- Mar 24, 2023
- 30
- 135
I don't mind a text-based game, but after giving this a cursory glance, thousands of words of story with seemingly meaningless choices doesn't feel like an interactive experience. If you want this to be a game with choices, provide more choices more frequently. Otherwise just remove the choices and call it a novel.
It is a novel, which I am converting to a game. Right now the levels to which the kingdom get developed will mostly impact the endings and open up or limit some options.Bit harsh but I have to agree. Hope there will be more interactions.
The theme and plot really suites my kinks. Good luck on the development.
There should start being a greater effect in the next phase of the gme which will cover chapters 6-10. The beginning needs to be a little railroaded to set up the rest of the story bit I will look at ways to provide more choice.