Thanks for the advice and insights—I really appreciate it! I’ve only been exploring Daz3D for a couple of months, so there’s still a lot for me to learn, but I’m enjoying the journey so far.
L7Bear
I’m curious—what caused your project to stall? Was it more about technical challenges or just a lack of time? Either way, I know how demanding these projects can be, so I hope you’re able to return to it someday if you feel inspired.
zegamez
Kudos to you for your game! Your characters look great.
If you don’t mind me asking, how long does it usually take for you to release a new version? And how many renders can you typically accomplish in a month?
As for Amy’s plotline, thanks for the suggestions but I’ve been thinking about something completely new and intreging, may be a scenario where she explores her identity, becoming a lesbian where she hangs out with beautiful girls like herself and progressing into a becoming a 'bull dyke'... or even an "outspoken" transgender?
...kidding, just me having fun with ideas!
In reality, I’m leaning towards a more 'boring' path, the idea of her finishing her studies, moving in with Hank, and embarking on a new career feels like a good mix of realistic development, hopefully without being too dull. Of course, with some twists to keep things interesting!
Regarding her appearance, I think you’re absolutely right—it’s almost impossible to replicate her look exactly, especially since she was created in HS2, which has a completely different comics-like aesthetic compared to Daz3D’s more realistic style. I also see this project as a standalone reinterpretation rather than trying to clone the original vision. Every creator brings their unique perspective, so differences are inevitable, and I think that’s part of the fun.
I also plan to start a Patreon page soon to do polls and gather feedback from supporters. It can be really helpful, having others weigh in might give it some extra depth.