- Sep 19, 2020
- 1
- 0
damn this game is bring my gpu up to 100% on both of my computers what in the fuck is it with this game
Well, it's barely optimized, so that's expected. it's like still a super early alpha builddamn this game is bring my gpu up to 100% on both of my computers what in the fuck is it with this game
The furryness is kinda a turn down for me, but since there aren't much similar games it'll do (prolly I've butchered the grammar, if so, I apologise but screw it)Looks great except for the fact that it's all furries. Not my type of tea which sucks because it looks promising. If it had humans it would be a lot more appealing I think
I'm having an issue of attachments not working on characters. the slot shows there's something there, but there's nothing on the test subject. on top of that, i can't seem to get the 69 function to work? when I press the spacebar, they separate, but there's nothing to select for the other to go into.RackR Mod V6:
htt ps://mega.nz/file/ca4DzQhZ#LWmer2WnlF0wZUkct6f9s7PbJJ3MlS8bcSx7R3JYAwQ (remove spaces)
RackR is a mod for Rack that adds new interactions, chemicals, sex toys, features, and has plenty of bug fixes.
Feedback? Bugs? Decide what gets worked on next and early access to builds: ht tp://discord.link/rack2scientists
We are currently looking for 3D artists! Inquire at the discord.
== V6 ==
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I am on Mac.Please upload "C:\Users\<YOUR_USERNAME_HERE>\AppData\LocalLow\Fek\Rack 2_ Furry Science\Player.log" and I'll take a look.
Canine NPCs (fox/wolf/dog) have knots that work as expected, yes.
How about you do some research first instead of facepalming my post. Researcher from Pittsburgh has found that up to 15% of furries are somewhere on the autistic spectrum, while only about 1% of the global population is autistic.
Still you brought this up out of nowhere, no way your argueing in good faith here...How about you do some research first instead of facepalming my post. Researcher from Pittsburgh has found that up to 15% of furries are somewhere on the autistic spectrum, while only about 1% of the global population is autistic.
It's not that furry fandom causes autism, it's just that roleplaying as anthropomorphized animals can be therapeutic for autistic people therefore they're drawn towards this fandom. That's why there's this 14% difference.
Ultimately it's not up to you to decided if I argue in good faith or not. I think that what I said was relevant at the time.Still you brought this up out of nowhere, no way your argueing in good faith here...
I understand, but it really shouldn't be a "super early alpha build" after, what, 5+ years in development?Well, it's barely optimized, so that's expected. it's like still a super early alpha build
Holy fuckRack 2 was announced on sep 21 2016 (on his pateron at least) .
Fek had over 17k monthly during that month . Within 3 months he hit 21k on pateron (jan 2017) . All of his earnings average around 24k since then to this date . Thats 53 months of 24k .
He earned over 1.25 milion dollars since announcing rack 2. Lets say 250k went into mini projects since then .
Rack 2 in this current state is a million dollar project .
Minor Bug Report:RackR Mod V6:
I have the exact problem like you , dunno why0.2.11 (Win64) seems to be bugged for me, where when I go to make a character and press "Play", the game doesn't start any loading sequence as if I never pressed play, and the game starts to slowly lose frames until it starts to run at 2-1 FPS. Any solutions?
a workaround is creating the character with the 32 bit version then using the 64 to play. Maybe installing Tamperung's mod may also helpI have the exact problem like you , dunno why