08Hanbo

Member
Nov 15, 2020
336
2,405
v2s14a_13.png



Hello everyone!

Only one scene left! :D And to be honest I think I’ll finish it by Monday. I had some issues with adding SFX to the car animations and I figured it’d be better if a specialist took care of these. I ordered adding sound effects to all car animations and even though I got only a sample for now (they say I’ll get the full delivery on Sunday/Monday), I’m sure it’ll come out amazing. Also, this is probably the last full development update before the release. I’ll drop the exact release date sometime down the road (next week maybe?). I was thinking that it’d be a good idea to give you a little schedule of what’s left for Episode 2 release. Keep in my mind that these are approximate ranges. Things could delay or get done faster. :D

19th - 21st of August - finish all the remaining renders.

22nd - 26th of August - put into the code all of the remaining scenes; touch up/re-render images that need to be fixed and final touches to the store page on Steam; rendering the last images done in the background.

26th of August onward - final beta testing and proofreading. Once this step is done we’ll be ready for the release.

As you can see, we’re really close. We have a few release dates in our minds but I want to be sure that everything is ready.

Here’s a few words from Joshua too :D

It’s almost here.
As Jachu has said, we’re really close now. It’s been a slog, that’s for sure, and plenty of people have criticized the wait. That’s fair, but, speaking for myself as a first-time creator in this medium, it’s all a big lesson learned and won’t happen again.

From my side, some good news is that I’ve just finished episode 3, part 1’s script. Yes, we’ll be splitting episode 3 into two parts. The reasoning is that the delay was too long between 1 and 2, but also with Jachu having to focus on his health for a while, having another monster update will create another unacceptably long delay.

As a comparison, here’s the length of the scripts after the most recent amendments:
Episode 1: 207 pages, 63,429 words
Episode 2: 550 pages, 186,339
Episode 3 (part 1): 140 pages, approx 40,000 words at the moment
Episode 3 (part 2): Expected to be about 200 pages, 60,000 words
(based on the current framework).

It’s not a pure comparison, as there are notes, comments and other detail in those numbers, but as a rough guide it gives you an idea on the length of the episodes.

As you can see, episode 2 will give a lot of playtime. It’s also meant a lot of custom car models, backgrounds and some new characters to go with sub-plots and route-specific scenes.
The whole combined script for episode 3 will be somewhere in-between 1 & 2 in size, but with most of the coding, car models and backgrounds already made, it should be much, much faster to a release than episode 2, as well as being split into two parts. The story itself won’t suffer either, with the flow and timing of the halves being polished to serve as endpoints to an episode, rather than a sudden stop without resolution.

As a writer/developer (or even as a person), I can’t promise I’ll never make mistakes. It’s a new project, and a certain amount of undertaking something new involves taking risks, owning up to errors, and making plans to avoid repeating those errors. I think we’ve done that here, and while I can’t predict the future, I can assure fans, patrons and even those that have been very vocal in their dislike for me that every opportunity to learn and improve is being taken.

I can’t claim to be unbiased, but I think once people play episode 2, they’ll see where the time went. I’d also say that while there are plenty of games with longer playtime at release +1 year, Race of Life will be able to provide value for people that have waited.

It won’t be for everyone, and that’s fine. Put simply, I don’t have anywhere near the talent to write something that will appeal to every person who wants to play an AVN. I am OK with that, but, I genuinely think that for people who enjoy a story set in the general current era that deals with somewhat believable characters and situations (occasionally exaggerated for effect—as my Grandfather always said, when you’re telling a story to entertain, it shouldn’t sound like an encyclopaedia) will enjoy what we’ve made.

So, yeah. It’s been a long wait, and that’s on me. But, I think as I’ve shown, I’ve taken steps to address that problem, and I truly hope that when people have a chance to play, they’ll see that the time wasn’t spent idly.

I can’t wait for you guys to play it, and I hope you like it (Woop Woop)!

