Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
618
920
how big is the game right now?
20 some hours in total with patreon content, about 16 hours without (timed by people in our communtiy who have been palytesting, so YMMV since we don't measure it with a hard metric).

I see, it's pretty cool that you guys have dedicated people for different departments. I hope you guys take it easy when you need it.
Burnout can be real, and sometimes it hits hard with this project when other things catch up. Been ripping the siding off my house and cutting out rotted wood, clearing out the old sawdust crap they used to use for insulation, and then stuffing in fibre glass. When it gets hectic like this there's absolutely no free time and I am staring at beige google docs all my free time lol. But it'll be worth it in the end.

The question was if I pay $5 once, will I have access to all futur patreon builds. The answer is no.
Well, no, of course not. I don't know any patreons/subscribestar/itch projects that give you the entire project and future updates for just a one-time tier? If you pledge/sub on the $5 you get that build unlocked period, it won't reject at a later date, it won't invalidate, and that build is yours to play. We do need to incentivise this as a product, period, and this is the only clear way we at the team know how to do it to be honest.


Addressing a little misinformation.
A couple of people have been spreading that the game has "patreon" locked "doors" that bring up a patreon banner. This is completely false, we do not have a patreon banner ever pop up. This is simply false on the face of it and I'm not sure why people are saying it. There's only a couple of sections where dialogue will have a note "Patreon/Subscriber content" and that's how we've handled it so far. We prefer to not trigger the pledge content at all to avoid the immersion/flow break.

We currently have 26 walkthrough quests with about 6 unlisted side/minor quests, of these 26 quests 10 are subscriber. The free version of the game is, roughly, 13-16 hours completing all content and talking to NPC's. Personally I'm comfortable that this is an adequate amount of public content, and still, we are opening up more as we go on. We're not anywhere near a spot in our development we feel like having to stop putting out public content and will continue to do so for the foreseeable future.

The game will release onto steam, and when we figure out the details (still internally discussing figures) we'll ensure people who stuck with us and helped get us to the goal will get the steam code as well. This will aggregate, so if a $1 pledge has kept with us long enough it'll aggregate enough for the steam code.



Lately, I've been scarce around here as I've had nearly no time to spare between real-life curb-stomping me (dog needed a TPLO which cost $7200, for instance) and having to take on extra work while fixing this old house built by an incompetent idiot back in the 70's. The moron moved a smaller house out here, to build a bigger house... dug a fucking foundation and crawlspace, didn't finish digging it and sealed half the basement away. Then the fucking idiot cut one of the supporting beams for the foundation a quarter of the way off just to feed a fucking duct through the space instead of routing the duct around it. Anywho.

So normally I'd just chill and let talk coast through here, but a few people have alarmingly been posting completely false statements about our game here. I had to speak up about that of course. You yourself can boot the public version up and verify what I've said.

We're going to keep working to make the best damn game this team possibly can with the resources at hand. We thank each and every one of the people who have thrown in support. Whether that support be monetary, sharing the game with friends, or even just taking the time to stop by and say hey, ask a question, or theory/craft with other members of our community. It all helps out, it all means a ton, and we'll keep trying to improve what we're doing within the scope of our capabilities.

Take it easy everyone, and remember, don't knock pumpkin spice until you try it. Shit's pretty good.

EDIT: Meant to respond to this dude too;

I'll be honest, I hope you guys look at things like the combat system at the very end. Imo the priorities for a game like this are always story and smut scenes first to get people hooked. I know it's super hard to say this early but how happy are you guys so far with your progress? I didn't check it out in quite a while because it's a little hard to go from build to build as the save files are often not working for me but this is definitely one of those games I really look forward to the finished product.

Also yes, screw humans as MC...Redic is a hottie and he's here to stay :mad:
Yeah for sure, our combat is in a rough spot. I feel we have the working foundation to make a good combat system. A lot of people do end up enjoying it as it is now, or WANTING to enjoy it, and both are a good sign that we have something working here. We're going to address UI issues first and just try to make it have more feedback for you guys. We've kinda dropped the ball as this is the first time any of us have been at the helm of designing combat like this.

I've actually taken a lot of what we've learned and other games, and I am going to throw my ring in to help with combat systems etc too as it goes forward. Arbuz is actually, unironically, one of the better players in the world for some RTS games and an avid turn-based dude. We have a couple of people like that on the team, but being good at these systems and being able to design them are two different skill sets that take some time to develop. I think we have a good head on us on what direction to go to make this combat system fun and as complete as the rest of the game. At the very least I want to drop "hey... can I skip combat?' questions as low as possible.

Especially since some of our narratives are delivered in combat... and people might feel, a little lost, if they skip the combat haha.... not ideal. If you wanna give us feedback or suggestions and be involved, do pop by our discord. There's no required patreon tier and you can drop in and use this channel here to engage with us.

1631666099950.png
There IS a patreon channel, I think? # Suggestiosn or something, but our discord is slow enough that we're going to see your chat in the discussion spoilers channel, and we are going to respond to you in it lol.


Aaaaannny roads this post has been a bit too negative for my taste, I don't like being edged when responding to people just talking about the project and such but there were things I had to address. So here's Hiho swimming and/or fishing, I'll let you decide which;

1631666271699.png
 
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Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
618
920
Will they implement bestiality in the game? if monsters are not enough for me :ROFLMAO:
Ho boy! Oh hey, Overgrown in your banner. We did a cross-promotional thingy with them.

