Unreal Engine Abandoned Project Unknown: Section 7 [Test Version Update] [MATEYDEV]

4.70 star(s) 16 Votes
Oct 5, 2019
220
133
Seems like a promising game. Animations are smooth and decent looking. Atmosphere is great, definitely looking forward to it. Hoping Dev sticks with humanoid enemies for the most part. I'll favorite and visit in future updates.
 
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Oct 5, 2019
220
133
Seems like a promising game. Animations are smooth and decent looking. Atmosphere is great, definitely looking forward to it. Hoping Dev sticks with humanoid enemies for the most part. I'll favorite and visit in future updates.
Also, does anyone know if current build goes into the elevator? I was unable to find the keycard.
 
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CreepyGhost

Active Member
May 4, 2017
703
609
I like the style he's aiming. Classic RE and PT style, not extreme graphics or sounds. I 'm up to see where this will go.
 

sniff3005

Member
Oct 12, 2016
250
144
I know its in the really early stages, but game crashed every 2 second lol also tried to open my VR program every time it opens which, I kinda don't want it to do.
make a new shortcut of the projectunknown.exe and paste "-nohmd" (without quotes) in there at the end in the target box then run that shortcut, it will no longer run in VR ( works with every unreal game)
 

Nastyggg

Newbie
Aug 9, 2020
34
33
What do you mean by this?



Ha! maybe I'm so bad at making game :confused:
No, so far everything is great especially for how far you are into this project. Just some random loser. Notice how he didn't even have anything constructive to say. He just wanted to bitch in broken english.
edit: Seriously I LOVE your animations so far and as a fan of legs I have to say I'm really enjoying this game so far.
 
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Warsteel

Active Member
May 26, 2017
690
931
Very poor character control. It feels more like I'm "suggesting" she turn or do something rather than just turning or doing things as her. Too many zombies in too confined a space makes it just a corridor dash by. Multiple headshots to the coconut but no kill? John Wick would not approve.
 

MATEYDEV

Newbie
Game Developer
Feb 17, 2018
83
323
Say as a gamer and non NSFW dev here.
- Too easy for survival horror game if monster dies in one/two headshots
- I'm trying to make the blending between the animations as smooth as possible but this also effects to the character rotation (Like GTA Turning, etc but mine is worse)
- A lot of people was complaining about too few monster spawning (Sometime no spawning) So I've fixed it by set spawning amount value to 1.5 (original was 0.8 spawning amount)
- Don't rotate camera while aiming if you want to auto lock :)
- Play best with XB controller.
Cheer!
 
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ShoreGull

Newbie
Jul 20, 2017
28
67
This is fucking Rad, I love the style and feeling of the combat; really old school RE feel, don't change it! Enemies are actually a threat and should stay that way which is pretty lacking in most games on the site. One thing I do wish to see is a better resolution selection, as I play on a 1440p monitor having 720p, 1080p and 4k is pretty limiting. Playing with 4k makes the UI not scale correctly and 1080p is very small on my monitor. Only real gripe for an early build like this. Please continue to do what you're doing this is fantastic.
 
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greggyplays

New Member
Jul 30, 2020
8
4
looking fucking great. if the finished product is as good as i imagine then it will be one of the best h games, good luck
 
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Nor-40k

Newbie
Jan 6, 2019
22
37
Is there a way in V2 to actually get the S6 Power-Control working and/or aquire the Administrator Card?
 

Subdivider

Member
Aug 7, 2019
103
370
It looks awesome! the post process and atmosphere really resembles the very first silent hill. Although the entourage is more likely a dead space. The main character, very sexy + high quality animation.
Good luck to the project!(y)
 

sarashi

Member
May 4, 2018
240
232
havent played it yet but it looks really awesome and although i will cry like a girl whenever i play resident evil or dead space i might give it a go here too lol. defo keep up the good work to make it an awesome game!
 

fzdc

Well-Known Member
Jul 25, 2017
1,660
1,663
Say as a gamer and non NSFW dev here.
- Too easy for survival horror game if monster dies in one/two headshots
- I'm trying to make the blending between the animations as smooth as possible but this also effects to the character rotation (Like GTA Turning, etc but mine is worse)
- A lot of people was complaining about too few monster spawning (Sometime no spawning) So I've fixed it by set spawning amount value to 1.5 (original was 0.8 spawning amount)
- Don't rotate camera while aiming if you want to auto lock :)
- Play best with XB controller.
Cheer!
- I agree. This is why Difficulty settings exist. Some players want to relax, some want a challenge.
- Poor choice. GTA 5 has some of the worst character movement in gaming.
It's Ok to have some sort of drag when moving a character, but it should be realistic.
If you want a game example, take the Resident Evil 2 Remake. It had smooth movement but at the same time it was responsive to input.
She's a bipedal human... not a cargo truck.
- This should probably be tied to difficulty. But i guess testing will tell.
- That's how aim assist works in every game.
- My mistake... i though this was a PC game not a console game.
Please for goodness sake add Custom Controls or at least Default to the average gaming control scheme like Doom devs did.

You have managed to get the atmosphere correct tho. It has a Silent Hill/ Dead Space vibe so good job on that one.
 

Re_Doggo666

New Member
Jul 21, 2018
10
5
Don't know why I'm getting this problem but my mouse cursor isn't showing up on the main menu XD, any suggestions? just want to change the settings cause my pc is a potato
 

RandomUserNo1

New Member
Nov 16, 2017
2
3
This is fucking Rad, I love the style and feeling of the combat; really old school RE feel, don't change it! Enemies are actually a threat and should stay that way which is pretty lacking in most games on the site. One thing I do wish to see is a better resolution selection, as I play on a 1440p monitor having 720p, 1080p and 4k is pretty limiting. Playing with 4k makes the UI not scale correctly and 1080p is very small on my monitor. Only real gripe for an early build like this. Please continue to do what you're doing this is fantastic.
I had the same problem, solved by using r.setres 2560x1440f command
 
4.70 star(s) 16 Votes