Plenty of other devs specify the number of words the update has so I don't get your point at all.
The point is that "more words != more content" because content isn't just based on the number of words. I'll give you an example:
1. Scenario A: 10,000 words for 10 scenes
2. Scenario B: 8,000 words for 12 scenes
Which one has more content? The answer is Scenario B despite having less words.
It's very easy for devs to get too excited and write longer and longer and longer for a scene. But they should ask themselves whether these additional dialogue within that same scene is necessary or not, and whether it improves the game or not. An easy example in this game so far is Cooper where he has A LOT of words written for him. But ask yourself, do we really need 21 lines to talk about poop joke? Then another 38 lines just to ask MC to come and visit. Then another 50 lines between MC and Cooper in the car before we get to talk to Joe for the car race gambling. Then even more lines after that.
I'm not saying to trim everything into 3 lines of Yes/No. But it's very easy to get overexcited and write more and more and more without actually adding much. That 21 lines of poop joke could be 40 lines of next joke. That 38 lines to ask MC to visit could suddenly be 60 lines. Joking around in the car might be 80 lines next. And so on.
Why am I saying this? Because I've seen some other devs in other games doing this. They love their own writing so much because the initial reaction was good, then they got carried away. Dialogues become longer and longer immediately assuming that it will improve the game. We saw this when the dev said "
Scenes I thought would be a few lines grew larger,". I'm not saying they can't grow larger, but they should only grow larger if they need to be larger. Because it's so easy that 1 few-lines scene became larger, then 2 few-lines scenes became larger, then suddenly 3,4,5,6,etc of such few-lines scenes became larger. This will result in bloat dialogue where the scenes are the same but just with more dialogue.
In conclusion, what I want is for the dev to not focus on the number of words, but how they use those words. That's why I ended my post by saying that double the words should hopefully be followed with double the progression.