I noticed you didn't refer to them as dirty this time but they're hardly clean either.MoreYou must be registered to see the links
I noticed you didn't refer to them as dirty this time but they're hardly clean either.MoreYou must be registered to see the links
The target is 60FPS on high settings at 1080p with a GTX 1070, so you are a little below specs...you might need to ramp up FSR to maintain stable FPSSystem req? I got potato pc
i7 6700
16gb ram
rx 570 4gb
Thanks, great game.The target is 60FPS on high settings at 1080p with a GTX 1070, so you are a little below specs...you might need to ramp up FSR to maintain stable FPS
On a different note:
First run of theYou must be registered to see the links
anyone else has trouble viewing this?MoreYou must be registered to see the links
You don't like the act of birthing a new life into the world?I would buy the game on Steam, but only without Pregnancy. One of the 3 biggest turn offs for me.
It's looking really good to me so far. I haven't actually played the demo yet. This game keeps looking better with each idea. Great job.Working on the UI optimization:
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Topographical hologram is a cool idea. If there's an option to turn off color and just leave topography lines, it would be great.Working on the UI optimization:
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I noticed in the corner the tip to eat food to stave off hunger otherwise operator will get tired.Very WipYou must be registered to see the links(3D Map):
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As for me, the most important thing is not to bring it to the point of absurdity. There are people who have little difficulty, and they want the game to constantly punish them.I noticed in the corner the tip to eat food to stave off hunger otherwise operator will get tired.
I'm not a glutton for punishment myself but I know plenty that like to double-down on adversity with more 'this n thats' they need to be mindful of lest they die so I was curious on how [using the term loosely and not in the lewd sense] "hardcore" the 'needs' [food, water, etc?] are going to be in terms of what happens if they aren't maintained?
Will there be a minimum threshold where the operator will have persistent debuffs until the issue is addressed or will they be at risk of expiring if they don't snack on corn chips and 7up [if nothing else] from time to time?
I noticed in the corner the tip to eat food to stave off hunger otherwise operator will get tired.
I'm not a glutton for punishment myself but I know plenty that like to double-down on adversity with more 'this n thats' they need to be mindful of lest they die so I was curious on how [using the term loosely and not in the lewd sense] "hardcore" the 'needs' [food, water, etc?] are going to be in terms of what happens if they aren't maintained?
Will there be a minimum threshold where the operator will have persistent debuffs until the issue is addressed or will they be at risk of expiring if they don't snack on corn chips and 7up [if nothing else] from time to time?
You cannot die from hunger and the debuff from it will be not that substantial, it is used the other way around: you gain buffs (up to double the stamina) by having the food gauge over a certain level and debuffs from having it very low. It's meant not as a core feature to manage, but as something to take into consideration when taking too long outside the base and prepare before missions or exploration, will make the game harder the more you are outside the base.As for me, the most important thing is not to bring it to the point of absurdity. There are people who have little difficulty, and they want the game to constantly punish them.
Yeah you'll want more beef.does the game really require high end setup?
my zenbook S13 oled (Ryzen 7 6800U, radeon graphic) cant even touch 30 fps in low on every graphic and 720 res