DraconisOminous
Member
- Jan 6, 2018
- 236
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Capture chance is the same no matter what. 60%Wonder what we'll get for combo/pairing for her.
Tho could just be a coincidence, noticed you capture more if beat w/ melee units
Capture chance is the same no matter what. 60%Wonder what we'll get for combo/pairing for her.
Tho could just be a coincidence, noticed you capture more if beat w/ melee units
August 6, 1945When the game will be full released ?
can't say for sure but i'm betting on 2027. 2026 is way to early.When the game will be full released ?
Yeah i liked more before you decide when you start attacking and gives you more time to prepare for war and building your army right now if you dont get lucky in the first raid game over .Feels like this games concept gets worse every time they revise it
Also breeding mechanics with no genetic aspects is useless
This is just an annoying unit spawning system you babysit for 5 minutes between fights so you can spam more meatshields
Breeding mechanic in this game definitely has genetic aspect. It is, however, resistant to breeding super-goblins. It would take some time and effort to get there. But if the infamy system is back, it would be quite possible to prepare for battle enough that nothing else is a problem.Feels like this games concept gets worse every time they revise it
Also breeding mechanics with no genetic aspects is useless
This is just an annoying unit spawning system you babysit for 5 minutes between fights so you can spam more meatshields
yep, i like the old version more then those clankerFeels like this games concept gets worse every time they revise it
Also breeding mechanics with no genetic aspects is useless
This is just an annoying unit spawning system you babysit for 5 minutes between fights so you can spam more meatshields
Maybe more fun in the short term but the old combat system would be harder to expand as the game grew. So while as players the new system might be a step back due to what has been temporarily removed to accommodate it, but it is a much better foundation to build off of than the old system. Also temporary is an important word here, the map was only removed because it needs to be reworked for the new system and the traits were removed because they needed to be rebalanced, they'll be re-added when that's done, and likely when they're re-added the fixed daily attacks will likely be removed and the infamy system brought back.Really don't know why the game dev changed what he had the other version was made more fun
Oh yeah, sure, having high damage units fuck has a higher chance to give you high damage, but thats literally it.Breeding mechanic in this game definitely has genetic aspect. It is, however, resistant to breeding super-goblins. It would take some time and effort to get there. But if the infamy system is back, it would be quite possible to prepare for battle enough that nothing else is a problem.
My man its been like 2 years and they are still switching genres, this shit is overThis could also be a "throw shit at the wall and see what sticks" phase. Since we're early in development, the developers can try a very wide range of systems, then combine what worked well into a better developed system using the best traits of all of the different systems.
man i don't care if it takes 4 or 6 years to be done, i'd rather have them take their time making the game good then them rushing it and the game being trashMy man its been like 2 years and they are still switching genres, this shit is over
where do I place it in the file? Also thanks for this modHere is the script for Version 6.0.4.
Start with added characters and increased stats. You can change the increased stats in the script.
I have tried adding character to existing rooms but it doesn't work. Decided to gave up it and create new rooms with characters.
If anyone wants a try to add character into the existing room, feel free to try. I left the details of the error in the script.
View attachment 5261039 View attachment 5261040
This is the uncensored patch, then?Updated uncensor patch. Let me know if I missed any scenes or if anything looks wonky.
Interestingly, Oni_Player wasn't censored to begin with, so it gave me a decent reference.
EDIT: found one missed thing in shortstack_player. I'll give it a day or two for anyone else to find missed textures then drop a fixed version
Woman_Goblin_sex had a missed bit too. Woman_ player internal looked a bit wonky.
The big problem with color mods right now is just on the Goblin, to be honest. For whatever reason, the change to skill swap is using the CharacterManager.Instance.ChangeCharacterData();Did anyone manage to get the color inheritance mods working again in v0.6.0.4? I had no luck on my end.
public void OnInitializeAsFetus()
{
Character fetus = BehaviourValue.Fetus;
Character mother = BehaviourValue.Mother;
Character father = BehaviourValue.Father;
fetus.SetColor(0, father.GetColor(0));
fetus.SetColor(1, father.GetColor(1));
fetus.SetColor(2, father.GetColor(2));
fetus.SetColor(5, father.GetColor(5));
fetus.SetColor(6, father.GetColor(6));
fetus.SetColor(7, father.GetColor(7));
fetus.SetColor(8, father.GetColor(8));
}
Not official, just a fan one I did.This is the uncensored patch, then?