Unreal Engine Onhold Project Elimination: The Forbidden Planet [Test version v0.55] [MATEYDEV]

3.70 star(s) 11 Votes

MATEYDEV

Newbie
Game Developer
Feb 17, 2018
83
323
I have decided to create my own things to the game, I might change a lot of things to make it more original, the later of this game might not be similar to AQE at all, I'm so sorry for people who expected this project to become an AQE clone. (Well, I love his game tho)

In short, I don't want to make a new AQE clone anymore and there will be only one AQE game by Grimhelm, I want to make something original and so no one can call this game a cheap AQE clone (or AQE made in china, or whatever and I won't take that as a joke)

Sometime I've got tired of comparison between a game with 4 years of development vs a game with 3 months of development.
 
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Zeddy

Member
Jul 27, 2017
154
342
In short, I don't want to make a new AQE clone anymore.
It's totally fine to change your mind during development. Many games change drastically during development and it's your decision to make. It is your game, your vision after all.
 
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Zeddy

Member
Jul 27, 2017
154
342
It's a bit of a strange comparison, but all this talk of AQE is reminding me of people not liking Crowsworn because it's similar to Hollow Knight. If done well, it just means more of what you love. I don't see the problem.

I'm looking forward to whatever Mateydev ends up putting together.
 
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Jan 13, 2018
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cunning_linguist
Rating this project 2 stars is quite alright (well, should have just gave me some useful feedback instead of low rating) but If you want to give me a better feedback, you guys should explain what it causes the issues and especially part of that issues with the end result you expect, because most of the feedback (including your) are quite-very useless to be honest (For example, stiff animation, stiff gameplay, what is this? what part do I need to fix exactly?)

And of course, I'm not a copy machine that just instantly copy other game without original idea, so don't worry about too similar to AQE. The character designs are not even from Grimhelm's at all, these are from my original WIP project. All contents and assets are hand made by me, no assets flipped. (It pains me to the core because there are a lot of people who is still thinking all of my assets are from marketplace or bought from somewhere else)
I did give feedback though? I said the game has good 3D models and the sex poses are standout. And I outlined my criticisms of the game. Should I have been more clear about what they meant? Most certainly; "stiff" animations and "clunky" controls are words that are common in gaming lexicon but don't mean much on their own. And I apologize if they are meaningless criticisms to you. But can you honestly say that this is any more helpful (Alket's review):

-Is the gameplay good?
It's too early, but yes.
-Are the outline mechanics good and fitting?
It's too early, but yes.
-Does it look good?
Yes.
-Is the environment, audio and settings any good?
Yes.
-It's fun to play?
It's too early, but yes.

In the end, it has potential? Yes.

It's all positive feedback, but can you honestly say that it's constructive in any way? In the same way that you can say that my negative criticism didn't explain what causes issues, you also have to be cautious of positive feedback that doesn't explain what makes them work.

At the end of the day, 2 stars is what I personally feel the game is in its current state. That doesn't mean that it can't be better in the long run, because it certainly can. And I'm saying this repeatedly at this point, but taking inspiration from others isn't inherently bad on its own. You've already proven at this point that PE will not be a cheap copy of a pre-existing gmae. All I'm interested in is seeing how this game will stand on its own merits.
 

Alket

Active Member
Game Developer
Nov 15, 2017
544
1,829
I did give feedback though? I said the game has good 3D models and the sex poses are standout. And I outlined my criticisms of the game. Should I have been more clear about what they meant? Most certainly; "stiff" animations and "clunky" controls are words that are common in gaming lexicon but don't mean much on their own. And I apologize if they are meaningless criticisms to you. But can you honestly say that this is any more helpful (Alket's review):

-Is the gameplay good?
It's too early, but yes.
-Are the outline mechanics good and fitting?
It's too early, but yes.
-Does it look good?
Yes.
-Is the environment, audio and settings any good?
Yes.
-It's fun to play?
It's too early, but yes.

In the end, it has potential? Yes.