But nah, Patreon would neck us if we tried and we never really had any plans for that. Though if you go by Ssethzentach's logic, Elves are barely sapient animals, so they could count?
 

MoarDakka123

Active Member
Jul 7, 2020
926
1,231
Aaaaannny roads this post has been a bit too negative for my taste, I don't like being edged when responding to people just talking about the project and such but there were things I had to address. So here's Hiho swimming and/or fishing, I'll let you decide which;

View attachment 1405342
I wonder what the whole "Sexy woman getting out of the pool" -thing would look like with Hiho, seeing as it often involves a ladder and she has no legs.
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
618
920
I wonder what the whole "Sexy woman getting out of the pool" -thing would look like with Hiho, seeing as it often involves a ladder and she has no legs.
It'd likely involver her getting a little bit out of the pool then slowly/sensually slithering towards low, and then railing up higher when she has enough tail out of the pool to support her "standing" height I imagine lol.
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
618
920
Poor Game Devs having such an incredibly hard time, thank god they can spend multiple hours writing massive essays for us on here.
Ah right, so you want less communication from a dev team? Or just want us not to address actual outright lies about the project? Honestly, grow the fuck up. It was a 20 minute post and yeah it took away from my day but it was worth it and we value interacting/communicating with people. But yeah, do go off, queen.
 

C0C0Eva

New Member
Aug 17, 2020
9
15
Poor Game Devs having such an incredibly hard time, thank god they can spend multiple hours writing massive essays for us on here.
You are trying your hardest here to turn something good into something bad. I hope you understand how much off their time goes into a project like this and communicating with their community is definitely not a waste.

Even IF it was a waste, is there really a problem with someone not spending every second of their time being efficient and working? This is exactly how you get a burnt out team which drop a project
 

Jonathan Y

Member
Dec 1, 2020
407
1,047
Poor Game Devs having such an incredibly hard time, thank god they can spend multiple hours writing massive essays for us on here.
Oh wow, are you actually serious ? How long do you think writing in-depth replies takes, half an hour ? One hour ? More ? so what ? Maybe, just maybe, I don't know, they're not expected to spend 24/7 toiling away like slaves on the game ?
I'm genuinely amazed at how huge of a bitch you are to complain like that, holy shit.
If every consumer was like you we wouldn't be getting anything, ever. It's people like you that make the service industry suicide inducing.
 
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rkymand

Member
Jul 6, 2017
193
38
I replaced file but Patreon Crack doesn't work. it make game doesn't run anymore and need reinstal it again.
 

Kane_Freeman

Member
Dec 10, 2020
457
613
Hi. As a beginner to this game, I have a question. Initially, I customized the external appearance of my character. (He is now a blue-skinned elf with black hair.) But in the game's first sex scene, he has the looks he normally should have. Won't he look like the one I chose in the other sex scenes as well? If this is the case, how can I turn him into his original appearance without disturbing my save?
 
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deck

Member
Game Developer
Dec 21, 2017
125
887
Hi. As a beginner to this game, I have a question. Initially, I customized the external appearance of my character. (He is now a blue-skinned elf with black hair.) But in the game's first sex scene, he has the looks he normally should have. Won't he look like the one I chose in the other sex scenes as well? If this is the case, how can I turn him into his original appearance without disturbing my save?
The custom colors are applied on newer scene but not on older ones yet. And no you can't change them later unfortunately. I should add that options in the cheats next update, and later we'll have a barber or some folk the player can pay to customize the appearance.
 
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Kane_Freeman

Member
Dec 10, 2020
457
613
Well firstly I like this game. No, "like" isn't true word. I love this game. Deck, you're doing pretty well. This game is pretty cool. Keep it like that. By the way, I noticed that some tasks have extra dialogues if I have a party member (follower) with me. Can you tell me which tasks I can get extra dialogues with whom I go with? I love the extra dialogues and I don't want to miss any of it because I'm an obsessive person. That's why I started the game all over again.
 
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Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
618
920
Well firstly I like this game. No, "like" isn't true word. I love this game. Deck, you're doing pretty well. This game is pretty cool. Keep it like that. By the way, I noticed that some tasks have extra dialogues if I have a party member (follower) with me. Can you tell me which tasks I can get extra dialogues with whom I go with? I love the extra dialogues and I don't want to miss any of it because I'm an obsessive person. That's why I started the game all over again.
Yeah Deck is everyone's favourite, he's like the red-headed girl at a music festival down by the porta-potties.

So... almost every single task, quest, and conversation has some extra dialogue with one of the 4 companions, sometimes they will reply to each other, sometimes they will chat with the NPC, or ask you things... it's pretty much in every piece of content in the game.

I am in the same boat haha, I used to save before missions in Mass Effect and play it, then load, take different party members... play it again. There's a cheat/bug to unlock more than 2 members, though it will break the order of dialogue sometimes and make things seem weird, a girl might mention another girl if she's not there, but she'll be standing there if you break the party cap. I'd pick 2 favourites for now maybe, and wait for the steam to replay maybe?

Some characters also naturally will have more to say in certain situations. Scylla is more in tune with politics and the criminal underworld than the others. Samara knows the common folk and some petty crime. Osh'to is a bit of an outsider but knows mercenaries, soldiers, etc. And Hiho is a snek.
 
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