Stay tuned!
 

weezal

Member
Jul 5, 2022
434
765
View attachment 2862318



Hello everyone!

Only one scene left! :D And to be honest I think I’ll finish it by Monday. I had some issues with adding SFX to the car animations and I figured it’d be better if a specialist took care of these. I ordered adding sound effects to all car animations and even though I got only a sample for now (they say I’ll get the full delivery on Sunday/Monday), I’m sure it’ll come out amazing. Also, this is probably the last full development update before the release. I’ll drop the exact release date sometime down the road (next week maybe?). I was thinking that it’d be a good idea to give you a little schedule of what’s left for Episode 2 release. Keep in my mind that these are approximate ranges. Things could delay or get done faster. :D

19th - 21st of August - finish all the remaining renders.

22nd - 26th of August - put into the code all of the remaining scenes; touch up/re-render images that need to be fixed and final touches to the store page on Steam; rendering the last images done in the background.

26th of August onward - final beta testing and proofreading. Once this step is done we’ll be ready for the release.

As you can see, we’re really close. We have a few release dates in our minds but I want to be sure that everything is ready.

Here’s a few words from Joshua too :D

It’s almost here.
As Jachu has said, we’re really close now. It’s been a slog, that’s for sure, and plenty of people have criticized the wait. That’s fair, but, speaking for myself as a first-time creator in this medium, it’s all a big lesson learned and won’t happen again.

From my side, some good news is that I’ve just finished episode 3, part 1’s script. Yes, we’ll be splitting episode 3 into two parts. The reasoning is that the delay was too long between 1 and 2, but also with Jachu having to focus on his health for a while, having another monster update will create another unacceptably long delay.

As a comparison, here’s the length of the scripts after the most recent amendments:
Episode 1: 207 pages, 63,429 words
Episode 2: 550 pages, 186,339
Episode 3 (part 1): 140 pages, approx 40,000 words at the moment
Episode 3 (part 2): Expected to be about 200 pages, 60,000 words
(based on the current framework).

It’s not a pure comparison, as there are notes, comments and other detail in those numbers, but as a rough guide it gives you an idea on the length of the episodes.

As you can see, episode 2 will give a lot of playtime. It’s also meant a lot of custom car models, backgrounds and some new characters to go with sub-plots and route-specific scenes.
The whole combined script for episode 3 will be somewhere in-between 1 & 2 in size, but with most of the coding, car models and backgrounds already made, it should be much, much faster to a release than episode 2, as well as being split into two parts. The story itself won’t suffer either, with the flow and timing of the halves being polished to serve as endpoints to an episode, rather than a sudden stop without resolution.

As a writer/developer (or even as a person), I can’t promise I’ll never make mistakes. It’s a new project, and a certain amount of undertaking something new involves taking risks, owning up to errors, and making plans to avoid repeating those errors. I think we’ve done that here, and while I can’t predict the future, I can assure fans, patrons and even those that have been very vocal in their dislike for me that every opportunity to learn and improve is being taken.

I can’t claim to be unbiased, but I think once people play episode 2, they’ll see where the time went. I’d also say that while there are plenty of games with longer playtime at release +1 year, Race of Life will be able to provide value for people that have waited.

It won’t be for everyone, and that’s fine. Put simply, I don’t have anywhere near the talent to write something that will appeal to every person who wants to play an AVN. I am OK with that, but, I genuinely think that for people who enjoy a story set in the general current era that deals with somewhat believable characters and situations (occasionally exaggerated for effect—as my Grandfather always said, when you’re telling a story to entertain, it shouldn’t sound like an encyclopaedia) will enjoy what we’ve made.

So, yeah. It’s been a long wait, and that’s on me. But, I think as I’ve shown, I’ve taken steps to address that problem, and I truly hope that when people have a chance to play, they’ll see that the time wasn’t spent idly.

I can’t wait for you guys to play it, and I hope you like it (Woop Woop)!