It's all positive feedback, but can you honestly say that it's constructive in any way? In the same way that you can say that my negative criticism didn't explain what causes issues, you also have to be cautious of positive feedback that doesn't explain what makes them work.

[...]
I love when people extrapolate parts from something and omits the rest of the text to suit their point...
I would rather not start a discussion, but I feel that I should point out that by removing the first line of my review, as well as the last line and taking only what is my own feedback for a game in this early of a stage, you are either trying to troll me or bait me into a rant.
Let me explain:

1) In my whole review I open with:

" The problem with reviewing games at this early stage of development is that it's always a gamble to give an high scoring... "

this means that in the early stage of development, you have to acknowledge the fact that you are looking at an embryo that still needs to mature and that things may change during development, for how much constructive criticism you may give, if you like what you saw in the 5 minutes the demo lasts, there isn't much to say.

2) Then I lay down what are my gut feelings for the game and, as you say, it's all pretty positive because I like all those things that I listed, in order are: gameplay, contour mechanics, graphics, setting, pacing. By liking these, the game, for my tastes, has potential.

3) A little overview of the gameplay

4) My thoughts on the author

and finally, the most important 5) "so, fuckit, let's give it 5 stars and see how it evolves." this is a very early access game and I'm totally prepared to dump the score if the game takes a direction that I personally don't like.


Now, please, don't take what I just wrote the wrong way, cunning_linguist , I just wanted to point out the reason for the 5 stars and having you directly taking only some parts of my review, whitout considering the rest, was something I didn't like.

[...]

At the end of the day, 2 stars is what I personally feel the game is in its current state. That doesn't mean that it can't be better in the long run, because it certainly can. And I'm saying this repeatedly at this point, but taking inspiration from others isn't inherently bad on its own. You've already proven at this point that PE will not be a cheap copy of a pre-existing gmae. All I'm interested in is seeing how this game will stand on its own merits.
I totally respect your take on the game, the fact that it didn't suit you all that much and you feedback: we all have different tastes after all, so it's all good.
You were right to review it the way you did: if you didn't like something you of course tell it, it may seem more constructive, but if, like me, you liked it, beside the bugs, there isn't much more to say...

Last thing, with this post:
This exchange is interesting because it highlights a broader issue with modern gaming...

Let's take AQE: great game, hands down, but it's clearly inspired by Metroid Fusion and its main enemy is H.R. Giger Alien.

Let's take PE: super-ultra-alpha state, it's a side scroller, inspired by other side scrollers, among these other side scrollers there's AQE. Now, MATEYDEV himself (herself or itself, no idea) has clearly stated that an inspiration was AQE, which is in turn inspired by Metroid, he could have said that PE took a page from Metroid's book and it would have been the same.

We are in a day and age where almost every-game-thing has already been done by some other project. I personally believe that the frase "taking inspiration" is useful to narrow the genre and shoot at the interested people in that specific genre, MATEYDEV is already doing differently from AQE: the pacing is completely different, it's way slower and there is no instant gameover.
About the "stiffness" thingy, I believe it's due to this slower pacing, that I personally like as it looks more "realistic", and the animation transitions that are not (yet?) very fluid.

Keep doing what you're doing, let's see more of the game before starting to label it, as of now and as stated by multiple people, yes, it has potential.
Also, since you stated that all the environmental assets are original, you should sell them for extra revenue, they are really good...
I wasn't referring to you or anyone else personally, it was simply my take on what I believe is an issue with criticism in modern gamig.
That's all.
 

MATEYDEV

Newbie
Game Developer
Feb 17, 2018
83
323
So, to all and to stop this conversation, I'm going to tell you guys, You guys shouldn't give something to the dev if the dev didn't ask for it, it's a basic rule in the artist community and game dev community but not in gaming community.

Most people read the reviews before playing the game, some people are just read the reviews and don't even try to play the game just because it has a bad review score.

