I don't disagree. I was just stating why some games takes so long between updates while our favorite citrus fruit can deliver more frequently (that's the keyword, "frequently" not "faster"), and that complains about long dev cycles are generally just thoughtless whining.
Yep they are, I'm a very patient person mostly from what I learned from my profession in the area of Quality in the last 30 years, so I'm aware of different strategies of delivery of products and their steps (Research-Planning-Development and testing-Release of product/Selling, in resume is that), being them material or "virtual", and from that experience I realize that some indy game developers "eat more than they can chew" being from more than expected rendering/animations to do with the hardware/software they have or by so much branching in the game/story that it becomes more complex than they were expecting, they don't plan for unexpected events and only realize the mistake later when the workload becomes so much that they get (I believe some do) in constant stress related to the pressure of deliver in a timely manner and then the product quality decreases due to those reasons and usually the cause is subpar planning.
But all of that is completely normal, many are doing this for not that long and they will learn by experience it if they survive the wild competitive market that "porn games" already is. Having a team and more/better hardware/software makes some of that all much easier but most are solo developers with very limited budgets. But Classy Lemon, nope, seems like they were doing this for long and planned very well (and I'm saying this only from an observing point of what I see and read on this site, I don't follow AVNs besides this forum) and they know their strong points that is writing and visuals and their weakness since they mention once, that is the coding part hehe but I bet they learned a lot also on that area already since the beginning of the journey that I'm glad to see it grow.