- Mar 3, 2018
- 289
- 1,363
@andrew david irving I can only say that it's not random.
@Longo McFap Thank you for your kind words.
About the scenes; I really don't plan sex scenes. When writing the events, if there is an opportunity, I evaluate a possible sex scene and its consequences. There will most probably be sex scenes for that path too. But, I honestly can't say if there will be less or more. But, logic says she will have more sex when she is less inhibited By the way, while we are there; Most of the routes in this game are by player choice at certain decision-points. Then, she has to decide what she will do within the constraints of that path. So, many players will play a mixture of good, naive, sexual choices. In fact, that's what I want to do. I want you to choose different paths for different events. I'm telling you this because there may not be a perfectly good, naive or sexual path.
I have started preparing a walk through. Then I didn't like it since it looked too complicated. I'll try again soon I don't want to lock anything to tiers. But I want to reward my higher tier patrons too. We'll see what happens about it. I am aware of the concerns of the completionists
@BUsybat Of course, I would like to discuss about the game. I am allocating quite a lot of my time to it and like to talk about it. It feels good that the things you shared were in this version of the game. The timing is as important as the events themselves
The metro "incident" is the most important development about the main plot so far after her small chat about her father with George. And Matt is maybe the only character everyone will have to deal with. It's better he has something to do at his spare time Also, his new job gives me a few more opportunities for new scenes.
Thank you for letting me know about the beach event bug. There are a few other bugs that I've been made aware of after the release. There may be a quick fix for those before next release.
Please, don't think of the variables They are basically there to guide me. I just try to evaluate the player's choices. I will make sure to let you all know if a certain stat affects the outcome of a scene. I just want you to play the game as you like it and enjoy it. There will certainly be a walkthough around when they become important. That's a promise. It's still early to make scenes based on stats. "Smart" and "Reputation" and "Free" stats are exceptions. They are already being used. For now stick to the "mindset" approach
I can't foresee the time for the end of Act 1 now. There are certain things that has to happen before that. She hasn't started school yet... The changes will be dramatic until we reach there. I can tell you that. You'll feel that Act 2 is coming.
About Hank, isn't it how we feel at our first date?
Money will be an issue in the game if the MC doesn't act responsible. She can still get food for the homeless. But, at what cost?
I already appreciate your support BUsybat, thank you. Honestly, I don't know about other options in Patreon. I'll check them and let you know.
@Longo McFap Thank you for your kind words.
About the scenes; I really don't plan sex scenes. When writing the events, if there is an opportunity, I evaluate a possible sex scene and its consequences. There will most probably be sex scenes for that path too. But, I honestly can't say if there will be less or more. But, logic says she will have more sex when she is less inhibited By the way, while we are there; Most of the routes in this game are by player choice at certain decision-points. Then, she has to decide what she will do within the constraints of that path. So, many players will play a mixture of good, naive, sexual choices. In fact, that's what I want to do. I want you to choose different paths for different events. I'm telling you this because there may not be a perfectly good, naive or sexual path.
I have started preparing a walk through. Then I didn't like it since it looked too complicated. I'll try again soon I don't want to lock anything to tiers. But I want to reward my higher tier patrons too. We'll see what happens about it. I am aware of the concerns of the completionists
@BUsybat Of course, I would like to discuss about the game. I am allocating quite a lot of my time to it and like to talk about it. It feels good that the things you shared were in this version of the game. The timing is as important as the events themselves
The metro "incident" is the most important development about the main plot so far after her small chat about her father with George. And Matt is maybe the only character everyone will have to deal with. It's better he has something to do at his spare time Also, his new job gives me a few more opportunities for new scenes.
Thank you for letting me know about the beach event bug. There are a few other bugs that I've been made aware of after the release. There may be a quick fix for those before next release.
Please, don't think of the variables They are basically there to guide me. I just try to evaluate the player's choices. I will make sure to let you all know if a certain stat affects the outcome of a scene. I just want you to play the game as you like it and enjoy it. There will certainly be a walkthough around when they become important. That's a promise. It's still early to make scenes based on stats. "Smart" and "Reputation" and "Free" stats are exceptions. They are already being used. For now stick to the "mindset" approach
I can't foresee the time for the end of Act 1 now. There are certain things that has to happen before that. She hasn't started school yet... The changes will be dramatic until we reach there. I can tell you that. You'll feel that Act 2 is coming.
About Hank, isn't it how we feel at our first date?
Money will be an issue in the game if the MC doesn't act responsible. She can still get food for the homeless. But, at what cost?
I already appreciate your support BUsybat, thank you. Honestly, I don't know about other options in Patreon. I'll check them and let you know.