I believe you are being too optimistic (?)Will this game even reach beta before 2025?
I believe you are being too optimistic (?)Will this game even reach beta before 2025?
I wouldn't spend any money in the game's current state. At this point, it's still basically just a glorified tech demo, with not much real gameplay. There's still a LOT of work to be done before it can actually be considered a playable game, or even an alpha build.I have kept an eye on this game for a long time, I really liked Rack 1. Can someone tell me how complete is this game? is it playable? Have somethings to do? Or is it still more concept than things to do?
Even Fek admits it (?)I wouldn't spend any money in the game's current state. At this point, it's still basically just a glorified tech demo, with not much real gameplay. There's still a LOT of work to be done before it can actually be considered a playable game, or even an alpha build.
"Admit" is probably the wrong word. It's more like "Fek preaches it". I plaster it everywhere. Twitter. Patreon. The website. FurAffinity. But no matter where I say it, it just seems to go unnoticed or ignored, which leads to a lot of confusion and unwarranted frustration. So here it is, once again:Even Fek admits it (?)
First off, make sure to go through all the tutorial bits you can find, so you have an idea of how basic movement/controls/gameplay works.Would you be so kind to explain how to do this?
It's a start thank you!I really don't know what else to tell you to help.
For most interactions, up and down is what gets the job done best. (In current builds, anyway. In future builds, I'm moving towards a much more forgiving system that accepts basically any movement as stimulation.)It's a start thank you!
But what I have problems with is to make the clients/test subjects climax.
Should I move my mouse in circles, up and down, slow or fast?
I've tried different ways until my wrist finally gave up.
This is what I wanted to know, thanks!For most interactions, up and down is what gets the job done best. (In current builds, anyway. In future builds, I'm moving towards a much more forgiving system that accepts basically any movement as stimulation.)
This is really helpful!I know the current UI is really obnoxious and hard to follow, but if you keep an eye on the right monitor, you'll see a ball that changes between a spiky star, a hexagon, and a smooth circle. This is an indicator that shows whether you're going too fast (spiky), too slow (smooth), or just right (hexagon).
That indicator is also surrounded by a little outline that changes from green to yellow to red as you stroke/fuck/stimulate/whatever the test subject. A red outline means the subject is worn out / desensitized, and you should take a short break or switch to a different interaction.
It's OK, I can fap with my left hand ;DI want to stress that none of these systems are finished or balanced. Right now, it's much harder to achieve an orgasm than it will be in the final game.
Well i have the errror when loading game got only only haxadecimals, here's the log:
Exception: Error loading asset. Assimp returns: [Unable to open file "C:/Users/*****/AppData/LocalLow/Fek/Rack 2_ Furry Science\embellishments\ANTLER_0.dae".]
at TriLib.AssetLoader.LoadFromFile (System.String filename, TriLib.AssetLoaderOptions options, UnityEngine.GameObject wrapperGameObject) [0x00000] in <filename unknown>:0
at RackCharacter.initSystem () [0x00000] in <filename unknown>:0
at Game.initCharacterSystem () [0x00000] in <filename unknown>:0
at Game.initGame () [0x00000] in <filename unknown>:0
at Game.Update () [0x00000] in <filename unknown>:0
for the bug : stuck in the rain screen : you need to go in appdata->locallow->fek->embellishments and delete what's inside, the game work but you won't have some things like hair, horn ect... it's a shame but at last it work
make sure you have make a Backup of the fek folder before, because the game WONT re-add the content inside "embellishments"
i'm no modder that the only way i found
if you ask why : the game can't load the embellishments proof here :
Exception: Error loading asset. Assimp returns: [Unable to open file "C:/Users/*****/AppData/LocalLow/Fek/Rack 2_ Furry Science\embellishments\ANTLER_0.dae".]
at TriLib.AssetLoader.LoadFromFile (System.String filename, TriLib.AssetLoaderOptions options, UnityEngine.GameObject wrapperGameObject) [0x00000] in <filename unknown>:0
at RackCharacter.initSystem () [0x00000] in <filename unknown>:0
at Game.initCharacterSystem () [0x00000] in <filename unknown>:0
at Game.initGame () [0x00000] in <filename unknown>:0
at Game.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Game.initCharacterSystem () [0x00000] in <filename unknown>:0
at Game.initGame () [0x00000] in <filename unknown>:0
at Game.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Game.initCharacterSystem () [0x00000] in <filename unknown>:0
at Game.initGame () [0x00000] in <filename unknown>:0
at Game.Update () [0x00000] in <filename unknown>:0
(and this message continue like 10-50 times)
hope it help
I cant tell if your the real fek or if your just some random person just impersonating as him...im so confused."Admit" is probably the wrong word. It's more like "Fek preaches it". I plaster it everywhere. Twitter. Patreon. The website. FurAffinity. But no matter where I say it, it just seems to go unnoticed or ignored, which leads to a lot of confusion and unwarranted frustration. So here it is, once again:
Rack 2 is still very early in development. It is not a finished game, and once it is, it will be free, like all my other completed games.
You should only spend money on this project if you want to help fund its development. If you're just here to play the game, wait for it to be finished/free.
Real Fek, fake Fek, anyway nothing is going to change the fact that the creator of Rack 2 doesn't invest as much time developing his own game as he should. I mean, the guy is overfunded LOL. Fek's Patreon monthly income is equal or greater to the annual income of some physicians in my country.I cant tell if your the real fek or if your just some random person just impersonating as him...im so confused.
Confirmation on twitter:I cant tell if your the real fek or if your just some random person just impersonating as him...im so confused.
I play D&D twice a week (if I'm lucky), for a grand total of 10 hours.if he actually invested the 10% of the time he spends playing DnD.
In the current builds, player stimulation is triggered by mouse movement, so the automatic modes are ineffective / less effective. This'll be fixed eventually.uh fairly new to the latest build and i feel silly, is the player's orgasm (male) automatic when in manual mode? and also is it just me or does the male characters orgasm not rise during automatic or semi auto when using well, your dick? dunno if that makes any sense the way i worded it
I would love to see the proof of this "fact". I have been following his Trello for a long time now and as I can see updates are made every day with a lot of fixes and rework of the actual game's system.the fact that the creator of Rack 2 doesn't invest as much time developing his own game as he should.
Real Fek, fake Fek, anyway nothing is going to change the fact that the creator of Rack 2 doesn't invest as much time developing his own game as he should. I mean, the guy is overfunded LOL. Fek's Patreon monthly income is equal or greater to the annual income of some physicians in my country.
Yeah, he can post anything he wants on Trello, and that won't make it true. Look, even if Fek were actually working really really really hard, and those latest updates were true.... this game is FAR from being finished and released, so..... consider that the project began in 2016, we are already finishing 2018. Has Rack 2 reached at least Beta status? In addition, every single build he's released has been full of glitches he didn't even care to fix. So if your counterargument is just a mere Trello link, check the facts beforehand so we can have a proper discussion. Even though there's nothing to argue about , Fek is just being lazy , that's a shared opinion by many of us.I would love to see the proof of this "fact". I have been following his Trello for a long time now and as I can see updates are made every day with a lot of fixes and rework of the actual game's system.
Here is the link to his trello in case you don't believe me :You must be registered to see the links