Best butt? Link to butts --> https://attachments.f95zone.to/2024/02/3342779_0.png

  • Kaylee

    Votes: 64 11.7%
  • SAndrA

    Votes: 107 19.6%
  • Emily

    Votes: 74 13.6%
  • Ashe

    Votes: 240 44.0%
  • Elysra

    Votes: 35 6.4%
  • Ves

    Votes: 26 4.8%

  • Total voters
    546
  • Poll closed .

JJ1960

Well-Known Member
Jan 12, 2017
1,526
4,959
Necrobyte is the greatest cinematic endeavor I have ever experienced in my life.

There, I said it. Bring it on, haters.
 

Quantendom

Newbie
Feb 2, 2022
22
34
The macOS version is totally broken and I can't rebuild it in renpy. Not with the win version, not with the Mac version. is there any way so solve my issue. I don't even have an error log since the game won't start at all. earlier versions worked just fine.
 

John972

Well-Known Member
Apr 24, 2018
1,145
3,662
Without a WT-MOD this game is unplayable.
That's kinda an unreasonably generalized statement. Just because you find the AVN "unplayable" in it's normal state doesn't mean the majority of players find it unplayable. Its playable, but, like many AVNs, you can't get all the content on one play-through.
 

Cabin Fever

Engaged Member
Nov 23, 2018
3,498
5,667
Completely agree with you but it also reveals that Classy Lemon is an intelligent and organized person and that they planned well since the beginning what they wanted to deliver, smaller chunks of content per update but with high quality, a light story with a few more drama/heavy/more depth events but not that often, humor and a light sci-fi space opera that is usually the easier way to make space operas. Not all space operas stories can be like The Expanse or Battlestar Gallactica heavy sci-fi narratives that rely more on realism, some are like Star Wars or Firefly with silly humor and it is also a good recipe for success.

This way of 3-5 months per updates and episodes/chapter also keeps the fans and supporters more engaged with the development what brings even more supporters and a more reliable funding way to ensure that the proje(k)t is finished. But each game/developer knows how much they can make their supporting base wait and keep them satisfied anyway.
I don't disagree. I was just stating why some games takes so long between updates while our favorite citrus fruit can deliver more frequently (that's the keyword, "frequently" not "faster"), and that complains about long dev cycles are generally just thoughtless whining.
 
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pitao

Active Member
May 18, 2023
705
846
I don't disagree. I was just stating why some games takes so long between updates while our favorite citrus fruit can deliver more frequently (that's the keyword, "frequently" not "faster"), and that complains about long dev cycles are generally just thoughtless whining.
Yep they are, I'm a very patient person mostly from what I learned from my profession in the area of Quality in the last 30 years, so I'm aware of different strategies of delivery of products and their steps (Research-Planning-Development and testing-Release of product/Selling, in resume is that), being them material or "virtual", and from that experience I realize that some indy game developers "eat more than they can chew" being from more than expected rendering/animations to do with the hardware/software they have or by so much branching in the game/story that it becomes more complex than they were expecting, they don't plan for unexpected events and only realize the mistake later when the workload becomes so much that they get (I believe some do) in constant stress related to the pressure of deliver in a timely manner and then the product quality decreases due to those reasons and usually the cause is subpar planning.

But all of that is completely normal, many are doing this for not that long and they will learn by experience it if they survive the wild competitive market that "porn games" already is. Having a team and more/better hardware/software makes some of that all much easier but most are solo developers with very limited budgets. But Classy Lemon, nope, seems like they were doing this for long and planned very well (and I'm saying this only from an observing point of what I see and read on this site, I don't follow AVNs besides this forum) and they know their strong points that is writing and visuals and their weakness since they mention once, that is the coding part hehe but I bet they learned a lot also on that area already since the beginning of the journey that I'm glad to see it grow.
 
4.80 star(s) 282 Votes