McHuman

Active Member
Nov 8, 2019
512
420
208
The concept look good , but now i wonder if it's possible for monster ride horses in battle.
Realistically speaking even if it will be added, it'll kinda be pointless. As it stands the game kinda heavily favors ranged monsters and at most using melee monsters to soak up damage. So mounts for monsters bring no real benefit, movement speed has no actual value during fighting, especially since for melee monsters the leap of orcs is already far superior to having higher movement speed since they can jump over barriers and go pretty far distances, and moving faster has completely no value for ranged monsters.
 

McHuman

Active Member
Nov 8, 2019
512
420
208
Huh. I'm now thinking of how I've seen various creators on Ci-en all going along the lines of "we want to have animal content but we don't dare put it in because Steam won't accept it."

But Team Apple Pie just went "Here you go! We don't give a fuck!" And that's great.
I mean, they really have no reason to care, they already patched out all objectionable content in MBM when they tried to submit it to Steam and still got rejected, so they already know their type of content isn't going to be accepted. Also just in general the current situation with payment processors means people creating 18+ games shouldn't even be caring about getting their games on Steam since it's unlikely to happen now anyways.
 
  • Like
Reactions: flannan and Xypster

Krongorka

Well-Known Member
Sep 22, 2017
1,233
3,833
397
Huh. I'm now thinking of how I've seen various creators on Ci-en all going along the lines of "we want to have animal content but we don't dare put it in because Steam won't accept it."

But Team Apple Pie just went "Here you go! We don't give a fuck!" And that's great.
You have no idea how close we were to Steam release, build was sent to review right before that shitstorm happened (at least we got technically superior 072 store version and updated DLsite version should come at some point). So yeah, they have no reason to hold back now.
 

MTCF

Active Member
Aug 31, 2017
601
352
248
The concept look good , but now i wonder if it's possible for monster ride horses in battle.
2 possibilities, centaur allies or possible horse birth

Only that you'll probably need a stable, as for riders i feel goblin might get the chance of 2 units per horse, while orc/oni just 1 or none
 
Jan 6, 2018
236
350
267
Happy to see that both the knight and the horse are capturable. I wonder if the horses are going to be classed as an unplacable "monster" or whether livestock will exist within their own category.
I imagine horse will get a new tag like Animal, considering how they handle the difference between Monster/Monmusu. That way the 'seating' of Monster and Animal will take up the appropriate seat like how bedrooms can handle both Monmusu and Slave in the same position.

It should be easier to code that way.
 

MisterE9599

Newbie
Aug 24, 2018
38
8
18
Ok so I have downloaded the Script for the bonus stat, however I noticed that Its not saving my game properly and I am not sure why? I think the most i did was edit which characters are available first and bumped up the values a little but every time I load the save file it resets
 

EarlvonSwift

New Member
Aug 31, 2021
6
11
62
Ranged units that automatically try to keep at a distance rather than standing still would be nice. Centaur could do that as a sort of skirmisher line in the far front. Could also have them be lancers that can pierce multiple enemies in a charge.

Also the whole animal thing opens the possibility of minotaur's as well with cow girls.
 
  • Like
Reactions: Xypster
Jan 6, 2018
236
350
267
Ok so I have downloaded the Script for the bonus stat, however I noticed that Its not saving my game properly and I am not sure why? I think the most i did was edit which characters are available first and bumped up the values a little but every time I load the save file it resets
Obviously not my script, but what did you change?

Also, if all you did was add/change what characters are available, just rename/change the file from being a .cs to a .txt. What is probably happening is that every time you load the game, the scripts values are being ran again. It would make it seem like the save is not saving properly, but it is likely the loading that is causing you issues.

Edit: Stat changes/traits being added/characters/rooms being added would save and load properly without the script after the first. It modifies a static property. Color inheritance changes would need to be kept, because while your RNG goblins and orcs that exist currently would stay, any children wouldn't.
 

MisterE9599

Newbie
Aug 24, 2018
38
8
18
Obviously not my script, but what did you change?

Also, if all you did was add/change what characters are available, just rename/change the file from being a .cs to a .txt. What is probably happening is that every time you load the game, the scripts values are being ran again. It would make it seem like the save is not saving properly, but it is likely the loading that is causing you issues.

Edit: Stat changes/traits being added/characters/rooms being added would save and load properly without the script after the first. It modifies a static property. Color inheritance changes would need to be kept, because while your RNG goblins and orcs that exist currently would stay, any children wouldn't.
Ok so far what I've done on your script well the script I downloaded a few pages back, was bumped up the value of the bonus stat. As for any other changes I made it so that it is possible to make sisters and spellblades and their conception rate is 100 but that's it. You might be right with the saving and loading issue so I might have to change it from .cs to .txt hopefully that fixes it
 
Last edited:
Jan 6, 2018
236
350
267
Ok so far what I've done on your script well the script I downloaded a few pages back, was bumped up the value of the bonus stat. As for any other changes I made it so that it is possible to make sisters and spellblades and their conception rate is 100 but that's it. You might be right with the saving and loading issue so I might have to change it from .cs to .txt hopefully that fixes it
So you changed the .mix files as well? Yeah, that should have zero correlation between any script working or not. Modifying the bonus stats also shouldn't cause any issues to base code, and if it did; the errors would prevent the script from loading. Or at least not cause it to redo anything.

