4.10 star(s) 10 Votes

Endless_Effrontery

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Game Developer
Mar 24, 2023
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135
I don't mind a text-based game, but after giving this a cursory glance, thousands of words of story with seemingly meaningless choices doesn't feel like an interactive experience. If you want this to be a game with choices, provide more choices more frequently. Otherwise just remove the choices and call it a novel.
Bit harsh but I have to agree. Hope there will be more interactions.
The theme and plot really suites my kinks. Good luck on the development.
It is a novel, which I am converting to a game. Right now the levels to which the kingdom get developed will mostly impact the endings and open up or limit some options.

There should start being a greater effect in the next phase of the gme which will cover chapters 6-10. The beginning needs to be a little railroaded to set up the rest of the story bit I will look at ways to provide more choice.
 

souldead341

Engaged Member
Oct 16, 2017
2,081
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I went back and forth on this. Having worked in twine before, I've had people complain about the white on black as burning the eyes too. Any particular combo you prefer?
Not sure how easy it is to do, but I've seen twine multiple games that offer light mode, dark mode, and sometimes other options. Just having a settings menu with a toggle for that could help alleviate people's complaints, since white on black and black on white cover will cover most people's general preferences.
 
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heehatatt

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Jun 2, 2017
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feels like the text should be in second person rather than third. are you playing as the queen or as an omnipotent bystander?
 
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basheree

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Oct 2, 2021
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I went back and forth on this. Having worked in twine before, I've had people complain about the white on black as burning the eyes too. Any particular combo you prefer?
I like this combo, just a minimal change, but better on the eyes, maybe a darker gray background could be even better.

TextColor = #000000
BackgroundColor = #cccccc

 
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Geffe

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Jul 14, 2019
45
130
feels like the text should be in second person rather than third. are you playing as the queen or as an omnipotent bystander?
Gotta disagree. I prefer to read the adventures of a hot girl (i.e first or third person), I'm not interested in imagining I am one (second person). Obviously this is something that is going to be dictated by who the target demographic is.
 
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Endless_Effrontery

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Game Developer
Mar 24, 2023
30
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feels like the text should be in second person rather than third. are you playing as the queen or as an omnipotent bystander?
Gotta disagree. I prefer to read the adventures of a hot girl (i.e first or third person), I'm not interested in imagining I am one (second person). Obviously this is something that is going to be dictated by who the target demographic is.
Maybe, but the whole story has already been written in third person and I'm not going back to change that now :) Adding in the code to make the dialogue different colors is hair pulling enough.
 
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Belgaesh

Member
Apr 6, 2019
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This game was delightful discovery, I really like the sub content, but that is already been done in other games, so I hope you also develop a domme path if possible.
 

bearclaw01234

Member
Mar 13, 2018
310
174
It is a novel, which I am converting to a game. Right now the levels to which the kingdom get developed will mostly impact the endings and open up or limit some options.

There should start being a greater effect in the next phase of the gme which will cover chapters 6-10. The beginning needs to be a little railroaded to set up the rest of the story bit I will look at ways to provide more choice.
The idea is good, but it isn't a game if the player can't fully interact with the story & immerse themselves in it. So far this is less of a game than even the noob-made storygames. Yes pictures could help, but the numerous meaningful choices are what turn a linear story into an actual game. For VNs the graphics are primary, but in Text-Based games the numerous meaningful choices are primary.
 
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bearclaw01234

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Mar 13, 2018
310
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Gotta disagree. I prefer to read the adventures of a hot girl (i.e first or third person), I'm not interested in imagining I am one (second person). Obviously this is something that is going to be dictated by who the target demographic is.
Ye are contradicting yourself- First Person & Second Person are pretty much the same (as ye are still supposed to imagine yourself as the person/gender), the difference between them is in the pronoun usage: First Person (I, me, my, mine, we, our, us) & Second Person (You, your).

Third Person is what I believe ye are trying to say ye like (He, she, it, him, her, his, hers, they, them, their, theirs)- which is where the story speaks of a protagonist without ye having to imagine ye are said person/gender.
 
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Endless_Effrontery

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Game Developer
Mar 24, 2023
30
135
Endless_Effrontery

Just curious as to how much of your novel is done and available in a none-game format?
The entire first novel is written, but only the first 6 chapters have been edited. I'm still not completely satisfied with the characterization of Marguerite and Jacqueline's relationship in the 7-10 chapter range so I want to rework that. There are 14 chapters total. Once I'm happy with that, and with how the game is formatted/structured, I'll begin working on the second book in the series. I have a rough plan for the trilogy, though obviously things are more uncertain the farther out I look.

This game was delightful discovery, I really like the sub content, but that is already been done in other games, so I hope you also develop a domme path if possible.
Understandable, and it's something I've thought about. Sub content is my favorite so that's what I've written. There will be a stronger queen path which may end up becoming a Domme path if it proves popular enough. It will depend on if people would rather see me get started on part 2 of the story, or really expand and flesh out the game portion of part 1.

