Equipable items beside weapons are now a thing, first one is a small portable
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attached to your belt (model is still a placeholder atm).
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Announcement:
The project is now moving out of
Phase 1: cave system, forest/vegetation and base lighting are pretty much done at this point; there are still some issues with ground prop placement (some floating stuff), but those will be fixed later in polishing...some tasks for Phase 2 are already on the way, like the garage for storing vehicles and the quad itself got a lot of polishing, while still lacking an official model.
The release of a
Performance Test Build is planned, to gather feedback on how the game run on the many PC configurations out there...this Performance Test Build will focus only on the tasks of Phase 1, it will have 4 caves, a big open area with trees and collectibles, all the improved animations and pretty much all the previews from twitter that I posted here, but
no new H-stuff (that's for Phase 3); the purpose will be to "stress test" the engine to see how much performance room there is before adding high-poly building and shit...
Due to the fact that we need as much feedback as possible,
this build might be "accidentally" leaked here a couple of days after Patreon release (so around 3/4 days from now)...
Would you guys be willing to test & share your performance experience with this build? we would need you to share your system specs (GPU,CPU,RAM,OS) and your overall FPS & system load while playing the game; if you are uncomfortable with sharing this data here publicly, you can DM me about that (note that the current minimum required GPU is a GTX1070, at 1080p for 50/60FPS in high settings with FSR 2.0 active; anything lower than that might not perform well, the graphics are pretty scalable tho...).
Let me know if you'd like to test this stuff or if u don't give a shit..