Stay tuned!
the hype is real
 

Maviarab

Devoted Member
Jul 12, 2020
8,216
18,251
Hmm....

So...we have the accident...why do we need the added forced drama of Wyatt and Allison in the past? Just not needed...story would be fine without it.

Secondly...he on the verge of releasing something that could net him twenty five times the amount he'd get from 'racing'....why not concentrate on that? It's almost done anyway by what we are led to believe...just make the racing scene a secondary thing?

I'll give it a few updates.
 
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Reactions: holaje12 and weezal

sokkona

Newbie
Oct 14, 2019
78
86
Hmm....

So...we have the accident...why do we need the added forced drama of Wyatt and Allison in the past? Just not needed...story would be fine without it.

Secondly...he on the verge of releasing something that could net him twenty five times the amount he'd get from 'racing'....why not concentrate on that? It's almost done anyway by what we are led to believe...just make the racing scene a secondary thing?

I'll give it a few updates.
Firstly: It's the DEV's game, their story. They can do whatever the heck they want with it. If you don't like the story as it is, why would you suffer by giving it a few updates?

Secondly: The first is the MC's job, and racing his passion. Why can't he have both?
 

08Hanbo

Member
Nov 15, 2020
336
2,405
day_1.png



Hello everyone!

The day has come. We have a final release date! Early access for top tier Patrons starts on September 6. Below are the exact release dates for each tier:
  • September 6, 2023 - Champions ($100 Patrons)
  • September 8, 2023 - Racers ($50 Patrons)
  • September 10, 2023 - Mechanics ($20 Patrons)
  • September 12, 2023 - Bookmakers ($10 Patrons)
  • September 13, 2023 - Gamblers ($5 Patrons)
Beta tests started yesterday, I want to give the team time to play through everything without much pressure and also to be able to make potential corrections. But you won’t wait alone during this final beta test time.

Today is the first day, we've been joined by Veronica, who just like us can't wait for the release. In the upcoming update you will see a lot of her ;)

Also, I’ll drop some extra previews/animations for higher Patrons (Mechanics 20$ and higher). On the last day of waiting you will get a detailed development update from me with all the statistics (final number of images, animations, exact playtime etc.).

It's been a very hard year for me, full of work, stress and adversity, but I'm glad that we managed to finish this update and you will be able to play it very soon.

Thank you for your patience and support!
 

xXwankerXx

Engaged Member
Jul 21, 2017
2,061
12,222
What about Pirates? They are missing in this list! We might be rats, but I'm sure we are better then Gamblers!
On the 12th or 13th probably. It doesn't matter that much to me as long as we get to see a good story, fast cars and lots of beautiful women, especially Veronica and the blonde neighbor.
 

SonsOfLiberty

Board Buff
Compressor
Sep 3, 2022
18,719
153,746
There are really pplz who pay $100 ? True champions indeed. :HideThePain:

Don't get me wrong. I like this game and it's definitely top tier when it comes to quality, but still :p
It's like a few games, they start at the "Ludacris" tier and move down every few days, that tier is just a few that believe in the game and want to see it succeed more or less.
 
Nov 30, 2022
85
132
Hmm....

Secondly...he on the verge of releasing something that could net him twenty five times the amount he'd get from 'racing'....why not concentrate on that? It's almost done anyway by what we are led to believe...just make the racing scene a secondary thing?
I had same thoughts. No way amauter without much experience would get that big money at street racing. He would have crashed and died - that's realistic outcome :HideThePain: Absolutely unrealistic plot to attract more players. I mean who gonna watch some nerd doing his researches? But if he risks his life at illegal night street races - that's absolutely different matter!

Don't get me wrong, I'm not against this plot, it's way more fun than "irl" one. Essentially we are watching (and playing) some kind of "Breaking Bad" with younger protagonist. I'm sure MC won't stop at street races and he'll dive headfirst into crime :WeSmart:
 
4.80 star(s) 169 Votes