4.10 star(s) 10 Votes

Geffe

Newbie
Jul 14, 2019
47
130
Ye are contradicting yourself- First Person & Second Person are pretty much the same
When someone you are talking to says "I went to the store." Do you think they are saying you went to the store? No. First person is like reading someone's diary, or listening to someone relate something they personally have done. Second person is when someone is telling you something in relation to yourself, like a tour guide saying "If you look to your left, you will see the Eiffel Tower."
 

chopish

Newbie
Sep 12, 2020
55
59
Endless_Effrontery You write well, and I like what you're writing about and your world-building. But you'd get a lot further by making something more interactive than what you have now. I reckon once you have achieved your writing goals, working on a game would bring you far more success if that's what you're looking for.
 

Xviv

Newbie
May 24, 2018
47
44
Ye are contradicting yourself- First Person & Second Person are pretty much the same (as ye are still supposed to imagine yourself as the person/gender), the difference between them is in the pronoun usage: First Person (I, me, my, mine, we, our, us) & Second Person (You, your).
Second Person is different, and a perspective not commonly seen in games. It does exist, though: In game Driver: San Francisco, you control your character not through a first-person "behind the wheel" perspective, nor a third person "behind the car chase" camera, but through the perspective of the character that is pursuing you.

The equivalent in a porn game would be controlling the character getting fucked through the perspective of the character doing the fucking or vice versa. That probably makes it more similar to a third-person game in practice.
 

heehatatt

Newbie
Jun 2, 2017
91
247
Well its pretty common in text based porn games. "You went to the store," "you went to fuck x person," "y person seduced you," "last week you did z." If you go on f95 and search for text based games I'm betting 99% of them are written from the second person, with some of them having certain pc dialogues/inner thoughts in the first person.
 

f*kitol

New Member
Mar 8, 2021
4
0
I went back and forth on this. Having worked in twine before, I've had people complain about the white on black as burning the eyes too. Any particular combo you prefer?
The secret is contrast ratio. Too high and eyes bleed, too low and it becomes hard to read. Shoot for around 7:1 - 15:1 ratio and people will be much happier with it in general. You can measure this with contrast checker tools (google e.g. webaim contrast checker).

But this comes with the caveat that you have no control over whether the user has chosen a light or dark background and UI skin for his OS, and that contrast can cause eyestrain too.

So if you can support a light mode and a dark mode and either detect native dark/light color scheme (e.g. via the prefers-color-scheme media query) or else just let the user toggle it, big bonus points.
 

Joe Steel

Engaged Member
Jan 10, 2018
2,432
3,264
As far as the color scheme goes, I think that this game hits it just right. Light on dark causes the text to "bloom" painfully if one has, as I do, astigmatism. Having a dark mode is okay, but making it required (like this forum does) is really sub-optimal for people with vision like mine.
 

Endless_Effrontery

Newbie
Game Developer
Mar 24, 2023
30
135
Alright, I added v0.25, which changes the color scheme and color codes most of the dialogue. Please let me know what you think of the changes. But only if you support them 100% because frankly they were a bitch to do /s

I also added a Dramatis Personae link to the side menu which has pictures of the characters.

Hopefully next weekend I'll update to v0.3 which will make the passages shorter and add in more choices. Unfortunately, they won't have to substantive impact on the plot yet, but there will be more impact on the variables.
 

Joe Steel

Engaged Member
Jan 10, 2018
2,432
3,264
Not that it really harms anything, but you don't provide names for everyone (such as Lorenzo DoCasta ) in the DP side menu, and have no entry there for Prince Stephan (if he even needs an entry).

The color scheme is fine, and the colored text works very well, not least to break up the "sameness" of the text. Hopefully, this won't prove as hard to implement into the future, because, while nice, it isn't worth spending a lot of effort on. Story trumps all.
 

telc0ntar

Member
Jun 10, 2018
127
188
to the dev Endless_Effrontery, I played your game, and here are my two cents

1. You really need to level up your tech skills. like, really, spend like a week just improving your tech level. it'll pay off enormously, I guarantee you. there's a lot of simple things that you could be doing right now to make your coding easier and make the game better.

take some time, at least a weekend, and learn how to use twine. like, at least a weekend. i don't know how much time you spent on it, but since you are writing each passage as an HTML, it's clearly not enough. And you don't know enough HTML either, since you don't use stylesheets, and you're using inline style every time.

so that's my first advice. download the twine editor; it's perfect for beginners who are learning to use twine. set it up with sugarcube (look it up, there's a tutorial). sugarcube has a ton of mods/tutorials/macros for how to do the basic stuff that you're doing. you just have to know how to set it up, it'll be a breeze for you. look up chapel's stuff, with speech boxes. look up hiev's macros. join the discord. download any html game from here and see how they tick.

It's not that difficult. I know you might be doing this as a side project, and don't want to waste time with tech crap, but i promise you, even a little bit of knowledge goes a long way at the beginner level.

2. a game is not a novel, a novel is not a game. again, try to play some of the other html games here, and see how they work. break up the passages, make them smaller. add some speech boxes. add some images. a lot of the text becomes unnecessary with a few images. for example, you can add a image of throne room in the intro, and immediately, get to the character description. background images, different color speech, make the game easier

3. (personal preference) i know you're using ai to generate images... but i don't like the people images at all. like you're trying to generate photorealistic, real images, and instead each of them is in the middle of the uncanny valley for me. like real talk, the queen looks like a female gigachad to me. i would rather you go for a artstyle (anime or otherwise) or at least give us the option to change images or switch them off, cause... for me they're not working.
background: gray sucks for me. keep the default black if you can, or give an option to do so. the best, for me, would be an image background, with an opaque textbox
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best of luck with your project.
 
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hiroto02

New Member
Jul 10, 2018
13
3
hi there usually i dont comment on games but this thing is well done it fits my taste so well so a bit of suggestion:
putting some pictures at the early pages to help others picture the text more accurately would help
and i hope u make choices way more frequently
and humiliation/degradation path to have a lot more content (this is just because it is my thing)
another thing i dont know if this is possible or not but maybe adding choice on the background and text like some people could pick black as a background and white for the text or what you are doing now as a choice in setting

any way this game is well done looking forward to future updates
 

Sorom

Newbie
Oct 2, 2022
22
24
I think the most interesting route is if Jacqueline gradually seizes power. excellently written text. Objectively, it is not quite a game, because there is almost no interactivity, but a kinetic text novel (a visual novel without visuals). But I like it. Reads well as literature.
 

Sorom

Newbie
Oct 2, 2022
22
24
characteristics diplomacy/economy/army, I think, can be made a hidden state, or the interactivity should be increased. The latter can be done by adding more response options during encounters with character, which can affect relationships, money, or stats. Although, as I wrote above, everything suits me even in this performance.
 

Barneydog

Member
Jul 3, 2018
176
330
I love your writing but like others I wish there were a few pictures. Given that you will concentrate on the text, perhaps others can provide some images. To that end I have attached my interpretation of some of the people and actions. Not expecting you to add them to the game of course.

First up is Marguerite.

Marguerite Dress 1.png

Then the scene with Marguerite hooded and Prince Stephan.

Marguerite and Stephan 1.png

I plan to do the groom scene, the throne room with the wardrobe malfaunction and of course some of the scenes with Jaqueline in due course. Happy to share here if others wish to see them.
 
4.10 star(s) 10 Votes