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tuuri

Member
Oct 8, 2017
100
238
129
Feels like this games concept gets worse every time they revise it
Also breeding mechanics with no genetic aspects is useless
This is just an annoying unit spawning system you babysit for 5 minutes between fights so you can spam more meatshields
 

Chris2041

Active Member
Oct 12, 2017
970
2,315
428
Feels like this games concept gets worse every time they revise it
Also breeding mechanics with no genetic aspects is useless
This is just an annoying unit spawning system you babysit for 5 minutes between fights so you can spam more meatshields
Yeah i liked more before you decide when you start attacking and gives you more time to prepare for war and building your army right now if you dont get lucky in the first raid game over .
 

turtletamer

Newbie
Jan 29, 2020
43
81
77
Updated uncensor patch. Let me know if I missed any scenes or if anything looks wonky.

Interestingly, Oni_Player wasn't censored to begin with, so it gave me a decent reference.

EDIT: found one missed thing in shortstack_player. I'll give it a day or two for anyone else to find missed textures then drop a fixed version
Woman_Goblin_sex had a missed bit too. Woman_ player internal looked a bit wonky.

SEPT 30: Fixed shortstack_player internal view, Fixed Woman_Goblin_sex internal view. Redid Woman_ player internal
 
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flannan

Engaged Member
Dec 15, 2022
3,381
3,576
377
Feels like this games concept gets worse every time they revise it
Also breeding mechanics with no genetic aspects is useless
This is just an annoying unit spawning system you babysit for 5 minutes between fights so you can spam more meatshields
Breeding mechanic in this game definitely has genetic aspect. It is, however, resistant to breeding super-goblins. It would take some time and effort to get there. But if the infamy system is back, it would be quite possible to prepare for battle enough that nothing else is a problem.
 

McHuman

Active Member
Nov 8, 2019
512
421
208
Really don't know why the game dev changed what he had the other version was made more fun
Maybe more fun in the short term but the old combat system would be harder to expand as the game grew. So while as players the new system might be a step back due to what has been temporarily removed to accommodate it, but it is a much better foundation to build off of than the old system. Also temporary is an important word here, the map was only removed because it needs to be reworked for the new system and the traits were removed because they needed to be rebalanced, they'll be re-added when that's done, and likely when they're re-added the fixed daily attacks will likely be removed and the infamy system brought back.
 

tuuri

Member
Oct 8, 2017
100
238
129
Breeding mechanic in this game definitely has genetic aspect. It is, however, resistant to breeding super-goblins. It would take some time and effort to get there. But if the infamy system is back, it would be quite possible to prepare for battle enough that nothing else is a problem.
Oh yeah, sure, having high damage units fuck has a higher chance to give you high damage, but thats literally it.
All the other stats are completely irrelevant and there is no racial traits, quirks or anything the like.
Elves are just garbage for example, slightly high damage but significantly worse chance than humans so they are useless when you are on a strict timer.
Instead of sending slaves out to get new species they just randomly appear like with the oni now, why, thats a plain downgrade in every regard.
The game took a significant step back in scope and execution just to have a worse outlook because this building system and roguelike ass pounding timer gameplay sucks bad.
This could also be a "throw shit at the wall and see what sticks" phase. Since we're early in development, the developers can try a very wide range of systems, then combine what worked well into a better developed system using the best traits of all of the different systems.
My man its been like 2 years and they are still switching genres, this shit is over
 
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Protag-Kun

New Member
Feb 16, 2022
13
4
69
Here is the script for Version 6.0.4.
Start with added characters and increased stats. You can change the increased stats in the script.
I have tried adding character to existing rooms but it doesn't work. Decided to gave up it and create new rooms with characters.
If anyone wants a try to add character into the existing room, feel free to try. I left the details of the error in the script.

View attachment 5261039 View attachment 5261040
where do I place it in the file? Also thanks for this mod
 

T4t0rt

Well-Known Member
Feb 22, 2023
1,170
525
237
Updated uncensor patch. Let me know if I missed any scenes or if anything looks wonky.

Interestingly, Oni_Player wasn't censored to begin with, so it gave me a decent reference.

EDIT: found one missed thing in shortstack_player. I'll give it a day or two for anyone else to find missed textures then drop a fixed version
Woman_Goblin_sex had a missed bit too. Woman_ player internal looked a bit wonky.
This is the uncensored patch, then?
 
Jan 6, 2018
236
351
267
Did anyone manage to get the color inheritance mods working again in v0.6.0.4? I had no luck on my end.
The big problem with color mods right now is just on the Goblin, to be honest. For whatever reason, the change to skill swap is using the CharacterManager.Instance.ChangeCharacterData();

The big problem is that even if it is in namespace of Seqscripts, it isn't in the base Assembly-CSharp.dll but in Game.Manager.Character.dll.

If someone has a solution to that issue that I care not to think about right now, great. Otherwise if you don't mind never being able to use club goblins by themselves right now, sure. Not a big issue, but unsure of how it would interact with things like the Pillory.

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Not full work, because I only made the two files for testing.

For example, all you need to grab the father color (from Orc file above) is,

C:
public void OnInitializeAsFetus()
        {
            Character fetus = BehaviourValue.Fetus;
            Character mother = BehaviourValue.Mother;
            Character father = BehaviourValue.Father;
            fetus.SetColor(0, father.GetColor(0));
            fetus.SetColor(1, father.GetColor(1));
            fetus.SetColor(2, father.GetColor(2));
            fetus.SetColor(5, father.GetColor(5));
            fetus.SetColor(6, father.GetColor(6));
            fetus.SetColor(7, father.GetColor(7));
            fetus.SetColor(8, father.GetColor(8));
        }
 
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