- Feb 9, 2020
- 88
- 192
Not exactly, as RK Studios is a collaboration of Sir Dammed and Alorth. Their respective solo projects being Polarity and Neko Paradise. The spoiler in the overview section of the OP details their different roles on this project:Wait, these same devs make Polarity too? Holy shit
Writing, coding, & game design by Sir Dammed. Artwork, graphics, & animations by Alorth.
And? They take money and ask for more money claiming it will increase speed of updates, when that's not true. If you want to consider their other projects also then you have to add additional funding for those projects too - that means they are getting about $115,000 a year doing this! That much money, no excusesI suppose it also has nothing to do with the fact that they're BOTH working on other titles while working on Radiant.
I know. Anybody paying attention knows SirD is the one holding up Radiant, not youA lot of people talk stuff without knowing any background information.
I have a lot of responsabilities that are present from before Radiant.
I do give Radiant priority but that doesn't mean I can just put everything else on hold...
I live in switzerland, the normal low worker salary is around 65.000 a year, so I'm actually having a normal salary at moment.And? They take money and ask for more money claiming it will increase speed of updates, when that's not true. If you want to consider their other projects also then you have to add additional funding for those projects too - that means they are getting about $115,000 a year doing this! That much money, no excuses
He isn't really holding up, all of our games are made with a lot of care and even more Radiant. Quality does take time and everyone knows that. Of course we ain't taking half a year for a update for Radiant, but you need to consider that it is hard to keep a high number of renders made per day, it ends up being random beetween 5 to 15 images, considering a release can be beetween 500 to 800 renders you can calculate more or less the time it takes.I know. Anybody paying attention knows SirD is the one holding up Radiant, not you
No excuses for not working hard. However, creative work cannot be sped up at will, much less so with losing quality. To quote the late Douglas Adams: "I love deadlines. I love the whooshing sound they make as they fly by".And? They take money and ask for more money claiming it will increase speed of updates, when that's not true. If you want to consider their other projects also then you have to add additional funding for those projects too - that means they are getting about $115,000 a year doing this! That much money, no excuses
The statement by Alorth of making 5 to 15 images a day for 500-800 renders leads to an average (10 per day for 650 renders) of 65 days or a little over 2 months. Which isn't a terrible pace, I'd agree.Yes, there are some devs out there who seem to be milking, but that doesn't mean that every dev who does not update weekly is doing so. Have a little patience, this has barely started, so we don't even know what size the update will be when it hits. (There is a statement further up the thread though on what's planned, and that'd be quite a bit more than the "one update a week" crowd will offer.)
Yeah totally trueThe statement by Alorth of making 5 to 15 images a day for 500-800 renders leads to an average (10 per day for 650 renders) of 65 days or a little over 2 months. Which isn't a terrible pace, I'd agree.
However we're nearly 3 months in and the latest status update was that graphics was 35% complete. I do hope you understand that people aren't asking for weekly updates.
You have animations thanks to AlorthNah, I never bit into that one. I saw Futa/Trans and the green alien Twilek girl in the preview and noped right out. Are you saying that you're involved with the animations of that game then? Because Perveteer's website explicitly states that he is the sole creator of his games. Sisterly Lust was definitely more in my wheelhouse if you helped on that one. Otherwise, I'm not sure why you're bringing it up, but good luck to ya.
Well, apart from the fact that you forgot about days off (like the thing non self-employed people call a "weekend", maybe even a "vacation") and similar, yes, that'd seem behind schedule. But with the other projects next to it, the fact that at this stage graphics probably aren't the only and first thing, and so forth, I'd say it's not as bad as you make it out to be. Also, I don't believe in progress bars or development percentages as a rule (the latter tend to go from 0% to 60% in two weeks, 80% after a month, 80% after 9 months, 85% after a year).The statement by Alorth of making 5 to 15 images a day for 500-800 renders leads to an average (10 per day for 650 renders) of 65 days or a little over 2 months. Which isn't a terrible pace, I'd agree.
However we're nearly 3 months in and the latest status update was that graphics was 35% complete. I do hope you understand that people aren't asking for weekly updates.
How the actual eff did I miss this update? Was it featured? Do I need to clean my glasses?By the way, something more off-topic and totally nothing to do with this, have you tried Tales From The Unending Void ?
I work in IT and there are 2 different phrases we use to describe projects (these games are projects) which apply to the time it takes to craft something new and creative.He isn't really holding up, all of our games are made with a lot of care and even more Radiant. Quality does take time and everyone knows that. Of course we ain't taking half a year for a update for Radiant, but you need to consider that it is hard to keep a high number of renders made per day, it ends up being random beetween 5 to 15 images, considering a release can be beetween 500 to 800 renders you can calculate more or less the time it takes.
So it would be way easier, me holding down Radiant than it being SirDammed, that being the reason why I still sometimes have to give up some sleep to keep it up.
I agree with your first bullet point, which is a great point. But your analogy in your second bullet is a bad comparison.I work in IT and there are 2 different phrases we use to describe projects (these games are projects) which apply to the time it takes to craft something new and creative.
* Every project has constraints in resources. Time, Quality, and Money. Pick two. You can never have all 3 in infinite supply and you have to compromise on the 3rd.
* Sometimes, things take as long as they take and throwing more resources at something doesn't make it happen faster. 1 pregnant woman will have a child in 9 months. Having 9 pregnant women simultaneously will not give you that child in 1 month.
Well,2) $115,000 a year?