So unless something accidentally got messed up, or the code itself has an issue with it that I wouldn't know since I don't use it.
 

MisterE9599

Newbie
Aug 24, 2018
38
8
18
So you changed the .mix files as well? Yeah, that should have zero correlation between any script working or not. Modifying the bonus stats also shouldn't cause any issues to base code, and if it did; the errors would prevent the script from loading. Or at least not cause it to redo anything.

So unless something accidentally got messed up, or the code itself has an issue with it that I wouldn't know since I don't use it.
Yes you are correct about the .mix files being changed so I think it might just be a simple file extension fix. Speaking of by changing it from .CT to .txt should make the script still work right?
 
Jan 6, 2018
236
350
267
Yes you are correct about the .mix files being changed so I think it might just be a simple file extension fix. Speaking of by changing it from .CT to .txt should make the script still work right?
.cs is the Script, so any other file extension won't be grabbed by the game. So it won't still run, but if all you wanted was the first children bonuses, all you need is that first save with a number of children.
 
  • Like
Reactions: MisterE9599

MisterE9599

Newbie
Aug 24, 2018
38
8
18
.cs is the Script, so any other file extension won't be grabbed by the game. So it won't still run, but if all you wanted was the first children bonuses, all you need is that first save with a number of children.
Ok then thanks for the clarification ^^ I haven't lost that much progress so it should still be fine. Tha k you again ^^
 

MisterE9599

Newbie
Aug 24, 2018
38
8
18
Hello me again, and I am sorry for the repeated messages >.<; This time its with the script and adding characters via

AddCharacterToList(gameManager, "Elf1", "Room1", "Base","Room")

So I tried to copy paste the line above it but it makes the script fail when starting a new, any advice for that? or is that a limitation on the script ? the txt below is what I added


private void AddNewBuildingsAndCharacters(GameManager gameManager){
AddRoomAndMapCharacter(gameManager,"Shortstack","Room1", "Base","Room",3,2);
AddRoomAndMapCharacter(gameManager,"Oni" ,"Room1", "Base","Room",3,1);
AddRoomAndMapCharacter(gameManager,"Sister" ,"Room1", "Base","Room",2,2);
AddRoomAndMapCharacter(gameManager,"Elf" ,"Room1", "Base","Room",2,1);
AddRoomAndMapCharacter(gameManager,"Elf1" ,"BreedingRoom", "Base","Room",2,-1);
AddRoomAndMapCharacter(gameManager,"Elf1" ,"LactationRoom", "Base","Room",3,-1);

AddCharacterToList(gameManager, "Sister", "Room1", "Base","Room");
AddCharacterToList(gameManager, "Elf1", "Room1", "Base","Room");
 
Jan 6, 2018
236
350
267
Hello me again, and I am sorry for the repeated messages >.<; This time its with the script and adding characters via

AddCharacterToList(gameManager, "Elf1", "Room1", "Base","Room")

So I tried to copy paste the line above it but it makes the script fail when starting a new, any advice for that? or is that a limitation on the script ? the txt below is what I added

You don't have permission to view the spoiler content. Log in or register now.
Part of it is the code, I believe. Without Kuku to speak to it directly, note that what I'm saying is sans testing or using the code.

C:
private void AddCharacterToList(GameManager gameManager,string characterType, string roomType, string region, string sector)
        {
                Character character = gameManager.NewCharacter(characterType, region, sector, 0, 0,  0,0, false, false, true);
                //Set stats
                SetCharacterStats(character);
                //Refresh added characters to show New icon on list
                Rf.Gm.RefreshCharacterAllocation(character, true);

        }
//Should be instead

private void AddCharacterToList(GameManager gameManager,string characterType)
        {
                Character character = gameManager.NewCharacter(characterType, "Base", "List", 0, 0, 0, -1, false, false, true);
                //Set stats
                SetCharacterStats(character);
                //Refresh added characters to show New icon on list
                Rf.Gm.RefreshCharacterAllocation(character, true);

        }
Partly I think this is both wrong, as a call to the spot on the list should be -1 as the newest character. Also, the entry gives information that you don't really need if just adding a character to the list, and mostly was done to mirror the prior code. This is why that extraneous "Room" exists, as far as I'm aware. Again, Kuku could clarify.

I also think Character character = gameManager.NewCharacter(characterType, "None", "List", 0, 0, 0, -1, false, false, true); would work.

This change above directly means the call should be changed.

C:
AddCharacterToList(gameManager, "Elf1", "Room1", "Base","Room");
//Instead is
AddCharacterToList(gameManager, "Elf1");
Unsure if this will fix things, check the spoiler log after loading to see why it said it failed if it does (or in general, it may be a hint at the issue).
 
  • Like
Reactions: Krongorka

Reliux

New Member
Apr 3, 2023
7
0
124
For the new version of the game, are there scripts for each character that allow you to change their colours, or not yet? Because the old scripts no longer work due to changes made by the developers.
 
Jan 6, 2018
236
350
267
For the new version of the game, are there scripts for each character that allow you to change their colours, or not yet? Because the old scripts no longer work due to changes made by the developers.
Yes, but no. Goblin doesn't work well thanks to a change in how the ClickSkillIcon is coded. I've got RNG colors, but it removes the ability of Goblins to switch weapons/change into the shield-bearer.
 
  • Like
Reactions: MisterE9599
4.20 star(s) 40 Votes