It's odd, I used to love this game, but I didn't like the BF route; could not stand Hank... crazy stupid, I know. Nice to see it is doing well and still has lots of fans. I know the dev works hard on this. Maybe I will give it another go.
Alternatives have started to appear since last release. Hank is not likeable, I know. That's why he's the first option.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/day15intro.rpy", line 348, in <module>
NameError: name 'avvirgin' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "day15intro.rpyc", line 348, in script
File "D:\~Anima\ProjectSAGEAct1-0.19b-pc\renpy\ast.py", line 1832, in execute
if renpy.python.py_eval(condition):
File "D:\~Anima\ProjectSAGEAct1-0.19b-pc\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\~Anima\ProjectSAGEAct1-0.19b-pc\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/day15intro.rpy", line 348, in <module>
NameError: name 'avvirgin' is not defined
Windows-8-6.2.9200
Ren'Py 7.3.5.606
ProjectSAGE Act 1 0.19b
Mon Feb 03 01:47:46 2020
Happened on 15th day morning
I fixed it. Thank you.
I also noticed this in the previous version. Whatever I choose here it just skips straight to the clothing store. Maybe something to take a look at?
paperwork
View attachment 538034
I was supposed to fix it in this release. But, after writing different changing room events, I forgot it. I've fixed it now. v0.19c will have the corrected scripts.
Kaidman In fact, I would like to get as many feedback as I can about the RPG event since it's the only one that happens mostly in her head
There are no concequences for now as it's the first event and, to be honest, I didn't want to go any further than just story telling. The second one can be based on feedback and comments I get. Some may want deeper mechanics like actual random dice rolls, some would be more comfortable to just sit down and make a few choices, some may want both. I need to know what followers of the game want before I start to make decisions about it. My opinion is to avoid deep mechanics as this is only one event. But, I am willing to listen to players. I guess it would be fun doing either for me. The effort required will be different, though.
lilliaa The only reason for the unavoidable Andrew events is because it's a part of the story. Probably, after next event, you'll have the chance to end the Andrew business. Some players may not want to end it
About enjoying stuff she's being forced to...you are right. It's not a common thing at best. You'll hear her side of the story later. You can find that silly too
If you do, please remember that this is fiction and focus on other stuff as I guess you do now
baka You are right. Just avoiding a scene is only a few lines of code. That's something I am trying to avoid for now. When we have enough content (we should be reaching it as we come closer to the end of Act 1), I can easily go back and add options to avoid some content. For now, to do it just feels like giving false options with no real alternative.
when update c coming out ?
When I get enough feedback about bugs, typos etc. I will release it.
Why are these links added to the Zip file from MEGA? Suspicious AF.
View attachment 538362
I didn't add them