively a detriment to the game, IMO.
Changing Hunter entirely to anything else is absolutely more difficult in an established story, and my argument for that he COULD have been anything is more of a theoretical one and in practice I wouldn't argue for doing anything than deleting almost every scene where he's in and replacing it with basically the same scene but he's absent. If you wanted to you could represent pretty much all of his machinations that are story-essential without him even being in the scene and many other of his scenes are just superfluous and could be deleted entirely. For the NTR-free route, that is.