@paperwork
I liked the game in general, or at least the idea and the potential that is has. I feel that you are actually trying to put out content and not just streching the story without any development, and that's great.
I do have some gripes with the game though:
- There's little player agency (the choices we make almost don't matter). For example, on the beach, you can avoid sucking the cop's dick, but then with the principal, the game always asumes you did sucked dick, and the principal will be your second one, which was a bit weird imo.
Also, sometimes the game presents you with an option, but the result is the same outcome, and it doesn't appear that it has any impact on the character whatsoever.
- I feel that the corruption/degradation happens too fast, one minute she's enjoying sex with Hank and the next she's getting gangbang without any problems. I think this also comes back to player agency, where the game kinda streamlines you into scenes without you having much say in them.
Don't get me wrong, I enjoy a good female corruption game, but I feel there's too much of a gap between starting to get corrupted and becoming a full blown slut (from a narrative point of view).
-In that same line, I also expected a bit more contend with the guys closer to her (the bros, the neighbour, etc) before going into full gang bang mode. And then she still acts doubtful around Matt even after the gang-bang and having already done it once with him, so I feel the chracter progression is kinda off.
-For example I liked the Hank scenes, because they felt a bit more organic, even if when she decides to fuck Gary it made sense because of how the scene went, but after that you get streamlined into letting everyone fucks her almost. I know you have some choices where you can opt out, but I feel they are not well presented because even if you refuse to do something on once scene, she will still be a slut on the next.
I know these might feel like I'm criticizing too much, but it's because I feel the game has a lot of potential to become a great one and I really enjoyed the renders and many of the scenes (the gang-bang not so much, partly because I don't normally enjoy the stereotypical black gang-bang, but mainly because of what I mentioned before, no agency and a bit too rushed in terms of progression, the renders and the scene in general was well done render wise and sutty wise, but it felt too soon, with player having no control over it).
Also, I got a weird bug that, after trying out clothes and dacing, if you refused to strip on the last outfit, the game would skip the beach images with the "bros" andjump straight into the cops scene, but these would have no background at all, just the characters.
Oh yeah, what does the "arousal" metter actually do? at first I though it would impact some choices, since it went up on the first day and after mastubating it went to 0. But then it only got filled a little a coupleof times and then none at all.
So, my only guess atm would that it's a progression to when she's going to lose her pussy virginity, but even then it doesn't really add much to the game. Will it have some impact ?
Same with the phone, it feels that it's just there and doesn't do anything functionally.
Maybe you wanted to make something like a sandbox kinda game at first but then decided for a more linear story?
Anyway, some of my comments might be kind of nitpicking, but I do feel that you can improve the game way more if you took a bit of time to look at the story/character progression and player agency.