Okay here's a few things that I like!
I like the UI of the inventory, it reminds me of MGS4, I remember it fondly cause I cant afford to get the game but instead to keep on replaying the same demo version. And something reminds that the dev also has some inspiration from the Division series games for the UI inventory creation as well. The character asset is very splendid, justifiable for a third person view game.
I like the combat as well, though some controls I can't get it quite to work (especially the special action, wtf does it actually do?), but the parry system was done quite right. A lot of the animations are quite well made as well, some a bit slow and needs some speeding up, the cave tight area that triggers the shimmying animation needs to be faster honestly.
The bunkers are a bit wasted since there's nothing inside there.
Things to fix:
Jumping from an elevated position seems to be a bit clunky at the moment. I had an occurance where I came back to the safe zone with the care package and dropped down from the tiny ledge by the elevator section, it triggered a collapse animation, despite that there is not a crazily high ledge. Perhaps dev should take a look on this.
Transparency of the Settings menu, jesus, I couldnt see anything since the background is mostly white (the safe zone), maybe just tweak the alpha to be a bit darker?
Turns out you can't swing your baton when your character is in a pool of water above her waist. I learned that the hard way.
That's about the things I thought of when playing through this Phase 2 version. I think this is the right path to go, even without the sex scenes, it is still fun for me to go and explore. All the best to you dev!
I like the UI of the inventory, it reminds me of MGS4, I remember it fondly cause I cant afford to get the game but instead to keep on replaying the same demo version. And something reminds that the dev also has some inspiration from the Division series games for the UI inventory creation as well. The character asset is very splendid, justifiable for a third person view game.
I like the combat as well, though some controls I can't get it quite to work (especially the special action, wtf does it actually do?), but the parry system was done quite right. A lot of the animations are quite well made as well, some a bit slow and needs some speeding up, the cave tight area that triggers the shimmying animation needs to be faster honestly.
The bunkers are a bit wasted since there's nothing inside there.
Things to fix:
Jumping from an elevated position seems to be a bit clunky at the moment. I had an occurance where I came back to the safe zone with the care package and dropped down from the tiny ledge by the elevator section, it triggered a collapse animation, despite that there is not a crazily high ledge. Perhaps dev should take a look on this.
Transparency of the Settings menu, jesus, I couldnt see anything since the background is mostly white (the safe zone), maybe just tweak the alpha to be a bit darker?
Turns out you can't swing your baton when your character is in a pool of water above her waist. I learned that the hard way.
That's about the things I thought of when playing through this Phase 2 version. I think this is the right path to go, even without the sex scenes, it is still fun for me to go and explore. All the best to you dev!