RNDM

Engaged Member
Mar 10, 2018
2,639
3,908
Honestly I am so sick of these devs using Cyberpunk 2077 as a scapegoat for their own laziness. "We don't want to pull a Cyberpu-"
TBF it seems to rather more often be their apologists - as if indie porn peddlers on Patreon were subject to the kinds of short-sighted Executive Meddling that forced 2077 out of the oven blatantly prematurely, as documented in this hard-hitting exposé:
 
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sidtheduke123

New Member
Jan 22, 2019
8
10
upload the latest posts from their patreon to Kemono!
This release features a 2x Larva variant of the Vioreaper H scene for Onyx, as well as some improvements to the transitions in the standard Vioreaper scene for both Onyx and FemCop.

Since the mid-month release, we've added an early version of one of the Caverns maps to act as a water test scene where you can check the water FX out and let us know how it looks/feels.

Another major change since last month is the addition of destructible objects. Right now it's just some barrel containers but we'll be adding explosives soon. As we build on this framework we'll include fun features such as objects that can be knocked around before detonating or releasing environmental hazards like acid, sticky ooze, or gas.

We've also added dynamic physics for FemCop's combat animations, and have fixed Onyx's since hers weren't working after we updated her rig last month.



Changelog
(** indicates items added or being added since the June 21 Inner Circle patched test release. The following is only a list of player-facing changes, unless otherwise noted:)

H Scenes

  • ** Added 2x Larva variation for the Onyx with 1x Vioreaper H scene
  • ** Improved physics during the intro and major transition of 1x Vioreaper H scene for Onyx and FemCop
  • ** Fixed face animation issues with part of Onyx & FemCop's 1x Vioreaper H scene
  • Added message to gallery when selected scene contains filtered H content.
  • Animation Gallery is now hidden from Main Menu if adult content is completely disabled
Stage

  • ** Added "Water Test Map" to the World Map
  • ** Added first iteration of the water & splash system
  • ** Added Caverns stage music to the Water Test Map mission
  • Added destructible objects framework
  • You'll now find destructible barrels that drop items on some maps. This is just a start!
  • Returned the old and more descriptive messages when attempting to open a locked chest during the wave survival missions
Animations

  • Added dynamic physics for FemCop's combat animations (hair, chest).
  • Dynamic physics for Onyx's combat/movement animations is working again.
Enemies

  • Enemies no longer spawn in T pose, resulting in fewer visual glitches. For example, Chain Splicer's chain will no longer be visible from a mile away when he spawns.
  • Enemies will no longer yeet themselves outside the map.
  • Further improved backend AI to balance frequency of specific enemy skill usage.
  • Fixed memory issue in which items Looter stole were not deleted
Known Issues
Here are the newest/most relevant known issues.

  • New Vioreaper + Larva scene still needs more SFX
  • Barrels destroyed just as a grapple is triggered may glitch out.
  • Some new occurrences of enemies walking in place.
  • Charger may slide around if stunned at a very specific time.
  • Sounds are improperly playing during loading currently.
  • Destructible objects don't receive environment lighting or cast reflections yet.
  • Vioreapers are extra buzzy at the moment (even while knocked down).
  • It's possible to make Onyx invisible through some combination of opening console / enabling God Mode while Onyx is flashing due to respawning
  • Bat Bunny is missing her serving tray in her idle pose during actor selection in the H gallery.
  • Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield. This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield. We're working on a fix ^-^.
  • Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
  • Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
  • FemCop's force field doesn't emit light properly when the scene is mirrored.
  • It's possible for FemCop's forcefield to spawn on top of bystander enemies.
  • Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene.
  • At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
  • Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position.
  • Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
  • Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon.
  • The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it.
  • Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.
 

OnyxShadow

Member
May 21, 2017
243
413
This release features...
That's a lot of words, but here's what most of us see:

1 variation for 1 enemy
Minor tweaks
Technical jargon for stuff we don't notice

Now, that's not to say the other stuff doesn't matter, but what drives the interest in this game is the sex animations and the combat mechanics. When we don't see steady, noticeable increases and improvements in those areas it doesn't matter how many destructible objects are added and minor issues fixed.
 
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CourierNPC

Well-Known Member
Jul 12, 2017
1,126
1,047
So... only nipple fuck?
It would seem so, yes. I think Eromancer prioritized technical troubleshooting with a few H-scenes here and there, which is good in and of itself, but it's not as balanced (90:10 or 80:20 ratio between fixes and game content)

Whether they are going to change ways or not, that remains to be seen.
 
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Sharks are Evil

Active Member
Jul 17, 2021
695
1,115
That's a lot of words, but here's what most of us see:

1 variation for 1 enemy
Minor tweaks
Technical jargon for stuff we don't notice

Now, that's not to say the other stuff doesn't matter, but what drives the interest in this game is the sex animations and the combat mechanics. When we don't see steady, noticeable increases and improvements in those areas it doesn't matter how many destructible objects are added and minor issues fixed.
you know it's a scam/lie when a person can't sum up something that easy to sum up. Erom thinks he's a politician
 
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