Literally the worst game I've ever played, i spent hours on dungeon 2 making me want to bash my head on a wall and on the parkour tower i basically did that climbing up and after an hour i made it only to find out i need to go somewhere ALL THE WAY BACK TO THE BEGINNING to get a key i missed. nope. nope nope nope I'm not doing this anymore. Never played an h-game designed to turn hard dick to furious rage, and not the beating type of furious rage
The movement system needs to be changed, you'll often shoot forward as if you're on a grid that requires you to always be centered. The "le git gud XD" meme is a joke here because--while platforming in this game is an acquired skill--it comes from acclimating to the terrible controls and "feel" of the movement. Something that I used to make it much easier is an autohotkey script that leaves sprint on all the time, it made platforming MUCH easier and I don't think I would have had the patience to do it otherwise. Here's the script if you or anyone else wants to give it another shot and knows how to use autohotkey:
Replace the I with whatever key you want to be your sprint activator. Another tip I can give is that when you open your inventory mid jump you stay elevated until you exit out but the platforms keep moving, if you're quick enough and find you're about to miss a jump you can salvage it by tabbing into your inventory until the platform comes back. It's also handy on the trap portion, take too much damage? Double jump and tab until you regen back. Finally, make sure you have a lot of potions (at least 10) for the final boss, it can be really difficult and I just barely won on my first try with only a couple of potions and 4 max hearts.
Dungeon 2 is really the place you have to buckle down and put your dick away but some things I would do to improve it would be:
-Make the platform about 1 block wider on the part where you have to line up with the holes in the walls, it's a bit too narrow especially in first person.
-Make a lever on the top of the spiral platforming room (the one that goes to the boss) that creates a shortcut, there's no sense in doing that part twice even though it's probably the easiest.
-Let up on the tornadoes on the final boss or make them easier to predict, there is just WAY too much going on in that little arena.
-For that other spiral room (the one that leads to a key) make the platforms activated by a lever and reset by a lever. Nothing is more aggravating than missing a jump and having to wait until they finish their circuit.
Those were my biggest gripes but it really wasn't all that bad looking back. If you go into it thinking "oh yeah gonna get that sweet h-goddess scene in like 5 minutes finna bust hard tonight" it will demoralize you. It definitely needs to be tuned more and possibly even pushed back to be a later dungeon because the difficulty spike from 1 to 2 is far too extreme.