Interesting start, but one real quibble: the forced pauses are extremely annoying. I get the attempt to create tension and simulate a conversation, but with a text-heavy game, it's much easier to have all dialog shown at once so those of us that read faster can read at our pace. I found myself half-skimming a lot just to keep things moving. It would also be nice to able to change the font size, and possibly resize some of the interface, as it's very wasteful and super tiny at 2560x1440. Lastly, it's always nice if there's a clear "this is the end for now." Jade's in the bathroom and it's not clear if this is the end of content or I just need to skip a couple days, as there's nothing in the events guide, but neither was there before her text gets sent.
Of the current fetishes, definitely here for the preg/lactation content, look forward to a more organic progression which it sounds like you plan for the two main girls. Looking forward to seeing how the "love pregnancy" change is expressed by the characters.
Also, there's currently a couple soft lock bugs: when talking with Artemis, the "nevermind" option just loops and there's no way out of the dialog, had to load an earlier save. Also possible to get a soft lock if you save at the final choice for Victoria: loading the save doesn't restore the choice prompt. This probably can occur with other prompts. Would recommend adding checkpoint saves automatically prior to dialogs, like renpy often does, to minimize impact if you didn't save recently and run into a choice you might want to try differently.