The idea is good, but it isn't a game if the player can't fully interact with the story & immerse themselves in it. So far this is less of a game than even the noob-made storygames. Yes pictures could help, but the numerous meaningful choices are what turn a linear story into an actual game. For VNs the graphics are primary, but in Text-Based games the numerous meaningful choices are primary.
Considering the choices currently in the game, what meaningful differences would you like to see? I've considered adding in some early 'bad ends' like if you totally reject Prince Gailen, for example.
 

Ragnar

Super User
Respected User
Aug 5, 2016
4,727
12,777
It is a novel, which I am converting to a game. Right now the levels to which the kingdom get developed will mostly impact the endings and open up or limit some options.

There should start being a greater effect in the next phase of the gme which will cover chapters 6-10. The beginning needs to be a little railroaded to set up the rest of the story bit I will look at ways to provide more choice.
What novel If I may ask? Where can we read it?
About the game. The writing and story are good which are the main thing in text adventures. Maybe more options would be great but this is just the first release so we will see. You can use some images or gifs to add some visual strength to the narrative. Just pick your fav porn stars and use always the same for the main girls. There are not many medieval porn so use close ups with everyone nude and so on.
 
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bearclaw01234

Member
Mar 13, 2018
310
174
The entire first novel is written, but only the first 6 chapters have been edited. I'm still not completely satisfied with the characterization of Marguerite and Jacqueline's relationship in the 7-10 chapter range so I want to rework that. There are 14 chapters total. Once I'm happy with that, and with how the game is formatted/structured, I'll begin working on the second book in the series. I have a rough plan for the trilogy, though obviously things are more uncertain the farther out I look.


Understandable, and it's something I've thought about. Sub content is my favorite so that's what I've written. There will be a stronger queen path which may end up becoming a Domme path if it proves popular enough. It will depend on if people would rather see me get started on part 2 of the story, or really expand and flesh out the game portion of part 1.


Considering the choices currently in the game, what meaningful differences would you like to see? I've considered adding in some early 'bad ends' like if you totally reject Prince Gailen, for example.
Instead of just one choice that covers all of one particular segment, take out the automatic route of it & give more choices on what to do in each part of it instead of just having it flow in only one way with no extra input from the player. This way of giving one choice & then having the rest of the scene be automatic is pointless & it takes the interactivity away from the player. I understand this was first a novel, but it can't stay within the boundaries of a novel if it is supposed to be made into a game. Games & Interactive Stories (Storygames) have many choices to them & not just one random choice to cover an entire scene. Yes this will become more work, but it is needed to become a game.

If ye want an idea of how to do this then i'd recommend ye check out the games on chooseyourstory . com (a community driven storygame site with a range between noob to very experienced) or check out the storygames by Choice of Games LLC on Google Play (nearly all of them are great & free to download).
 

Endless_Effrontery

Newbie
Game Developer
Mar 24, 2023
30
135
What novel If I may ask? Where can we read it?
About the game. The writing and story are good which are te main thing in text adventures. Maybe more options would be great but this is just the first release so we will see. You can use some images or gif to add some visual strength to the narrative. Just pick your fav porn stars and use always the same for the main girls. There are not many medieval porn so use close ups with everyone nude and so on.
Thanks for the advice. Right now only Chapters 1-5 of Queen's disGrace are published. You can read them either on Amazon or on my Patreon. I've also posted a draft of Chapter 6 on Patreon. I'll also be (slowly) posting the chapters on Literotica if you want to be patient.
 

J1215

Well-Known Member
Dec 15, 2019
1,447
2,866
Understandable, and it's something I've thought about. Sub content is my favorite so that's what I've written. There will be a stronger queen path which may end up becoming a Domme path if it proves popular enough. It will depend on if people would rather see me get started on part 2 of the story, or really expand and flesh out the game portion of part 1.
It would be great if from the very beginning of the game could choose a path where the queen is a strong and dominant character who easily copes with all her enemies and does not succumb to blackmail. And accordingly, it would be great if on this path it was possible to avoid maledom and her humiliation.
 
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Joe Steel

Engaged Member
Jan 10, 2018
2,316
3,077
I like the writing a lot. Good description, good dialogue, nice word choice, and free of errors. There's maybe a half-dozen games here that have all of those features.

I do think that you should break up the pages more, so the reader isn't faced with walls of text like this. You can get away with long passages in a book, but less so in a game. The breaks don't need to be decisions, though having more decisions would help.

I am of mixed mind about images. Some images would help, but I'd rather see time spent on the story than images that are just decorative.

Looking forward to more.
 

Joe Steel

Engaged Member
Jan 10, 2018
2,316
3,077
Also, it would be great to have some choice, but major story diversions should be held off until the "canon" story line is finished. All too often, games like this end up abandoned because the story branches get unmanageable.
 
4.10 star(s) 10 Votes