There is nothing wrong for the review but I didn't ask for it, I asked for the proper feedback, not the review for an unfinished demo.

I don't want to get bad score for an unfinished game since it's not in its full potentials yet, it will turn all of my efforts to waste and increase my stress for nothing if people are just read the review and don't even try it just because it has a bad score. (as if my stress isn't enough) I'm working hard enough for my unstable job and I'm not going to please anyone either and you guys have to remember, you guys are playing this for free. I can tell for myself, I deserve better recognize than this.

I didn't ask for the reviews (both good and bad) at all, the game wasn't ready, this was not a full demo, over 50% of game mechanics are not fully implemented. The actual demo is not going to be free either (People just love the free product way too much without caring the dev, yes I'm hungry and tired, need some foods and sleep) this was just a test version for the bugs test, see if it has the bugs and yes, it has.

Unless, the demo or the game is ready, you guys can review as you guys want.
 
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Ironfoot

Member
Jun 7, 2017
210
300
From the game critics nowadays are all of the games are ripoffs, copies, and mix of two games. No one says "It is a new game" even it is a new game. I read the discord back in the day, it was wroted this game will have AQE vibes. And what? I got the vibes but I don't felt I playing AQE. This was an other game completely. So if someone saying it's a copy I am 100% sure they don't know how a game mechanic is built up, just saying words and describes it as a copy before looking it up deeper (if they look it up at all).
 

Gohan007

Member
Aug 4, 2017
326
406
So, to all and to stop this conversation, I'm going to tell you guys, You guys shouldn't give something to the dev if the dev didn't ask for it, it's a basic rule in the artist community and game dev community but not in gaming community.

Most people read the reviews before playing the game, some people are just read the reviews and don't even try to play the game just because it has a bad review score.

There is nothing wrong for the review but I didn't ask for it, I asked for the proper feedback, not the review for an unfinished demo.

I don't want to get bad score for an unfinished game since it's not in its full potentials yet, it will turn all of my efforts to waste and increase my stress for nothing if people are just read the review and don't even try it just because it has a bad score. (as if my stress isn't enough) I'm working hard enough for my unstable job and I'm not going to please anyone either and you guys have to remember, you guys are playing this for free. I can tell for myself, I deserve better recognize than this.

I didn't ask for the reviews (both good and bad) at all, the game wasn't ready, this was not a full demo, over 50% of game mechanics are not fully implemented. The actual demo is not going to be free either (People just love the free product way too much without caring the dev, yes I'm hungry and tired, need some foods and sleep) this was just a test version for the bugs test, see if it has the bugs and yes, it has.

Unless, the demo or the game is ready, you guys can review as you guys want.
You made the mistake of releasing an unfinished demo, first impressions and all that, and you're about to make a second mistake by releasing a paid complete demo. It's a demo, it's supposed to draw in people to your project, and to show people what your project is like. I myself haven't played it yet, because I was happily going to wait for the full demo, until you dropped the tidbit of it being a paid one. Now I wonder what circumstances made you release an incomplete version and the promises you made and the deadlines you failed to uphold, and what it means for the future.

I don't want to shit on you as a dev, but I always worry about Patreon projects and how their owners look at them. Do they see it as an easy way to gain money? Do they need the money to finish the project they're working on? Do they hope for it to replace their job, or to become a full-time income so they don't need to look for a job? Or do they see the game development as a hobby, and any support they're getting as an added bonus? I personally only support a project when it's shown some progress with content that I enjoy, when timely updates happen, and when I'm convinced it's the latter option.
 

MATEYDEV

Newbie
Game Developer
Feb 17, 2018
83
323
You made the mistake of releasing an unfinished demo
I'm not the uploader, this is basically leaked from my site. Uploader put this here without warning. this test was only for followers and supporters and wasn't supposed to be here.
and you're about to make a second mistake by releasing a paid complete demo.
You just want to play the game for free and don't care about the dev, how about the dev's life? how about all stuff I'm doing alone? No reward at all? You want me to work to the death? Taxes, bills and foods? Look around the projects I'm working on, for year with 100-150 patrons? My main project is on hold due to too low support because of what? too many free releases? and too many freeloaders?

