Unreal Engine Abandoned Project Unknown: Section 7 [Test Version Update] [MATEYDEV]

4.70 star(s) 16 Votes

Kiiryu

Newbie
Nov 24, 2019
36
23
Pretty decent so far.

That said, I wish enemies would initiate sex scenes during normal gameplay as a transition from the grab. The struggle animation is great, and physical transitions between states really sell sex scenes. Games like RE use camera angles and grab progressions exactly how I think they should work in an action sex game, but no 3d game ever seems to do it. (RE 6 even has different animations for front, behind, and grounded. It's basically identical to an H system.)

By the way, do you need sex sound effects? I have a couple sound sets that I made for other porn games.
 

Nastyggg

Newbie
Aug 9, 2020
34
33
That said, I wish enemies would initiate sex scenes during normal gameplay as a transition from the grab.
I really agree with this if it's possible or at least an option and I would like to expand on it a bit with my personal taste. It's typically only seen in japanese h games. Having the struggle or sex still be tied to gameplay keeps you involved which is unique to h games in general. Managed "enjoyment/pleasure" meters are a rather popular element. I think that having something to avoid or manage during sex scenes can make the whole situation hotter as it feels like there is a real struggle as opposed to just a scene. For example there could be a meter that is tied to your characters pleasure as well as the enemies and some input that you press to try and struggle out or lower the enemies pleasure tied to stamina. The higher the pleasure the more vocal the characters enjoyment becomes and the less control over escaping you have. Especially with how you have these scenes set up now you could tie the meters rather easy to the animation progression. As the enemy's meter progresses further it's can start to thrust harder which in turn could make the player characters meter rise faster. Personally these are the type of things that I love in h games that set them apart from the rest. When there is actual gameplay focus on the sex itself. Just putting this out there if you can't do that I understand and still really enjoy what you have so far.
 
Jul 10, 2017
72
74
I like how the character has weight on the animation, the walking & running transitions are perfect, I've been circling around the zombie and its funny, it really fits the atmosphere of the game and its concept, I also noticed that the mouse has too much smoothing? will there be an option to be able to minimize that in the future? I would gladly appreciate your reply :) I wish this game would succeed!
 
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Jul 10, 2017
72
74
I really agree with this if it's possible or at least an option and I would like to expand on it a bit with my personal taste. It's typically only seen in japanese h games. Having the struggle or sex still be tied to gameplay keeps you involved which is unique to h games in general. Managed "enjoyment/pleasure" meters are a rather popular element. I think that having something to avoid or manage during sex scenes can make the whole situation hotter as it feels like there is a real struggle as opposed to just a scene. For example there could be a meter that is tied to your characters pleasure as well as the enemies and some input that you press to try and struggle out or lower the enemies pleasure tied to stamina. The higher the pleasure the more vocal the characters enjoyment becomes and the less control over escaping you have. Especially with how you have these scenes set up now you could tie the meters rather easy to the animation progression. As the enemy's meter progresses further it's can start to thrust harder which in turn could make the player characters meter rise faster. Personally these are the type of things that I love in h games that set them apart from the rest. When there is actual gameplay focus on the sex itself. Just putting this out there if you can't do that I understand and still really enjoy what you have so far.
I like that idea too, just like R.E Progeny, but after it has been abandoned, I haven't found any game with the same concept.

About the meter you said, I noticed in the first 3 image attached in the post of this game, there is a Fear and Stress Intensity, I'm kinda curious as to what the dev is trying to make out of it.
 

Kiiryu

Newbie
Nov 24, 2019
36
23
I don't think struggling needs to be too mechanically deep. At the end of the day, the majority of players are going to run up to enemies and intentionally get grabbed. The main thing is just that grab > struggle > foreplay > sex makes it feel a lot more tangible, and the context of a struggle always reinforces the theme. It's also good because then players can see sex without it meaning always meaning defeat, if they can then struggle out of it.

Perhaps the knockdown blackout would only occur if you run out of health, leading to the defeat mode that is there now.
 
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judith

Newbie
Jul 29, 2018
17
6
I've tried the game, and I really liked it, but I think the controls need to be improved.
And I hope that in the future more poses will be introduced .... 3some ... bestiality ... tentacles ... mutants ... we are in space, anything can happen.
I admire your work, keep it up ... this game has potential if you pamper it with love. ;) ;) ;)
 
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Taramanda

Newbie
Oct 6, 2017
50
63
Really cool, the character are really sexy, for futur adding i suggest the classic like double or triple penetration, maybe some other enemies or variation in the design, various areas (i don't know if my suggestion is on way for the future) at this point the game as a pretty solid foundation, keep the good work! (y)
 

Elijah Hu

Member
Feb 8, 2018
271
45
Would someone telling me Is there a Method to cheat such as Cheating by Hacking The Ammunition Amount?
 

Ilverin

Active Member
Dec 16, 2017
881
1,928
Would someone telling me Is there a Method to cheat such as Cheating by Hacking The Ammunition Amount?
Probably with cheat engine, which has a good tutorial if you never used it. Although I don't see much use for infinite ammo, the game is rather easy right now.
 
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Nov 10, 2017
361
287
promising game really. dead spacey resident evil stuff cool shit. wish I was rich enough to endorse game devs like you.

gotta ask tho... the enemies don't really "finish" do they?
 

Ikegamo

Newbie
Mar 20, 2017
81
49
This game looks really promising.

For an early build it's pretty good, just need to build on what you have, make sure to iron out the yank (like the character controls) and then you've got a gem on your hands.

Well done!
 
Jul 10, 2017
72
74
Well that sucks to read in his patreon, Imagine all the hard work and then when you open your project you get an error and you don't even know what the problem is specifically :(
 
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Kiiryu

Newbie
Nov 24, 2019
36
23
Well that sucks to read in his patreon, Imagine all the hard work and then when you open your project you get an error and you don't event know what the problem is specifically :(
That happened to be once and now as a result basically all my games end up having like 100 iterative project files. Should probably adapt the whole github thing but I don't understand that shit at all.
 

Nor-40k

Newbie
Jan 6, 2019
22
38
That happened to be once and now as a result basically all my games end up having like 100 iterative project files. Should probably adapt the whole github thing but I don't understand that shit at all.
Why do these kind of errors happen in the first place - is it because of a new update which messes up the data/files?
Programming, Codes etc. are not my scientific domain-of-choice, I am just curious why some of those topics are really sensitive to malfunction. Especially with the Unreal Engine, or so it seems at least.

Anyway, good thing Matey could save nearly half of his files (as stated on his patreon page) (y)
 
4.70 star(s) 16 Votes