It's odd, I used to love this game, but I didn't like the BF route; could not stand Hank... crazy stupid, I know. Nice to see it is doing well and still has lots of fans. I know the dev works hard on this. Maybe I will give it another go.
Alternatives have started to appear since last release. Hank is not likeable, I know. That's why he's the first option.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/day15intro.rpy", line 348, in <module>
NameError: name 'avvirgin' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "day15intro.rpyc", line 348, in script
File "D:\~Anima\ProjectSAGEAct1-0.19b-pc\renpy\ast.py", line 1832, in execute
if renpy.python.py_eval(condition):
File "D:\~Anima\ProjectSAGEAct1-0.19b-pc\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\~Anima\ProjectSAGEAct1-0.19b-pc\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/day15intro.rpy", line 348, in <module>
NameError: name 'avvirgin' is not defined
Windows-8-6.2.9200
Ren'Py 7.3.5.606
ProjectSAGE Act 1 0.19b
Mon Feb 03 01:47:46 2020
Happened on 15th day morning
I fixed it. Thank you.
I also noticed this in the previous version. Whatever I choose here it just skips straight to the clothing store. Maybe something to take a look at?
paperwork
View attachment 538034
I was supposed to fix it in this release. But, after writing different changing room events, I forgot it. I've fixed it now. v0.19c will have the corrected scripts.
Kaidman In fact, I would like to get as many feedback as I can about the RPG event since it's the only one that happens mostly in her head
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
There are no concequences for now as it's the first event and, to be honest, I didn't want to go any further than just story telling. The second one can be based on feedback and comments I get. Some may want deeper mechanics like actual random dice rolls, some would be more comfortable to just sit down and make a few choices, some may want both. I need to know what followers of the game want before I start to make decisions about it. My opinion is to avoid deep mechanics as this is only one event. But, I am willing to listen to players. I guess it would be fun doing either for me. The effort required will be different, though.
lilliaa The only reason for the unavoidable Andrew events is because it's a part of the story. Probably, after next event, you'll have the chance to end the Andrew business. Some players may not want to end it
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
About enjoying stuff she's being forced to...you are right. It's not a common thing at best. You'll hear her side of the story later. You can find that silly too
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
If you do, please remember that this is fiction and focus on other stuff as I guess you do now
baka You are right. Just avoiding a scene is only a few lines of code. That's something I am trying to avoid for now. When we have enough content (we should be reaching it as we come closer to the end of Act 1), I can easily go back and add options to avoid some content. For now, to do it just feels like giving false options with no real alternative.
when update c coming out ?
When I get enough feedback about bugs, typos etc. I will release it.
Why are these links added to the Zip file from MEGA? Suspicious AF.
View attachment 538362
I didn't add them
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)