You can call me a selfish person if you want but I have to do something for my life too. I deserve better.
 
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Gohan007

Member
Aug 4, 2017
326
406
You just want to play the game for free and don't care about the dev, how about the dev's life? how about all stuff I'm doing alone? No reward at all? You want me to work to the death? Taxes, bills and foods? Look around the projects I'm working on, for year with 100-150 patrons? My main project is on hold due to too low support because of what? too many free releases? and too many freeloaders?

You can call me a selfish person if you want but I have to do something for my life too. I deserve better.
I'm not talking about the game and its development. From what I can tell from this thread the scenes are great and the game has potential and you deserve to be paid for that. However, I don't have an unlimited budget myself, nobody does. I can only support a few projects out of the vast entity that is Porn Games On Patreon. This is why I only support projects that have proven to receive consistent updates, both quality-wise and timeframe-wise.

I am however commenting on your stance on the demo. It's supposed to showcase the game and draw in new people to support the project. Instead, the post-demo alpha and beta versions, and the full release, should be part of the monetization.

What exactly do you intend to add to the demo to make it complete, and what are the planned features and mechanics beyond that?
 

MATEYDEV

Newbie
Game Developer
Feb 17, 2018
83
323
I am however commenting on your stance on the demo. It's supposed to showcase the game and draw in new people to support the project. Instead, the post-demo alpha and beta versions, and the full release, should be part of the monetization.

What exactly do you intend to add to the demo to make it complete, and what are the planned features and mechanics beyond that?
There will be a "Free demo" but "full and exclusive contents" will be available for patrons only. I wouldn't like to give any information outside of my discord.
 

Gohan007

Member
Aug 4, 2017
326
406
There will be a "Free demo" but "full and exclusive contents" will be available for patrons only.
That's fair. Just keep in mind that paywalled content keeps your current patrons happy, and that publicly available content has the potential to draw in new patrons.

I wouldn't like to give any information outside of my discord.
The more platforms you use to share news, plans and your excitement about the project with, the more that excitement can spread. You can still talk about the broad strokes and keep the details in a more private environment.

I'm also sorry your early demo build got leaked, and I hope you'll reach a more secure financial situation soon.
 
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StevieJobs

Member
Oct 6, 2018
115
234
There will be a "Free demo" but "full and exclusive contents" will be available for patrons only. I wouldn't like to give any information outside of my discord.
My advice, with honesty: focus on your project, don't spend too much time in here. It will distract your flow. Most people here are just to try the content shared. Many are mature enough to support the developer if they liked it. Others won't, such is life. Ignore them and focus on your goal. (y)
 

mech2

Newbie
Nov 1, 2017
59
132
That ability to press up after you get knocked down is pretty hilarious, and hot. Basically like "oh no, I got knocked down...hey what the hell are you waiting for, get over here already!"
 
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descil

Newbie
Oct 21, 2019
77
100
Somewhat confused by how similar this is to Eve. The outfit, weapon, enemies, room designs, etc. Why? It's all a little SUSSY amigo. Would appreciate an explanation.
 

Alket

Active Member
Game Developer
Nov 15, 2017
544
1,829
Somewhat confused by how similar this is to Eve. The outfit, weapon, enemies, room designs, etc. Why? It's all a little SUSSY amigo. Would appreciate an explanation.
Explaination has already been given and discussed on page 7 and 8 of the thread, you can start here: #134
 
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DominiqPRIME

Newbie
Jan 18, 2021
53
31
Looks very promising, just like everyone's saying, very similar to Alien quest EVE.
Even her outfit there! And dat hammer that shines like the wand in EVE.
I tried it out and gotta say, very beutiful animations! Lags as hell on me tho, and none of the options helped a bit, but i guess it's the engines fault
 
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3.70 star(s) 11 Votes