Thanks for the idea, but I have already thought out and implemented another similar systemSince you asked for ideas about psychic powers, I always had the thought of implementing a system by which you can control the pleasure one can give another. This has nearly limitless possibilities as it allows you to for example you could turn a nerd with a small chick into a Bull by making his dick give more pleasure than it would normally and cause her to cum multiple times or you can take chad thundercock and make him suck at sex by removing all sensation of sex so that she is left disappointed and never goes back to him. You could even screw her over by letting him steal her then when she is totally obsessed over him, you remove the feeling she gives and now he feels like he is throwing a hotdog down a hallway and leaves her.
It would not be very difficult to code and you could make it both netori or NTR and let the player decide how it will play out through manipulation of the variables. The only real challenge would be balancing it.
In my opinion, your game is way more complete but also complexity can be a problem in bugs... so try not to get exceed, becaouse i see the fall of other games than can be big but complexity made tons of bugs that made the game unplayable (lufuclad is a good example)My last news was about a translation system that would not be of interest to ordinary people. So now I'm going to talk about how events work. The main character, the secondary girls and the main ones have stats performed in about the same way. And I will explain this system using the stats for the main girls, here we see 3 bars (maybe more in the future). They have 5 levels, made in the form of hearts and a main strip. And also the icons below, which show us additional events, when hovering over the icon with the [!] we will see the conditions for how to see this additional event (for example, the time, place and number of necessary skills), also on the right of the strip there is an event, upon completion of which, the skill goes to the next level (Such an event can be failed and you will not get to the next level , but you will only waste time. Also, they will mainly be performed as various mini-games), but as you can see, in "perversion" we do not see the event on the right, this is because opponents can also influence this strip, BUT it is not worth think that this strip is bad and it is evil for your mc.
View attachment 1495834
Now I will talk about the interaction with the girl, you and your rivals. Improve love bar, the girl will love you, Give you kisses, BUT will not take ANY erotic actions with you, until "perversion" is level 0, when you or your rivals reach level 5, you can start dating her. So how do you get a sexual experience? By Improve perversion bar, you will discover various actions with the girl, BUT beware, if she has a high level of perversion and with one of the rivals she has a high level of "LOVE", she can have sex with him, so you should interfere with your rivals, or...You can also wait until her love with a rival reaches the maximum, keeping her perversity at level 0, after which, if you are improve enough, you can dramatically raise her level of perversion and deprive her of her virginity.
With exhibitionism, everything is clear, the higher the level, the less clothes on the girl + secondary hentai events
What about abilities. The main character will have a certain amount of "mana" per day, and in order to increase the maximum number, you need to improve your stamina level. Let's say you have 2 points, you can "teleport the girl's bra into your hands (1 point) + make her drink and splash water on her (1 point)", or "burst a button on her shirt (2 points). But if you have there are 3 points, you can steal her bra (1 point) and burst the button (2 points) ", her booba will jump out in public, and she will receive exhibitionism points, but with a high level of exhibitionism, she will not wear underwear
In addition to various mc skills, such as invisibility or psychokinesis, the main character must also improve other skills, such as: Body strength, sociality and intelligence, the higher the levels of these skills, the more secondary characters you will unlock, events and much more, and most importantly , you will get points faster with girls. If you start the game and try to immediately improve points with the main girl, most likely you will not succeed, and all 30 days will pass, college is over and the main character decides to return time back to the very beginning, and he will only have skills, so it's better at the beginning of the game, deal with the analysis of game mechanics and improve skills
mod system, although I plan on 3 main girls, a bunch of additional scenes and a bunch of additional girls who will also have a lot of scenes. I plan to add a mod system later. In version 0.2-0.5 now I am making the game AS flexible as possible. In the future, when the mod system comes out. I will make tools that anyone can use to create a mod without any programming skills. Mod of any complexity, for example, instead of pixel graphics, redraw everything in hd, or add new scenes with girls. Or make a mod that adds new main and additional girls. Or you may even want to create a mod with a FULLY original hero, plots and girls, based on my game mechanics.
Now you have a better idea of what this game is and I hope you like my idea a lot.
The reason many big projects fail is because they first create content and then try to turn it into a system. I create a system that is flexible, convenient, in which I can change any element of the game without critical impact on others. A system in which I will already easily create content, and if I need to improve something, I will do it without any problems. the system I am making is absolutely modularIn my opinion, your game is way more complete but also complexity can be a problem in bugs... so try not to get exceed, becaouse i see the fall of other games than can be big but complexity made tons of bugs that made the game unplayable (lufuclad is a good example)
Can I make a suggestion? I think you can simplify this more. I think you can get rid of exhibitionism entirely as it can be tied to perversion. I think that you should write the system in such a way that other variables can be inserted but I don't think it's necessary for the base game. At this point you should focus on getting the system working and getting the base game working and in a playable state, then once you have that then you can add stuff.The reason many big projects fail is because they first create content and then try to turn it into a system. I create a system that is flexible, convenient, in which I can change any element of the game without critical impact on others. A system in which I will already easily create content, and if I need to improve something, I will do it without any problems. the system I am making is absolutely modular
As for bugs, that's what beta tests are for.
The bar of exhibitionism doesn't complicate things much, it just affects the clothes of the heroines, but the reason it is is that I can do more events by placing them there. so that the bar of perversions does not look too horrible, strewn with a field of eventsCan I make a suggestion? I think you can simplify this more. I think you can get rid of exhibitionism entirely as it can be tied to perversion. I think that you should write the system in such a way that other variables can be inserted but I don't think it's necessary for the base game. At this point you should focus on getting the system working and getting the base game working and in a playable state, then once you have that then you can add stuff.
In my opinion is better to get the initial 1.0 release.What do you think I should do? I could start making a mod system, but initially with VERY limited functionality, and then expand it with updates. Or make the full version at once in 1.0. It's just that now I could make a very simple toolkit, where you could add new clothes and events to the girl, as well as new colors for the existing clothes, this 0.1 toolkit will not take much time, but while I do updates, someone will be able to make mods